This is not a specc I intend to try and use in Hell/inferno as it is severely lacking defensive attributes I was thinking more for between 20-35, with a 2h axe/mace to up the critchance for HOTA.
Main idea is getting down groups fast, might not be the best bosskiller but I see it working well in large groups of mobs.
[Cleave w/ Rupture], nice aoe gainer, the explode adds nicely to that.
[Hammer of the ancients w/ Rolling thunder], good dmg spender, the added shockwave equals larger AOE.
[Leap w/ Iron Impact] for for more survivability when jumping into large groups, gives you a couple of nuking secs.
[Revenge w/ Vengance is mine] a nice situasional ability, fury free and works nice as a uncontrollable spike heal, with "vengance is mine" you also gain fury aswell as more life. Might aswell have it, as beeing hit is kinda the barbarian way !
[Earthquake w/giants stride] Selfexplanatory. It rocks.
[Battle rage w/ maurader´s rage] very very nice dmg buff.
Passives : [Ruthless] (crit and crit dmg ) [Weapons master] (even more crit from mace/axe) and [Bloodthirst] (stacks neatly with aoe attacks like cleave)
Mainly focusing for solo atleast in the start, if I group up tho I could switch [Battle Rage] with [War Cry w/ Hardened Wrath]
You might be better off with a max fury, berzerker rage build going into nightmare. Instead to hoping for an occiasional +50% damage hit. You can be doing +25% at max fury, with a mighty weapon+weapon master passive it will not be hard to reach max fury. Add on the Marauder Rage, that's +55% damage right there.
Switch Cleave for Bash+Onslaught: Generate +15 fury per bash.
Switch HotA for Rend+Ravage: Very nice AoE, If you rend 20, you gain 60 fury while spending 20.
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I want to travel to exotic places, meet interesting people. And then throw spider-filled jars of pottery at them.
I was looking at something very similar to this. Alot of DPS output and some survivability. My only main difference was I went with overpower instead of earthquake for the added free attack and the boost to crit. And instead of cleave i went more single target and grabbed frenzy for more single target since my hammer was built for mor AOE.
Solid build that i personaly am going to try to take into hell for sure.
You might be better off with a max fury, berzerker rage build going into nightmare. Instead to hoping for an occiasional +50% damage hit. You can be doing +25% at max fury, with a mighty weapon+weapon master passive it will not be hard to reach max fury. Add on the Marauder Rage, that's +55% damage right there.
Switch Cleave for Bash+Onslaught: Generate +15 fury per bash.
Switch HotA for Rend+Ravage: Very nice AoE, If you rend 20, you gain 60 fury while spending 20.
I'm with JudgeCarnifex here, I personally would prefer Rend over HotA. But can you explain how Rend with Ravage gives you 60 fury while spending 20 fury? I don't see anywhere in tooltip that says Rend gives you more fury...
I'm with JudgeCarnifex here, I personally would prefer Rend over HotA. But can you explain how Rend with Ravage gives you 60 fury while spending 20 fury? I don't see anywhere in tooltip that says Rend gives you more fury...
He said rend 20. Meaning, rend 20 monsters with Weapons Master passive whilst using a mighty weapon...voila - 60 fury.
I'm with JudgeCarnifex here, I personally would prefer Rend over HotA. But can you explain how Rend with Ravage gives you 60 fury while spending 20 fury? I don't see anywhere in tooltip that says Rend gives you more fury...
He said rend 20. Meaning, rend 20 monsters with Weapons Master passive whilst using a mighty weapon...voila - 60 rage.
Wow weapon mastery with mighty weapon applies to skills as well? I thought it'd only apply to autohits. That.. is nice!!
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This is not a specc I intend to try and use in Hell/inferno as it is severely lacking defensive attributes I was thinking more for between 20-35, with a 2h axe/mace to up the critchance for HOTA.
Main idea is getting down groups fast, might not be the best bosskiller but I see it working well in large groups of mobs.
[Cleave w/ Rupture], nice aoe gainer, the explode adds nicely to that.
[Hammer of the ancients w/ Rolling thunder], good dmg spender, the added shockwave equals larger AOE.
[Leap w/ Iron Impact] for for more survivability when jumping into large groups, gives you a couple of nuking secs.
[Revenge w/ Vengance is mine] a nice situasional ability, fury free and works nice as a uncontrollable spike heal, with "vengance is mine" you also gain fury aswell as more life. Might aswell have it, as beeing hit is kinda the barbarian way !
[Earthquake w/giants stride] Selfexplanatory. It rocks.
[Battle rage w/ maurader´s rage] very very nice dmg buff.
Passives : [Ruthless] (crit and crit dmg ) [Weapons master] (even more crit from mace/axe) and [Bloodthirst] (stacks neatly with aoe attacks like cleave)
Mainly focusing for solo atleast in the start, if I group up tho I could switch [Battle Rage] with [War Cry w/ Hardened Wrath]
So what´s the verdict? Float or sink?
Switch Cleave for Bash+Onslaught: Generate +15 fury per bash.
Switch HotA for Rend+Ravage: Very nice AoE, If you rend 20, you gain 60 fury while spending 20.
Solid build that i personaly am going to try to take into hell for sure.
http://us.battle.net/d3/en/calculator/barbarian#WZXVQi!ZYd!caaaZa
Inferno switched to a different, more survival based build
I'm with JudgeCarnifex here, I personally would prefer Rend over HotA. But can you explain how Rend with Ravage gives you 60 fury while spending 20 fury? I don't see anywhere in tooltip that says Rend gives you more fury...
He said rend 20. Meaning, rend 20 monsters with Weapons Master passive whilst using a mighty weapon...voila - 60 fury.
Wow weapon mastery with mighty weapon applies to skills as well? I thought it'd only apply to autohits. That.. is nice!!