The game engine they used in Oblivion and Fallout 3.
Sorry if you meant that sarcastically. A lot of people hate the shit out of it, I thought you might've caught wind of it some time or another.
And, at the time that my friends were playing Oblivion, it was on one of my friends' 360 and I only went over there on the weekend, so I didn't see any use in creating a character if I wasn't going to be there a majority of the time. The same goes with Fallout and I've played the game a couple times.
And I understand the strafing thing. I just hate how seemingly unrealistic it looks. It's like in Diablo 2 when your character ran "sideways." It just never looked right to me.
Missed this previously.
Ah I see. Yeah I really didn't know what it was. Strafing, there's nothing really realistic about it. I mean you can do that in real life, but walking directly to your left and right is a lot slower than than what you can do in a game. It's just a game mechanic though. Forcing you not to be able to strafe in a game could potentially be just as awkward.
Meh. Still, the information I'm looking for doesn't seem to be there...
Was the combat upgraded? Can you dodge properly now? Are the hitboxes and enemy aiming fixed or are they still akin to super-rotating missiles with the same combat structure each?
And for the UI, did they finally separate inventory from character info from quests and etc.?
Mods are the main reason I get games for PC, especially open world games. That and I don't own a Xbox360 anymore.
Problem I have with mods, and it's a minor one, is just that there are actually too many. And if you're trying out mods for a game as old as Morrowind for the first time, you see there are just a ton and a considerable number of them will conflict with one another. And the site that hosts all these mods describe everything as if everyone already knows which mod is what. So it's a learning process completely separate on its own I find. Meanwhile I'm just trying to get my Xbox controller to work for Morrowind on PC. Meeeeee...I fail.
Skills will be increased the way they always have been -- by frequent use. Skills will automatically improve and characters will get better at them the more they are used.
Does this mean leveling will work the same as well? Where after increasing your main skills to a point you're supposed to rest and then you get a few points for increasing attributes?
I hope the game is challenging in a way that it becomes important to choose carefully which perk you want. This is a lot of perks that it makes me think that as long as you chose one each time it didn't make a big difference one way or another.
I wished in Fallout 3 it would rain sometimes. And it could've been like acid rain or something or you'd get irradiated while it rained if you didn't find shelter.
Not all enemies will scale with the player's level. Some areas will be inherently more difficult than others.
If not all, then which ones do level I wonder. Grateful though they are for the most part getting rid of scaled leveling. That feature is why I'm unwilling to play Oblivion again. Seriously. I'm supposed to assume a cave rat is out there leveling too? Pfft....
There are over 150 different dungeons, each one uniquely hand-crafted.
One thing I read over on Giantbomb about dungeons and caves was this, "Howard sort of copped to the generic feel of many of Oblivion's dungeons during the demo, and mentioned that while the lesser points of interest in Skyrim will still be built out of toolkits containing generic artwork, the team has effectively quadrupled the size of its level design staff in order to give each of those locations a more intelligently handcrafted feel. Skyrim also keeps track of which locations you've already visited, and later on will do its best to funnel you toward places you haven't seen yet. If you were to pick up a side quest to rescue someone's daughter from a group of bandits, for example, the game will set that objective inside a cave or dungeon that you haven't explored yet, just to keep things fresh. "
The game will host 60 different voice actors for all of the characters in the game, compared to the 14 for Oblivion.
Greatest investment ever if you ask me. Drove me crazy in Oblivion and F3 how everyone sounded exactly the fucking same. It was kind of creepy actually. Like that part in F3 where you encounter all those clones of Gary, that wasn't that creepy at all because you realize everyone else in the game seems to be a clone of everyone else anyway.
Problem I have with mods, and it's a minor one, is just that there are actually too many. And if you're trying out mods for a game as old as Morrowind for the first time, you see there are just a ton and a considerable number of them will conflict with one another. And the site that hosts all these mods describe everything as if everyone already knows which mod is what. So it's a learning process completely separate on its own I find.
I have to agree with this. Even checking out mods for Oblivion was tedious.
I always get around to the main quests at a later time. But I will do the first few or so just to get my bearings. Then once I'm situated I go off and explore like crazy. Kvatch was like the highlight of the main quest line in Oblivion. Strangely, it was also like one of the hardest quests of the game.
Sure, in Oblivion when you used your spell, you couldn't use your sword or shield until the animation was over but you didn't have to fudge about with the hotkeys to do it.
I've some mixed feelings about this too but I'm willing to see how well they execute it before I get too lamed over it.
Also the more I look at the game, the more I just feel like it's a expanded Oblivion, with enhanced graphics. Especially when I look at the part of the demo where the hero is sneaking with a bow, 2.5x damage sneak damage, what a bore.
People really like sneaking around though. And there are some game mechanics that are considered merely a staple to a given franchise. Many sequels that are produced really do come out as just a rehashing of the old with slightly improved graphics.
I think with Oblivion though, there really was a ton of feedback on what made the game fun and boring. I'd like to think the developers took that feedback to heart and we're seeing some of that incorporated into the game. But there will also be things about this game that are just not going to change because that's how it is in an Elder Scrolls game and you either like it or you don't. For me, there was very little replayability with Oblivion. There weren't any paths you could follow down that deviated too far from one or another. And had the story been more interesting and your character more a part of it, I might have replayed the game more just to watch the narrative unfold like I did in Morrowind.
But I hope that the developers realized that they compromised maybe a little too much on story and RPG elements for the sake of reaching a broader audience. I also think RPGs now are still more popular than ever and so maybe they'll make this game more of an RPG where the choices you make really do have a greater impact on the world with more than one possible outcome to the ending besides just win or lose. I'm really holding out to see that though. An Elder Scrolls game with more dynamic RPG elements like Mass Effect's. But maybe by wanting that I'm failing to see some of the things that makes an Elder Scrolls game what it is. I don't know.
The more I see from the game, the Since thats probably the only way I'll be able to play around with messed up corpses. Not those unharmed, passed-out looking ones in their underwear from Oblivion.
I think they improved dead bodies a lot from Oblivion to Fallout 3 so you can expect to see significant improvements in Skyrim.
So, how will you guys play the game? As soon as you start the game, as it in Oblivion, you can follow the main quest or ignore it and explore on your own.
Not really. You have to chase the emperor and all that rubbish, there's a moment at the sewers you can save at and just load it when needed if you want to start the game without having to kill rats again...
Skyrim will probably be the same way. Tutorialish thing at first which hags your inventory then you worry where you should sell your crap and where you should store your crap and THEN you can start doing your thing.
I hope Skyrim does something else in that aspect.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
Well we don't know exactly HOW accurate that will be. It may just point you to the house, or the room. Remember in Oblivion we had the arrows that guided you, which were 80% of the time pretty accurate also.
Anyways it's not like they force you to use the spell, just don't use it if you don't want to. You actually have to select the spell and cast it for it to work.
Many games are using something similar to this lately, fable has been for a while, and I know the new Dungeon Siege 3 does also. I guess in most cases it is probably to help the more casual player that just wants to beat the game, but I think it does have it's uses when you get lost sometimes, which isn't hard in a large open world game.
@ Gum: Man I feel you there. I've been replaying Oblivion and I blast someone back and kill them with a spell. Then I spend 10 minutes, tossing the whole room, trying to find the cool looking magic dagger they were using against me only to find it underneath a table beside the bed wedged next to the wall.
I dunno, I thought that Clairvoyance was kind of clever. I'd hardly use it because, unless the thing I'm looking for it hidden beyond hope of finding, it takes away from the challenge a bit. Plus, it's probably going to be very obvious what my objective is.
As a side note, does anyone like the way the dialogue system plays out? I actually liked the way they've made the store options separate dialogue instead of buttons (a la Oblivion) and made the whole system more fluid. I notice that, in Oblivion, everything in the background, be it fire or other people in a battle, just immediately came to a stop when you entered a conversation. Now, when watching the Skyrim walkthrough, I notice that, when talking to the blacksmith, the water in the river still flows and the water wheel still rotates and he doesn't immediately stop what he's doing.
Little improvements like that make the game go a long way for me.
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I hate the way you cling to ignorance and pass it off as innocence
Yeah I'm really glad they stopped that whole, world freezes and you zoom in on the NPC face when you're talking. That got old SO fast. Especially having also played Fallout 3 and New Vegas.
I also really enjoyed the fact you can do almost any job you see. They said you can even sabotage a lumber mill. The first thing I will try to do is sabotage a lumbermill in town to see if I can sell wooden items for more. I hope supply and demand works, I'd love to play the market to my advantage like that.
I don't think I'll ever do that, but I'd like if dragons did that damage on their own (seeing as they can attack towns). I'm just not the guy who goes around and fucks shit up.
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I hate the way you cling to ignorance and pass it off as innocence
I don't think I'll ever do that, but I'd like if dragons did that damage on their own (seeing as they can attack towns). I'm just not the guy who goes around and fucks shit up.
Even so, going to say... some plains area and killing mammoths for wool and then taking it to a extremely cold place and selling it for slightly more sounds fun. Not implying that you can skin or anything in the game, just want to see supply and demand.
I love the whole idea of actually cooking your food this time. I wonder how that system will work out. I mean, if you were the real adventurer type and absolutely did not use fast travel, you could set up camps every night and cook all your stuff.
I doubt they went into that much depth, but that's just another one of those things that would make me feel more immersed in the world.
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I hate the way you cling to ignorance and pass it off as innocence
Yeah that would be nice. Red Dead Redemption integrated the campfire you made with the save system/fast travel. So you could camp for the night and do either, it'd be cool to see you be able to cook. I want to be able to hunt deer or bear or whatever and skin and harvest the meat. Maybe even cook it and sell it, hell anything. I love freedom.
I only wonder cause I'll know I'll come out of the gate with a bunch of castle mods or something. I like the idea of log cabins in the woods somewhere or throwing more stuff into towns just so I could have a house there if I really like the place and the scenery and all that.
There's just so many questions that I have.
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I hate the way you cling to ignorance and pass it off as innocence
Well Oblivion and Fallout had huge modding communities and Bethesda isn't afraid of mods so there is a VERY good chance it'll be mod friendly we may even get modding tools. We did with Fallout and Oblivion. In Oblivion though most of the mods I saw for housing were HUGE epic towers and stuff, I just want a nice little home. Maybe a cave home close to a city for a evil character.
We are getting tools; for the PC, they're shipping the game with the Creation Kit (or, at least, shipping it out very close to the actual release date).
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I hate the way you cling to ignorance and pass it off as innocence
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Ah I see. Yeah I really didn't know what it was. Strafing, there's nothing really realistic about it. I mean you can do that in real life, but walking directly to your left and right is a lot slower than than what you can do in a game. It's just a game mechanic though. Forcing you not to be able to strafe in a game could potentially be just as awkward.
Siaynoq's Playthroughs
Was the combat upgraded? Can you dodge properly now? Are the hitboxes and enemy aiming fixed or are they still akin to super-rotating missiles with the same combat structure each?
And for the UI, did they finally separate inventory from character info from quests and etc.?
Siaynoq's Playthroughs
I hope the game is challenging in a way that it becomes important to choose carefully which perk you want. This is a lot of perks that it makes me think that as long as you chose one each time it didn't make a big difference one way or another.
I wished in Fallout 3 it would rain sometimes. And it could've been like acid rain or something or you'd get irradiated while it rained if you didn't find shelter.
If not all, then which ones do level I wonder. Grateful though they are for the most part getting rid of scaled leveling. That feature is why I'm unwilling to play Oblivion again. Seriously. I'm supposed to assume a cave rat is out there leveling too? Pfft....
One thing I read over on Giantbomb about dungeons and caves was this, "Howard sort of copped to the generic feel of many of Oblivion's dungeons during the demo, and mentioned that while the lesser points of interest in Skyrim will still be built out of toolkits containing generic artwork, the team has effectively quadrupled the size of its level design staff in order to give each of those locations a more intelligently handcrafted feel. Skyrim also keeps track of which locations you've already visited, and later on will do its best to funnel you toward places you haven't seen yet. If you were to pick up a side quest to rescue someone's daughter from a group of bandits, for example, the game will set that objective inside a cave or dungeon that you haven't explored yet, just to keep things fresh. "
Greatest investment ever if you ask me. Drove me crazy in Oblivion and F3 how everyone sounded exactly the fucking same. It was kind of creepy actually. Like that part in F3 where you encounter all those clones of Gary, that wasn't that creepy at all because you realize everyone else in the game seems to be a clone of everyone else anyway.
Siaynoq's Playthroughs
Siaynoq's Playthroughs
People really like sneaking around though. And there are some game mechanics that are considered merely a staple to a given franchise. Many sequels that are produced really do come out as just a rehashing of the old with slightly improved graphics.
I think with Oblivion though, there really was a ton of feedback on what made the game fun and boring. I'd like to think the developers took that feedback to heart and we're seeing some of that incorporated into the game. But there will also be things about this game that are just not going to change because that's how it is in an Elder Scrolls game and you either like it or you don't. For me, there was very little replayability with Oblivion. There weren't any paths you could follow down that deviated too far from one or another. And had the story been more interesting and your character more a part of it, I might have replayed the game more just to watch the narrative unfold like I did in Morrowind.
But I hope that the developers realized that they compromised maybe a little too much on story and RPG elements for the sake of reaching a broader audience. I also think RPGs now are still more popular than ever and so maybe they'll make this game more of an RPG where the choices you make really do have a greater impact on the world with more than one possible outcome to the ending besides just win or lose. I'm really holding out to see that though. An Elder Scrolls game with more dynamic RPG elements like Mass Effect's. But maybe by wanting that I'm failing to see some of the things that makes an Elder Scrolls game what it is. I don't know.
I think they improved dead bodies a lot from Oblivion to Fallout 3 so you can expect to see significant improvements in Skyrim.
Siaynoq's Playthroughs
Skyrim will probably be the same way. Tutorialish thing at first which hags your inventory then you worry where you should sell your crap and where you should store your crap and THEN you can start doing your thing.
I hope Skyrim does something else in that aspect.
I never did the main quest lol.
That skill ''clairvoyance'' looks really lame imo, the spell creates a path directly to your objective, so you never get lost.
Other than that, the game looks amazing.
Anyways it's not like they force you to use the spell, just don't use it if you don't want to. You actually have to select the spell and cast it for it to work.
Many games are using something similar to this lately, fable has been for a while, and I know the new Dungeon Siege 3 does also. I guess in most cases it is probably to help the more casual player that just wants to beat the game, but I think it does have it's uses when you get lost sometimes, which isn't hard in a large open world game.
@ Gum: Man I feel you there. I've been replaying Oblivion and I blast someone back and kill them with a spell. Then I spend 10 minutes, tossing the whole room, trying to find the cool looking magic dagger they were using against me only to find it underneath a table beside the bed wedged next to the wall.
As a side note, does anyone like the way the dialogue system plays out? I actually liked the way they've made the store options separate dialogue instead of buttons (a la Oblivion) and made the whole system more fluid. I notice that, in Oblivion, everything in the background, be it fire or other people in a battle, just immediately came to a stop when you entered a conversation. Now, when watching the Skyrim walkthrough, I notice that, when talking to the blacksmith, the water in the river still flows and the water wheel still rotates and he doesn't immediately stop what he's doing.
Little improvements like that make the game go a long way for me.
I hate the way you cling to ignorance and pass it off as innocence
I also really enjoyed the fact you can do almost any job you see. They said you can even sabotage a lumber mill. The first thing I will try to do is sabotage a lumbermill in town to see if I can sell wooden items for more. I hope supply and demand works, I'd love to play the market to my advantage like that.
I hate the way you cling to ignorance and pass it off as innocence
Even so, going to say... some plains area and killing mammoths for wool and then taking it to a extremely cold place and selling it for slightly more sounds fun. Not implying that you can skin or anything in the game, just want to see supply and demand.
I love the whole idea of actually cooking your food this time. I wonder how that system will work out. I mean, if you were the real adventurer type and absolutely did not use fast travel, you could set up camps every night and cook all your stuff.
I doubt they went into that much depth, but that's just another one of those things that would make me feel more immersed in the world.
I hate the way you cling to ignorance and pass it off as innocence
I only wonder cause I'll know I'll come out of the gate with a bunch of castle mods or something. I like the idea of log cabins in the woods somewhere or throwing more stuff into towns just so I could have a house there if I really like the place and the scenery and all that.
There's just so many questions that I have.
I hate the way you cling to ignorance and pass it off as innocence
I hate the way you cling to ignorance and pass it off as innocence