I was just curious, has there been any official posts about how HC arenas will work?
Personally, I would like to see an HC arena where you don't lose your character after losing in arena.
I understand that HC means no life after death but at the same time, I only play HC and would like someway to play arena without the worry of losing a character forever in said arena. Plus, if you are playing arena in the first place odds are you are playing to see your name high up on the ladder(assuming there will be some sort of ranking in arena)...if you lose your character when you lose arena then at the end there will only be one(or very few) teams/persons on the ladder at all, and that's no fun.
From my understanding, right now the way arena works is a timed match where the players with the most kills at the end of the allotted time wins. If they keep this format for HC arena well, that wouldn't make much sense huh? All of the matches would last all of about a minute maximum(guesswork).
I think a good mid-ground would be implementing a gold/exp loss per "death" in HC arenas(maybe even allow for exp loss to reduce levels). This way, if you lose in arenas you will have to work your way back up via PvE to stay competitive in the arena. For all of you thinking you can just lose arenas on purpose to go against lesser opponents, well that wont work because if you lose level's you will also lose the ability to use gear so the people you face will still be at your level. As for the gold loss that is just another gold sink and we know how fun those are, especially when you don't get anything in return.
I think that Blizzard needs to implement some mechanic in HC arenas which allows for life after death or not implement a HC arena at all.
They may decide to add later an option for extreme PVP where character deaths will be permanent. Since I do feel that quite a few HC PvPer's will want that option.
Rollback Post to RevisionRollBack
On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
With this silly ass most kills arena format hardcore pvp would be pointless. Your character would be dieing heaps each match which takes away from the feel of hardcore. My preference would be for hardcore pvp where if you die your character is gone.
Plus, if you are playing arena in the first place odds are you are playing to see your name high up on the ladder(assuming there will be some sort of ranking in arena)
nope, there's no ranking or ladder at all in PvP. The only thing participating in PvP gets you is banner stuff and increases your "pvp level" which is purely based on wins. That means if it takes you 100 matches (99 losses) or 3 matches to go from level 1 to level 2, no one is going to know anything about your PvP history aside from you have won enough matches to go from level 1 to level 2.
And in regard to non-permanent HC PVP death I'm on the fence. Without it you can't really participate in PvP (especially not in the current format), but with it it doesn't feel as hardcore..
They should do hardcore PvP,but only straight up duels.To solve the death issue,the chars don't even really need to die in the duel,in Aion when you duel someone when and your health got down to like 5% the duel stopped and the victor celebrated a victory while the loser did not die and and got to see how well his char stood toe-to-toe with another. That same type of system could be used in D3
A true deathmatch, hmm I'm fine with hardcore rules for pve but pvp is a lil too extreme for my tastes. Sure if I could auto-scale up toons to max cap without leveling them for the arena it would be great as I would just let my inferno character gear them out but taking a inferno character into a pvp arena with hardcore rules is completely suicidial for someone like me.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Personally, I would like to see an HC arena where you don't lose your character after losing in arena.
I understand that HC means no life after death but at the same time, I only play HC and would like someway to play arena without the worry of losing a character forever in said arena. Plus, if you are playing arena in the first place odds are you are playing to see your name high up on the ladder(assuming there will be some sort of ranking in arena)...if you lose your character when you lose arena then at the end there will only be one(or very few) teams/persons on the ladder at all, and that's no fun.
From my understanding, right now the way arena works is a timed match where the players with the most kills at the end of the allotted time wins. If they keep this format for HC arena well, that wouldn't make much sense huh? All of the matches would last all of about a minute maximum(guesswork).
I think a good mid-ground would be implementing a gold/exp loss per "death" in HC arenas(maybe even allow for exp loss to reduce levels). This way, if you lose in arenas you will have to work your way back up via PvE to stay competitive in the arena. For all of you thinking you can just lose arenas on purpose to go against lesser opponents, well that wont work because if you lose level's you will also lose the ability to use gear so the people you face will still be at your level. As for the gold loss that is just another gold sink and we know how fun those are, especially when you don't get anything in return.
I think that Blizzard needs to implement some mechanic in HC arenas which allows for life after death or not implement a HC arena at all.
nope, there's no ranking or ladder at all in PvP. The only thing participating in PvP gets you is banner stuff and increases your "pvp level" which is purely based on wins. That means if it takes you 100 matches (99 losses) or 3 matches to go from level 1 to level 2, no one is going to know anything about your PvP history aside from you have won enough matches to go from level 1 to level 2.
And in regard to non-permanent HC PVP death I'm on the fence. Without it you can't really participate in PvP (especially not in the current format), but with it it doesn't feel as hardcore..