And yet, if they remove it, people will spend even more time playing trade channels rather than the game.
Unless the Loot 2.0 drops will be so great there will be no reason at all to use AH/trade. Which is quite bland for a lot of people.
A relative *handful* will do this. They know how often trade window was opened on D2 battle.net. When they say that a small portion of D2 players took trading seriously, they have the data to back it up.
In Jay's word the AH was a feature aimed at this relatively small demographic, because D2 is a sucky way to do trading. The problem from Blizzard's perspective is the vast majority of players ended up getting into the AH thanks to its relative convenience, and then losing the fun of finding random stuff. (not to mention, it's just plain easier for good stuff to get on the market with so many sellers.) It's a numbers game. Yes, those who take trading seriously are going to be screwed with more time wasted running around trading games. But many more people won't even touch that crappy environment and de facto reap the benefits of self-found. I don't think this is the best of possible solutions, but it is one that will be enjoyed by the majority, at the minority's expense.
Also it needs to be pointed out that I was speculating on Blizzard's motivations. Even if you think it's a bad idea, evidence suggests it is Blizzard's idea, and we should therefore not expect a great new trading alternative from them, unless maybe enough people raise a stink about it.
A relative *handful* will do this. They know how often trade window was opened on D2 battle.net. When they say that a small portion of D2 players took trading seriously, they have the data to back it up.
Yes, but there is only one problem. D2 was tuned for solo play, making online mode (even self-found) much more viable, as Hell was not a problem in a group.
D3 however, has multiple levels of difficulty even on Inferno, making trading much more needed. The alternative would be the console version, where legendaries rain on you and you get bored of it pretty fast.
D3 however, has multiple levels of difficulty even on Inferno, making trading much more needed. The alternative would be the console version, where legendaries rain on you and you get bored of it pretty fast.
This is D3 classic with Loot 1.0. All of this will be obsolete with Ros and Loot 2.0, as they have to re-tune everything anyways.
Also it needs to be pointed out that I was speculating on Blizzard's motivations. Even if you think it's a bad idea, evidence suggests it is Blizzard's idea, and we should therefore not expect a great new trading alternative from them, unless maybe enough people raise a stink about it.
Not to argue with you.....
Blizzard has stated multiple times that they want to provide a safe trading environment for the community - that is in game and monitored by Blizzard. They have fulfilled that promise for over a year with the Auction House.
Now according to your expectations they are just going to go live on March 18th, 2014 and let people flood the chat channels with "Want to buy/want to sell" threads. They are going to be content to let people run to D2jsp and other third party sites and get scammed or account compromised. And then after hundreds of players start complaining about poor customer service, poor development, they are going to THEN be motivated to help the community and exceed their expectations?
I think one thing the removal of the Auction House has definitely provided is a reason for people to change their views of Blizzard. Essentially to start being a little more positive about the development of their game and care of their community.
I know it has restored my faith in their company. And I'm not too thrilled at the removal of the Auction House. I see the needs for it and accept them - but I believe they can come up with a better way to trade and play.
Just to copy what I wrote on official forums about 5 minutes ago:
"I would like to point out that it is, rather strange for Diablo III, but the Personal Shop or the Avatar Shop system in Phantasy Star Universe (PSU) or other games, had a "Shop" format. This might be very much similar to the AH but more direct, the only thing is, how is it going to be implemented. I am not a game designer and I will not enforce anything but I believe in that method is one good way to get it done.
A main city where one can visit "5 / 6 class shops" to view items, different tab for Chests/Bracers/Helm/Weapons" and so on.
I don't think this had anything to do with the self-found crowd at all.
I think this had a lot to do with how much gold everyone has and how out of control it is.
Just think about it.
There is an upper ceiling of folks that have billions of gold. They trade at the highest amount of gold because they can and because the items they want cost that much. When new items come into play, those most amazing of amazing items are just going to continue to trade at that level of gold. Thus the same folks buy and trade with the same folks.
Blizz can't introduce enough gold sinks to drain the resources of the rich. They'd cost too much for the average player. So again the rich buy and sell with the rich.
The average player can't play on that level.
The currency of gold is out of control and out of proportion for they, the developers, to be able to do anything about it. So they remove the AH and implement a trading system that deals with a new "currency" and let gold become money to spend on artisans, crafting and repairs.
Literally, that's life buddy the rich get richer, the poor multiply. There is little way to stop it in the real-world or Diablo 3.
The only way for the AH-removal to work is if Loot 2.0 is really ingeniously designed such that you can obtain the best possible items for your character just by playing a reasonable amount of time, and once you have the "best" possible gear you stay engaged because you want to keep trying to re-roll that near-perfect gear. An amazing feat if they can accomplish it
Rollback Post to RevisionRollBack
Blizzard used to care about releasing Diablo III, then they all took an arrow in the knee...
This is D3 classic with Loot 1.0. All of this will be obsolete with Ros and Loot 2.0, as they have to re-tune everything anyways.
Again, we don't know that.
My fear is that they will "retune" it by making stuff drop everywhere so that people can finish everything pretty quickly and then complain there is nothing to do in the game. Which, granted, is not dramatic for a B2P game, but still...
This is D3 classic with Loot 1.0. All of this will be obsolete with Ros and Loot 2.0, as they have to re-tune everything anyways.
Again, we don't know that.
My fear is that they will "retune" it by making stuff drop everywhere so that people can finish everything pretty quickly and then complain there is nothing to do in the game. Which, granted, is not dramatic for a B2P game, but still...
What? I said "they have to re-tune everything" and you say "we don't know that". That doesn't make sense.
We get new loot, new content, new skills, new levels. All this implies adding new numbers. Just adding this already means they have to tune things, I don't know what you mean by "we don't know that".
And yeah, you're describing the worst case scenario, but who cares? With the AH gone and Neph Trials/Loot Runs introduced there's plenty of stuff to do, let alone really infinite paragon levels (see recent bluepost). Of course some people will stack billions of gold/forum gold/whatever and top the charts a few weeks into the expansion, but it's like using a trainer to create a BiS char and say "hey, the game is broken". I can totally see that for these people D3:RoS might be boring as you said, but I don't think it's the main community Blizzard is aiming for, otherwise they would've tried to keep the AH.
I am very happy with blizzard's decision, even though I did enjoy AH-tycooning during autumn 2012; now, having played the console version for a few weeks, I am convinced that the economy aspect was detrimental to fun. That being said, it's clear that trade-chat-spamming and entering games with strangers is a horrible, twisted alternative. I'd much rather they just made everything soulbound, if that is the only option. It isn't though.
One suggestion to replace the AH: A series of specific sub-channels for trade, let's say "want to buy/sell armor/weapon/supplies", preferably even more specific so that spam is at a minimum. And, more importantly, a mailbox tied to your account which does not require you to be in the same game for trades. It would be a pay-on-delivery system, where the agreed upon price would be specified in advance by the seller. For example, you want to sell your stone of jordan for 12 gems, some other player agrees, you send him the SoJ and he can only remove it from his mailbox after he has inserted the 12 gems.
Reasonably safe, and much too slow and cumbersome for market speculation.
What? I said "they have to re-tune everything" and you say "we don't know that". That doesn't make sense.
You misunderstand. My original point is that D3 still has 10 difficulty levels in inferno. You said "they have to re-tune everything anyways". But re-tuning or not, it will still be 10 levels. Unless they change the MP system, but we don't know that. Which was my point
Which means one of two things: either they will keep the drop rates low and people will complain about the fact they can't progress by themselves and that they have to trade to progress, or - which is far more likely - they will "fix" the whole thing console-style and just make legendaries drop in packs (see 6x increase and smart drops in the Gamescom video).
I'm not a huge fan of current D3 implementation, but at least it kept some kind of treadmill, as you could eventually jack up the Monster Power to 1 more level. They should have put an emphasis on a way to remove legendary items out of the economy, not destroying the AH.
What? I said "they have to re-tune everything" and you say "we don't know that". That doesn't make sense.
You misunderstand. My original point is that D3 still has 10 difficulty levels in inferno. You said "they have to re-tune everything anyways". But re-tuning or not, it will still be 10 levels. Unless they change the MP system, but we don't know that. Which was my point
Which means one of two things: either they will keep the drop rates low and people will complain about the fact they can't progress by themselves and that they have to trade to progress, or - which is far more likely - they will "fix" the whole thing console-style and just make legendaries drop in packs (see 6x increase and smart drops in the Gamescom video).
I'm not a huge fan of current D3 implementation, but at least it kept some kind of treadmill, as you could eventually jack up the Monster Power to 1 more level. They should have put an emphasis on a way to remove legendary items out of the economy, not destroying the AH.
Actually I'm pretty sure we do.
Currently on PTR (OBVIOUSLY SUBJECT TO CHANGE) It's beat the game once and you go can do adventure mode, and there are 5 difficulties.
Here it is:
DiabloFans Quote:
StoryMode - Campaign
AdventureMode - Adventure
AdventureModeLocked - Locked: Once you've completed Story Mode on any hero, you'll be able to participate in Adventure Mode!
AdventureModeIdle - Click here to activate Adventure Mode and change settings.
StoryModeIdle - Click here to activate Story Mode and change settings.
SliderText - Increase Difficulty by using the slider below.
AdventureModeDesc.. - Play Loot Runs, Bounties & Devil’s Hand
OpenWorldBountyWarning - {s1} has started a bounty in {s2}! The world is about to be reset.
OpenWorldDungeonFinderWarning - {s1} has started a lootrun in {s2}! The world is about to be reset.
OpenWorldDevilsHandWarning - {s1} has started a devils hand quest for {s2} in {s3}! The world is about to be reset.
DifficultySelector_Description_0 - At this difficulty enemies are weaker and have less health.
DifficultySelector_Description_1 - This is the baseline Diablo III experience.
DifficultySelector_Description_2 - Enemies are slightly more powerful and have a little more health.
DifficultySelector_Description_3 - Enemies are more powerful and have more health. There is also an increase to experience and item drops.
DifficultySelector_Description_4 - Enemies are more powerful and have more health. There is also an increase to experience and item drops.
DifficultySelector_Description_5 - Enemies are much more powerful and are very difficult to kill. There is also a significant increase to experience and item drops..
DifficultySelector_Help_0 - Recommended for players with either little or no experience with dungeon crawlers (point and click RPG’s) or for players more interested in story than a challenge.
DifficultySelector_Help_1 - Select this difficulty if you are familiar with dungeon crawlers (point and click RPG’s).
DifficultySelector_Help_2 - This level is intended for players with experience playing dungeon crawlers and want a little challenge.
DifficultySelector_Help_3 - This level is intended for players who are looking for a challenge and have a healthy amount of gear to back them up in combat.
DifficultySelector_Help_4 - This level is only recommended to players who have aquired a good deal of gear and are seeking a much greater challenge.
DifficultySelector_Help_5 - Only adventurers with the highest level of skill and gear should consider this difficulty..
Rollback Post to RevisionRollBack
Not even Death will save you from Diablo Bunny's Cuteness!
Yeah, except that from my understanding, those would still cover difficulties comparable to current 0 to 10. We're not talking about dumping MP6 to MP10.
Yeah, except that from my understanding, those would still cover difficulties comparable to current 0 to 10. We're not talking about dumping MP6 to MP10.
Yeah I guess they would consist of difficulties 1-10 but it still stands that they have to re balance for the newer difficulties. Dunno how it'll play out but there will definitely be some differences.
Rollback Post to RevisionRollBack
Not even Death will save you from Diablo Bunny's Cuteness!
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A relative *handful* will do this. They know how often trade window was opened on D2 battle.net. When they say that a small portion of D2 players took trading seriously, they have the data to back it up.
In Jay's word the AH was a feature aimed at this relatively small demographic, because D2 is a sucky way to do trading. The problem from Blizzard's perspective is the vast majority of players ended up getting into the AH thanks to its relative convenience, and then losing the fun of finding random stuff. (not to mention, it's just plain easier for good stuff to get on the market with so many sellers.) It's a numbers game. Yes, those who take trading seriously are going to be screwed with more time wasted running around trading games. But many more people won't even touch that crappy environment and de facto reap the benefits of self-found. I don't think this is the best of possible solutions, but it is one that will be enjoyed by the majority, at the minority's expense.
Also it needs to be pointed out that I was speculating on Blizzard's motivations. Even if you think it's a bad idea, evidence suggests it is Blizzard's idea, and we should therefore not expect a great new trading alternative from them, unless maybe enough people raise a stink about it.
D3 however, has multiple levels of difficulty even on Inferno, making trading much more needed. The alternative would be the console version, where legendaries rain on you and you get bored of it pretty fast.
This is D3 classic with Loot 1.0. All of this will be obsolete with Ros and Loot 2.0, as they have to re-tune everything anyways.
Not to argue with you.....
Blizzard has stated multiple times that they want to provide a safe trading environment for the community - that is in game and monitored by Blizzard. They have fulfilled that promise for over a year with the Auction House.
Now according to your expectations they are just going to go live on March 18th, 2014 and let people flood the chat channels with "Want to buy/want to sell" threads. They are going to be content to let people run to D2jsp and other third party sites and get scammed or account compromised. And then after hundreds of players start complaining about poor customer service, poor development, they are going to THEN be motivated to help the community and exceed their expectations?
I think one thing the removal of the Auction House has definitely provided is a reason for people to change their views of Blizzard. Essentially to start being a little more positive about the development of their game and care of their community.
I know it has restored my faith in their company. And I'm not too thrilled at the removal of the Auction House. I see the needs for it and accept them - but I believe they can come up with a better way to trade and play.
Monkalicious: http://us.battle.net/d3/en/profile/OptimusPrime-12194/hero/79139477
"I would like to point out that it is, rather strange for Diablo III, but the Personal Shop or the Avatar Shop system in Phantasy Star Universe (PSU) or other games, had a "Shop" format. This might be very much similar to the AH but more direct, the only thing is, how is it going to be implemented. I am not a game designer and I will not enforce anything but I believe in that method is one good way to get it done.
A main city where one can visit "5 / 6 class shops" to view items, different tab for Chests/Bracers/Helm/Weapons" and so on.
Sincerely."
1) CMWIZ PL91, [EU]PL62 Crit NatsHelm; 2) 0-CD Dogs since MID-FEB 2013 PL44;
3) "Stunball Barrage" (Tball+F@W) Vengeance DH PL43 (1slot for H.Globe + PUR slot);
4) Lazy-Dbl-LS Monk PL48
5) Fundamental Barb (least played)
The only way for the AH-removal to work is if Loot 2.0 is really ingeniously designed such that you can obtain the best possible items for your character just by playing a reasonable amount of time, and once you have the "best" possible gear you stay engaged because you want to keep trying to re-roll that near-perfect gear. An amazing feat if they can accomplish it
Again, we don't know that.
My fear is that they will "retune" it by making stuff drop everywhere so that people can finish everything pretty quickly and then complain there is nothing to do in the game. Which, granted, is not dramatic for a B2P game, but still...
What? I said "they have to re-tune everything" and you say "we don't know that". That doesn't make sense.
We get new loot, new content, new skills, new levels. All this implies adding new numbers. Just adding this already means they have to tune things, I don't know what you mean by "we don't know that".
And yeah, you're describing the worst case scenario, but who cares? With the AH gone and Neph Trials/Loot Runs introduced there's plenty of stuff to do, let alone really infinite paragon levels (see recent bluepost). Of course some people will stack billions of gold/forum gold/whatever and top the charts a few weeks into the expansion, but it's like using a trainer to create a BiS char and say "hey, the game is broken". I can totally see that for these people D3:RoS might be boring as you said, but I don't think it's the main community Blizzard is aiming for, otherwise they would've tried to keep the AH.
One suggestion to replace the AH: A series of specific sub-channels for trade, let's say "want to buy/sell armor/weapon/supplies", preferably even more specific so that spam is at a minimum. And, more importantly, a mailbox tied to your account which does not require you to be in the same game for trades. It would be a pay-on-delivery system, where the agreed upon price would be specified in advance by the seller. For example, you want to sell your stone of jordan for 12 gems, some other player agrees, you send him the SoJ and he can only remove it from his mailbox after he has inserted the 12 gems.
Reasonably safe, and much too slow and cumbersome for market speculation.
Edit: spelling
http://www.diabloprogress.com/hero/sodomir-2220/
You misunderstand. My original point is that D3 still has 10 difficulty levels in inferno. You said "they have to re-tune everything anyways". But re-tuning or not, it will still be 10 levels. Unless they change the MP system, but we don't know that. Which was my point
Which means one of two things: either they will keep the drop rates low and people will complain about the fact they can't progress by themselves and that they have to trade to progress, or - which is far more likely - they will "fix" the whole thing console-style and just make legendaries drop in packs (see 6x increase and smart drops in the Gamescom video).
I'm not a huge fan of current D3 implementation, but at least it kept some kind of treadmill, as you could eventually jack up the Monster Power to 1 more level. They should have put an emphasis on a way to remove legendary items out of the economy, not destroying the AH.
Actually I'm pretty sure we do.
Here it is:
DiabloFans Quote:
Yeah I guess they would consist of difficulties 1-10 but it still stands that they have to re balance for the newer difficulties. Dunno how it'll play out but there will definitely be some differences.