I wonder if they will be getting rid of monster power in replace of a system that is more user friendly. Dialing a number between 1-10 is immersion-breaking compared to Diablo 1 where you would select a button between normal nightmare and hell. In an interview about RoS, Josh Mosqueira mentioned that there is no open world feature planned for RoS however with the new data leak it suggests that there is an adventure mode. As to how exactly this adventure mode works I would assume it would turn off the damn (damn) story and allow the user to have full access to all bosses within the act. Currently creating a game in Diablo 3 is very complex in that the user needs to select which quest (and more specifically which part of the quest) as well as gauging which monster power they want to play on. This already creates 2 degrees of complexity that are not necessary. How do I know they are not necessary; Every diablo game in the past has never used this system to immerse the player into the game.
I am just speculating that maybe they will rethink monster power in replace of a better intuitive system that will not break the game for players that have paragon 100 credit card characters. Probably not because they seem very proud of their system already.
They tried it at release and everyone whined and complained that inferno was too hard.
Are you suggesting they revert it back?
Exactly.
If anything, I think they will keep MP, and remove inferno mode. MP 1 + already makes everything monster lvl 63 (currently the highest) and therefore having inferno mode is pretty redundant. Instead it will probably go normal / NM / hell, with MP 1-10.
Ok... all your posts scream liar... and that you never played the diablo games before. In this case:
1) Diablo 2 had 3 modes... Diablo 1 was Diablo 1.
2) MP is reminiscent of /players 8 from Diablo 2.
Now as for a reply to your actual post... I really like how monster power was implemented in d3c. Easy-hard are a personal difficulty choice, similar to how TL2 did it. If we only have modes, the whole point of inferno goes to the crapper as we will be stuck farming ONLY act 5 again....
People begged for MP in that they wanted the "/players 1-8" command from D2. I have no idea why they'd remove a feature that the community lobbied for. If anything they need to drop one difficulty mode. There's no point to dropping MP though. None at all.
I was just curious on what you guys thought: If MP was an actualy legit system that works. In my opinion it could have worked a lot better if it was done differently.
Ok... all your posts scream liar... and that you never played the diablo games before. In this case:
1) Diablo 2 had 3 modes... Diablo 1 was Diablo 1.
2) MP is reminiscent of /players 8 from Diablo 2.
Now as for a reply to your actual post... I really like how monster power was implemented in d3c. Easy-hard are a personal difficulty choice, similar to how TL2 did it. If we only have modes, the whole point of inferno goes to the crapper as we will be stuck farming ONLY act 5 again....
I was just curious on what you guys thought: If MP was an actualy legit system that works. In my opinion it could have worked a lot better if it was done differently.
It's a perfect balance of risk/reward imo. It also gives you a sense of progression.
By the way, I also believe they'll end up removing inferno. It's outlived it's usefulness and is nothing more than a detriment to the game in it's current state.
I don't think they'll remove MP. I think they're going to change it in that it doesn't have 10 different levels. I think it having 10 levels was too much. It should have been much less, like 5.
It's a perfect balance of risk/reward imo. It also gives you a sense of progression.
By the way, I also believe they'll end up removing inferno. It's outlived it's usefulness and is nothing more than a detriment to the game in it's current state.
It is the only difficulty in which the Monster Levels are equalized.
Unless they apply that particular change (via MP) to Hell. Which I don't see them doing, otherwise you wouldn't be able to use the Monster Power system to customize the leveling experience in that difficulty, only in the previous 2. And then remove Hell out of the "leveling" equation? Nah, things are fine.
"Oh but I don't want to play through the 'same game' 4 times" (saw that argument quite a few times). Really? In a game that's all about grinding, going from 1-60 in a couple hours (8-10 solo, 1-2 with others) is that much of a chore?
I think they won't remove neither MP nor Inferno. Though I agree that 1 difficulty is completely redundant.
Yes, this is what I'd say, too.
About MPs: Good thing imo, yet it should be polished some regarding the risk/reward-aspect. They never managed to reward higher MPs before you could trivialize the content. In a perfect world, people would be equally rewarded for an hour of one-shotting MP1 mobs compared to an hour of killing maybe 30% as many mobs on a higher MP setting.
Don't jump on me for that one number, it should go without saying, that numbers need tuning and that I don't expect rewards for playing zones that I'm not geared for.
About difficulty: Excuse me for stating the obvious, but if they keep the current difficulties, they would even have to add one on top of Inferno, where every mob could be lvl73. Of course, we should expect Blizz to trim it down, but keep in mind, that the lvl63 everywhere difficulty has to stay, too, for those who don't get the expansion. And there needs to be an area to lvl from 60 to 70.
TBH what is really needed is to keep Inferno and just remove the storey and allow access to all of Inferno upon (and ideally act switching et.) completing Hell.
I really can't see MP levels being removed. I also saw the easy/normal/master levels in the datamined stuff, but I guess/hope that's just for loot runs and Neph Trials.
MP levels actually made it possible that both casual, low-geared players and high-end players can enjoy the game (at least to a certain extent), just like /players in D2. Without MP levels, either casuals or high-end players would be crazy and out of their minds now.
About the difficulties: I believe as soon as you activate RoS, Hell will just be re-scaled to match level 50-70, and Inferno will stay the top-level environment (thus all level 70). If they keep normal/nightmare/hell/inferno as is, they need to introduce two more difficulties: one above inferno to level from 60 to 70, and one above that for RoS grinding and all areas level 70. That's just nonsense.
They might also just go back to three difficulties as in D2. Keep in mind that Inferno was meant as the challenging top difficulty for high-end gamers only, like MP10 right now, but it didn't work out (for obvious reasons). Looking forward as to how they resolve this. But keep in mind that they have to adjust all monster levels on all difficulties anyways come RoS, since there will be 5 acts on each difficulty.
"Oh but I don't want to play through the 'same game' 4 times" (saw that argument quite a few times). Really? In a game that's all about grinding, going from 1-60 in a couple hours (8-10 solo, 1-2 with others) is that much of a chore?
This game is about grinding at level 60, not grinding 1-59. 1-59 was AWESOME the fist time. It was fun the next four times for the next four classes. It was even ok the first 3-4 times on Hard Core. Now that I'm on my 7th-ish hardcore character (at least 52 times through the ENTIRE storyline) it's getting old. I want to level up the way I want to level up and having to play through the whole storyline a third time to get to Inferno, even though in hard core you've probably hit 60 either before Hell or quickly during Hell, you still have to find someone to cheat you through the difficulty or slug away for no reward because the equipment in Hell is worthless once you're leveled past it.
I personally wouldn't mind if they lost some mp levels, but I'd be happier if they just added some more. The fine granularity of being able to pick from a lot of different difficulties really allows you to make the game play the way you're happy with and provides a sense of accomplishment when you move up in the MPs.
I think most players who've played this game seriously are in the mp8-10 range, so I really hope they don't make it any easier.
About the difficulties: I believe as soon as you activate RoS, Hell will just be re-scaled to match level 50-70, and Inferno will stay the top-level environment (thus all level 70). If they keep normal/nightmare/hell/inferno as is, they need to introduce two more difficulties: one above inferno to level from 60 to 70, and one above that for RoS grinding and all areas level 70. That's just nonsense.
Ah, you finally have an avatar
Your model would work, if they made lvl70 available to all players, but if I remember correctly, that's to be xpac-only. So you can't implement lvl64+ mobs in Hell.
Your model would work, if they made lvl70 available to all players, but if I remember correctly, that's to be xpac-only. So you can't implement lvl64+ mobs in Hell.
Your model would work, if they made lvl70 available to all players, but if I remember correctly, that's to be xpac-only. So you can't implement lvl64+ mobs in Hell.
I am just speculating that maybe they will rethink monster power in replace of a better intuitive system that will not break the game for players that have paragon 100 credit card characters. Probably not because they seem very proud of their system already.
Are you suggesting they revert it back?
Exactly.
If anything, I think they will keep MP, and remove inferno mode. MP 1 + already makes everything monster lvl 63 (currently the highest) and therefore having inferno mode is pretty redundant. Instead it will probably go normal / NM / hell, with MP 1-10.
1) Diablo 2 had 3 modes... Diablo 1 was Diablo 1.
2) MP is reminiscent of /players 8 from Diablo 2.
Now as for a reply to your actual post... I really like how monster power was implemented in d3c. Easy-hard are a personal difficulty choice, similar to how TL2 did it. If we only have modes, the whole point of inferno goes to the crapper as we will be stuck farming ONLY act 5 again....
It's a perfect balance of risk/reward imo. It also gives you a sense of progression.
By the way, I also believe they'll end up removing inferno. It's outlived it's usefulness and is nothing more than a detriment to the game in it's current state.
Unless they apply that particular change (via MP) to Hell. Which I don't see them doing, otherwise you wouldn't be able to use the Monster Power system to customize the leveling experience in that difficulty, only in the previous 2. And then remove Hell out of the "leveling" equation? Nah, things are fine.
"Oh but I don't want to play through the 'same game' 4 times" (saw that argument quite a few times). Really? In a game that's all about grinding, going from 1-60 in a couple hours (8-10 solo, 1-2 with others) is that much of a chore?
Looking at the data mined info it looks like PC will be adopting the difficulty settings of the console versions but more streamlined.
Easy, Normal, Master 1, Master II, Master III
Also keep in mind Adventure mode will need to be unlocked once you complete the final difficulty on inferno (or hell if they get rid of inferno).
This is purely speculation on my part but i expect all new difficult settings for Adventure mode and to a lesser extent Ladder seasons.
So to answer the Op it looks like MP is still in the game but in a new streamlined form.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
Yes, this is what I'd say, too.
About MPs: Good thing imo, yet it should be polished some regarding the risk/reward-aspect. They never managed to reward higher MPs before you could trivialize the content. In a perfect world, people would be equally rewarded for an hour of one-shotting MP1 mobs compared to an hour of killing maybe 30% as many mobs on a higher MP setting.
Don't jump on me for that one number, it should go without saying, that numbers need tuning and that I don't expect rewards for playing zones that I'm not geared for.
About difficulty: Excuse me for stating the obvious, but if they keep the current difficulties, they would even have to add one on top of Inferno, where every mob could be lvl73. Of course, we should expect Blizz to trim it down, but keep in mind, that the lvl63 everywhere difficulty has to stay, too, for those who don't get the expansion. And there needs to be an area to lvl from 60 to 70.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
MP levels actually made it possible that both casual, low-geared players and high-end players can enjoy the game (at least to a certain extent), just like /players in D2. Without MP levels, either casuals or high-end players would be crazy and out of their minds now.
About the difficulties: I believe as soon as you activate RoS, Hell will just be re-scaled to match level 50-70, and Inferno will stay the top-level environment (thus all level 70). If they keep normal/nightmare/hell/inferno as is, they need to introduce two more difficulties: one above inferno to level from 60 to 70, and one above that for RoS grinding and all areas level 70. That's just nonsense.
They might also just go back to three difficulties as in D2. Keep in mind that Inferno was meant as the challenging top difficulty for high-end gamers only, like MP10 right now, but it didn't work out (for obvious reasons). Looking forward as to how they resolve this. But keep in mind that they have to adjust all monster levels on all difficulties anyways come RoS, since there will be 5 acts on each difficulty.
This game is about grinding at level 60, not grinding 1-59. 1-59 was AWESOME the fist time. It was fun the next four times for the next four classes. It was even ok the first 3-4 times on Hard Core. Now that I'm on my 7th-ish hardcore character (at least 52 times through the ENTIRE storyline) it's getting old. I want to level up the way I want to level up and having to play through the whole storyline a third time to get to Inferno, even though in hard core you've probably hit 60 either before Hell or quickly during Hell, you still have to find someone to cheat you through the difficulty or slug away for no reward because the equipment in Hell is worthless once you're leveled past it.
I personally wouldn't mind if they lost some mp levels, but I'd be happier if they just added some more. The fine granularity of being able to pick from a lot of different difficulties really allows you to make the game play the way you're happy with and provides a sense of accomplishment when you move up in the MPs.
I think most players who've played this game seriously are in the mp8-10 range, so I really hope they don't make it any easier.
Ah, you finally have an avatar
Your model would work, if they made lvl70 available to all players, but if I remember correctly, that's to be xpac-only. So you can't implement lvl64+ mobs in Hell.
It'd have to be something like:
Normal: 1-30
Nightmare: 30-50
Hell: 50-60, Hell MP1+ 63 everywhere (= endgame for non-xpac-players)
Inferno: 60-70, MP1+ 73 everywhere.
Maybe curve it out a little smoother (like MP1 not being maxlvl+3 but maxlvl+1) or get rid of an entire difficulty.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
If they use the AH, sure. For people who don't use the AH it's extremely unlikely to get higher than MP6/7, frankly.
RoS and Vanilla will be separate games, no interaction at all.
Can you imagine how much ilvl70 items with -10 reduced level requirement roll on them would be worth if everything was kept together?
RoS and Vanilla will be separate games, no interaction at all.
Can you imagine how much ilvl70 items with -10 reduced level requirement roll on them would be worth if everything was kept together?