I just found it slightly odd. Perhaps it's just an alpha-is-alpha thing. I r don't knows.
Notice how there is no blue lightning behind the weapon DPS as we have now on live, even though the weapon clearly has a lot of added lightning damage. The same is true for the Wizard wand that was shown with poison damage - no green poisony colours at all.
My guess is it means nothing. They removed the elements because it would make cold too strong. Then the black weapon bug appeared and it was too late for them to fix it. I guess they'll just remove this bug and it won't matter what element the weapon has. Rather fix the system than introducing more potential OP "bugs" that render 80% of weapons useless.
I don't know what the stars are. The Monk fist seems to have 3 while the Wizard wand has 2. Perhaps that's an indication of how much the star property on them (spirit refund and chance to summon hydra) is upgraded, or something along those lines?
My guess is it means nothing. They removed the elements because it would make cold too strong. Then the black weapon bug appeared and it was too late for them to fix it. I guess they'll just remove this bug and it won't matter what element the weapon has. Rather fix the system then introducing more potential OP "bugs" that render 80% of weapons useless.
I see. Well, personally I'd love it if +x% elemental damage applied to all damage regardless of which type of added damage your weapon has. It feels like such a detriment to the game when one type of damage is just plain better than others. Think it's something they can change in the expansion pack though? If they want to change it, this seems like an excellent opportunity.
The MinMaxDamage bug has been a bug known to us since July of last year, however, we did not want to fix a bug that would effectively nerf a large number of existing weapons. That’s why we did not fix the bug in any previous patch that we've released since the bug was found, nor are we fixing it in patch 1.0.7. Currently, the plan is that at such a time that we address the bug, the bug fix will only apply to newly created items, so as to not adversely affect existing items.
Fixing this bug by only applying this to new items is more than just a hint that this bug will be fixed when the new items will make the old items obsolete - which is the fact in the expansion (no one will care about a 1400 DPS Echoing Fury when there's a 3k DPS weapon out there).
Notice how there is no blue lightning behind the weapon DPS as we have now on live, even though the weapon clearly has a lot of added lightning damage. The same is true for the Wizard wand that was shown with poison damage - no green poisony colours at all.
Thoughts?
BUT SOMEONE PLEASE BLANKING TELL ME WHAT THOSE STARS MEEEEEEEEAAAANNNNNN!!!!!
My guess is it means nothing. They removed the elements because it would make cold too strong. Then the black weapon bug appeared and it was too late for them to fix it. I guess they'll just remove this bug and it won't matter what element the weapon has. Rather fix the system than introducing more potential OP "bugs" that render 80% of weapons useless.
I don't know what the stars are. The Monk fist seems to have 3 while the Wizard wand has 2. Perhaps that's an indication of how much the star property on them (spirit refund and chance to summon hydra) is upgraded, or something along those lines?
I see. Well, personally I'd love it if +x% elemental damage applied to all damage regardless of which type of added damage your weapon has. It feels like such a detriment to the game when one type of damage is just plain better than others. Think it's something they can change in the expansion pack though? If they want to change it, this seems like an excellent opportunity.
Yes they will.
Originally Posted by (Blue Tracker / Official Forums)
http://www.diablofans.com/topic/84325-diablo-3-expansion-will-have-a-beta-patch-107-notes-updated-122-black-weapons-staying-the-same-starcraft-ii-heart-of-the-swarm-cinematic/
Fixing this bug by only applying this to new items is more than just a hint that this bug will be fixed when the new items will make the old items obsolete - which is the fact in the expansion (no one will care about a 1400 DPS Echoing Fury when there's a 3k DPS weapon out there).