Should take the XP from the most advanced character of each class and combine it that way.
If you have a PL 100 Barb, then you gain nothing by levelling it more, and you need to use another class to make any future gains for the new expansion.
This video clears up the paragon system a bit. Every paragon point you gain, all your characters gain that point to use. I wasn't sure if every paragon point means you get 1 pt and you decide which character you use it on or, that point is given to every character you have. I'm glad its the latter.
Although, it if is this way, it would mean that you would eventually max out the important main bonuses (stat points, attack, defense) as these are capped.
I also want to clarify Josh has explicitly stated with his own words as a clarification in the gamona interview that when you gain a paragon level you gain a point for EACH individual character, not just one universal point to choose which character to spend it on.
I'm wondering, do characters you may have deleted, do you still get credit for what xp they got? I know this is still in the stats somewhere, they have all the total data of everything you have done.
if you compare that to the main stats where you can get 250 points of your main stat this seems kinda low. crit is about right but IAS should be 15-20%, CDR at least 20% and ChD 100%
as it looks right now, all classes get the barbarian passive. i know we get those stats for "free" but remember that the exp needed will be absurd
Those values are fine and balanced.
If you look at the average 300k dps character, each main stat point usually gives you 80-110 dps, each attack speed about 1500-2000 dps, each CC about 4-5000, and each CD about 4-500 dps. Of course these values vary but they're roughly in those ranges for most builds. By those figures, each category is balanced when maxed.
the CDR passive of the monk was hardly used while it was at 10%; only after it was buffed to 20% ppl started using it more often
therefore i hope that they still re-evaluate those numbers
I don't think that's a fair point at all.
There's an obvious difference between a passive, or rune, and a paragon purchase. Paragon stuff is BONUS for just playing the game. It doesn't need to be amazing. It doesn't need to be competitive. In fact, it can't be TOO GOOD otherwise that just makes the average toon too good since everyone will, eventually, have access to most, if not all, of the meaningful purchases.
Runes and passives MUST be competitive against the other runes and passives. The paragon purchases don't have to compete against ANYTHING.
sure we dont need PUR, movement speed etc but its damn nice to have. but they wouldnt think about only putting like 5% movement speed there because they know that ppl would not put points in it because its not worth the points.
I would. Because MS is pretty much mandatory, but it's such an annoying hassle to get it on gear.
imagine your acc at being para level 1000. that means your char has 3180 of the main stat and 2120vit NAKED! even at lvl70 that is some massive bonus and were just getting stronger. with enough playtime everyone will achieve this
I'm still miles away from p100. Despite playing D2 for 10 years, I never reached level 99. And you're telling me everyone (and everyone includes me) will reach paragon level 1000? I just hate the fucking boring grind. I like to do fun stuff, not run around like a machine. Because you know, it's a game..
even if we let IAS, CDR and CC at 10%, the 50% is just not worth the points till the end.
Interesting that you say that. Maybe you should watch the market for high-end items: just by raising crit on a Mempo from 4% to 6%, you can get 10 times more money. The difference between a vendor weapon and a 50 billion gold item can sometimes be just one stat. And you're telling that people wouldn't invest 50 paragon points for 10% crit? I think you should really re-think your claims.
Besides, Blizzard are the only ones who really know what the players want. Because they have all the data. They look at how the crowd behaves, what people want on their gear, and what makes people go insane about an item. They know these values. It's kinda ignorant to think they just put some arbitrary numbers there...
And you're telling that people wouldn't invest 50 paragon points for 10% crit? I think you should really re-think your claims.
I think he's saying "this one way to spend a paragon point is better than this other way." I still contend, because there are finite things to spend points on, that really doesn't matter.
Just look at the core stats page. Aside from your specific primary stat and vitality, the other two will almost ASSUREDLY go un-spent for 99% of toons until they've maxed out the other stuff. I don't see that as a problem. I see that as "after I've got the other stuff I can come back here and get more str & dex (or dex & int, or int & str) and see some marginal survivability increases."
It's about perspective, and I just don't see why every point has to be perfectly balanced. Not only would that suck up far too much of Blizzard's time, but it really doesn't matter in a system with finite expenditures. At the end of the day I'm still going to have 10% more IAS, 10% more Critical Chance, 50% more Critical Damage, 250 more to every stat, 10% faster cooldowns.... it's just a matter of what order I opt for specific bonuses. To me, that's simply not worth pissing and moaning over, nor is it a shortcoming of the system.
also, really good point that you bringt up an item in comparison to some stats that are handed to us for free by just playing the game. kudos to that... /facepalm
No offense, but YOU are the one that's complaining that the "stats that are handed to us for free by just playing the game" aren't balanced enough.
You just rebutted your entire point in that one sentence.
It looks like you need paragon 400 just to max out of the first two pages (core and attack). Once we get the other two pages we will know for sure hopefully the level to max everything. My hope is it won't be too easy and only really dedicated players will be able to do it.
Although, I would have kept playing my wizard after paragon 100, even if you could gain more levels but it did absolutely nothing. Just knowing that it is going towards something, even completely for bragging rights, would have been enough inspiration to not switch to another character. Instead, I switched to Demon Hunter because it felt bad having all experience go to complete waste.
In other news, I wish they just got rid of resist all...
Armor should have been damage reduction (rescale it properly).
And specific resists should have been to reduce specific type of elemental attacks: fire, cold, lightning, poison - remove physical.
I'd really like to see more restrictions on that system.
For example reduce the max points you can invest to 30 but for every 3 points you put into 1 ability the max points you can put into the other 3 increases by 1.
If you put 3 points into Str the max amount you can put into Dex/Int/Vit increases to 31 and so on.
So after you invested 30 points into Strength, you can put 40 points into Dex/Int/Vit. If you then increase Vit by 40 you can now max strength to 43 and dex/Int to 53. If you then increase Dex by 30 you can put another 10 points into Strength and so on. It forces a little bit more variety than simply max Str, then max crit, then max critdmg...
I see your concern but I see it this way; depending on what gear I get to drop and my build, it's totally reasonable that the first stat I max is movement speed. I'm also curious about the CD reduction, as some of the gear we've seen so far also has CDR on it, so I might go into that as well. That's the point of the whole system; customize your character how you want. Will most people take CC and IAS first? Probably, but that shouldn't dictate how YOU customize your character.
I also think Movement speed isnt such a bad stat to allocate points in if you use average innas on a WW barb and can replace it with Depth Diggers for example
You can use the mystic and take MS off your items for other stats too.
I also think Movement speed isnt such a bad stat to allocate points in if you use average innas on a WW barb and can replace it with Depth Diggers for example
You can use the mystic and take MS off your items for other stats too.
Yep the flexibility in gear choice will be nice here. Not sure what MS cap will be or if the paragon system will break it but having choices is great. The paragon system shouldnt be over powered, its just a bonus that people can strive for as they progress in additional to adding flexibility and filling holes in your gear.
So I was thinking today about hardcore, with this new system it won't be nearly as punishing when you die will it? If you lose a level 70 character, all you have to do is relevel it back to 70, and aside from gear, it's back to normal. Unlike before where you still have to train all your paragon levels back up again.
That's a good point... why does each tab have the "unspent points" directly under it? In the screen shot (http://diablo.incgam...agon-points.jpg) it shows "unspent points" under CORE has 5. But the rest are at 0 and not highlighted. Is that just because the CORE tab is selected? If you selected the ATTACK tab would it then show 5 while CORE shows 0? Or does that mean those points are specifically for CORE, while other tabs get points later, or after a certain level checkpoint, or who knows? Maybe certain tabs open at certain paragon levels and only points after those levels can be used on that tab?
The screenshot, also shows "Total Core Points: 10" what does that mean?
My question is what will happen to our earned paragon attributes.
The old rewards go away. Your character doesn't become "weaker" because you have access to better things like crit chance, IAS, movement speed, etc. Your character simply becomes "different."
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If you have a PL 100 Barb, then you gain nothing by levelling it more, and you need to use another class to make any future gains for the new expansion.
http://diablo.incgamers.com/blog/comments/josh-mosqueira-and-christian-lichtner-interview-gamona-de#more-369983
Although, it if is this way, it would mean that you would eventually max out the important main bonuses (stat points, attack, defense) as these are capped.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
By those values, the max you can gain in each category would be:
Attack Speed: 10%
Crit %: 10%
Crit Damage: 50%
Cool down Reduction: 10%
Now if we can only get a screen shot for Defense and Utility.
Of course all these values are subject to change.
Those values are fine and balanced.
If you look at the average 300k dps character, each main stat point usually gives you 80-110 dps, each attack speed about 1500-2000 dps, each CC about 4-5000, and each CD about 4-500 dps. Of course these values vary but they're roughly in those ranges for most builds. By those figures, each category is balanced when maxed.
I don't think that's a fair point at all.
There's an obvious difference between a passive, or rune, and a paragon purchase. Paragon stuff is BONUS for just playing the game. It doesn't need to be amazing. It doesn't need to be competitive. In fact, it can't be TOO GOOD otherwise that just makes the average toon too good since everyone will, eventually, have access to most, if not all, of the meaningful purchases.
Runes and passives MUST be competitive against the other runes and passives. The paragon purchases don't have to compete against ANYTHING.
I would. Because MS is pretty much mandatory, but it's such an annoying hassle to get it on gear.
I'm still miles away from p100. Despite playing D2 for 10 years, I never reached level 99. And you're telling me everyone (and everyone includes me) will reach paragon level 1000? I just hate the fucking boring grind. I like to do fun stuff, not run around like a machine. Because you know, it's a game..
Interesting that you say that. Maybe you should watch the market for high-end items: just by raising crit on a Mempo from 4% to 6%, you can get 10 times more money. The difference between a vendor weapon and a 50 billion gold item can sometimes be just one stat. And you're telling that people wouldn't invest 50 paragon points for 10% crit? I think you should really re-think your claims.
Besides, Blizzard are the only ones who really know what the players want. Because they have all the data. They look at how the crowd behaves, what people want on their gear, and what makes people go insane about an item. They know these values. It's kinda ignorant to think they just put some arbitrary numbers there...
I think he's saying "this one way to spend a paragon point is better than this other way." I still contend, because there are finite things to spend points on, that really doesn't matter.
Just look at the core stats page. Aside from your specific primary stat and vitality, the other two will almost ASSUREDLY go un-spent for 99% of toons until they've maxed out the other stuff. I don't see that as a problem. I see that as "after I've got the other stuff I can come back here and get more str & dex (or dex & int, or int & str) and see some marginal survivability increases."
It's about perspective, and I just don't see why every point has to be perfectly balanced. Not only would that suck up far too much of Blizzard's time, but it really doesn't matter in a system with finite expenditures. At the end of the day I'm still going to have 10% more IAS, 10% more Critical Chance, 50% more Critical Damage, 250 more to every stat, 10% faster cooldowns.... it's just a matter of what order I opt for specific bonuses. To me, that's simply not worth pissing and moaning over, nor is it a shortcoming of the system.
Need more Infos !!!
No offense, but YOU are the one that's complaining that the "stats that are handed to us for free by just playing the game" aren't balanced enough.
You just rebutted your entire point in that one sentence.
Although, I would have kept playing my wizard after paragon 100, even if you could gain more levels but it did absolutely nothing. Just knowing that it is going towards something, even completely for bragging rights, would have been enough inspiration to not switch to another character. Instead, I switched to Demon Hunter because it felt bad having all experience go to complete waste.
In other news, I wish they just got rid of resist all...
Armor should have been damage reduction (rescale it properly).
And specific resists should have been to reduce specific type of elemental attacks: fire, cold, lightning, poison - remove physical.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
I see your concern but I see it this way; depending on what gear I get to drop and my build, it's totally reasonable that the first stat I max is movement speed. I'm also curious about the CD reduction, as some of the gear we've seen so far also has CDR on it, so I might go into that as well. That's the point of the whole system; customize your character how you want. Will most people take CC and IAS first? Probably, but that shouldn't dictate how YOU customize your character.
You can use the mystic and take MS off your items for other stats too.
Yep the flexibility in gear choice will be nice here. Not sure what MS cap will be or if the paragon system will break it but having choices is great. The paragon system shouldnt be over powered, its just a bonus that people can strive for as they progress in additional to adding flexibility and filling holes in your gear.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
The screenshot, also shows "Total Core Points: 10" what does that mean?
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
The old rewards go away. Your character doesn't become "weaker" because you have access to better things like crit chance, IAS, movement speed, etc. Your character simply becomes "different."