Interesting that there are so many non-p100s, I thought almost everyone had gotten there by now.
I'm not even close to my first p100 despite playing hundreds of hours, and I don't know if I will ever get there. I kind of feel that I don't have to; maybe I'll try to get one of my chars to the late 80s, but the grind to 100 just for the few extra stats or the portrait... nah. Not my cup of tea.
Started my monk last week and he's p24 now, my goal is to get him to at least p50 for some more stats and MF, but it's not my primary goal when playing.
Cant really play anything else other than Monk, like more seriously. I just play them sporadically. Never rushed my monk to 100 I just played what was more fun for me at that time. I did do some paragon lvl-ing between like 50-70 in the sense that I tried to do it very fast.But after 70 I just had more than enough magic find so I didnt see the point of rushing it.
Primary goal after 100 is to kill zombies and cows and skeletons more or less.
Interesting that there are so many non-p100s, I thought almost everyone had gotten there by now.
I'm not even close to my first p100 despite playing hundreds of hours, and I don't know if I will ever get there. I kind of feel that I don't have to; maybe I'll try to get one of my chars to the late 80s, but the grind to 100 just for the few extra stats or the portrait... nah. Not my cup of tea.
I got 300~ hours played and my highest Paragon is my Wizard at 30-something.
The thing is, most of those 300~ hours were before the Paragon system was introduced (probably 50~ were after), and a lot of it was leveling new alternates in public games and through far below optimal means
You just can't compete with MMORPG players who can dedicate such a huge amount of their days to this sort of grind. And that's fine, I still had a crapload of fun with the game
Actually it is quite a bit faster now, the multiplicative experience bonus makes up for most nerfs to monster EXP.
From reddit:
What does this mean? Here you go:
On Monster Power 10 you get 510% Bonus Experience. Before patch 1.0.8 a stack of nephalem valor would add 15%. This means you now have 525% bonus experience.
However in patch 1.0.8 it is not added on, instead it is multiplied. 510 x .15 = 76.5
So in patch 1.0.8, after that one stack you will have 586.5% instead of 525% bonus experience.
61% increase for all monsters killed, plus you consider the density increase (less time to travel to kill more monsters), most of which your melting in seconds, I don't see how it can't be a overall gain. While a few cannon fodder monsters' XP was reduced by 75%, the new experience bonus more than makes up for the nerfs in most situations.
And just from playing the game, I'd say the leveling is pretty damn fast these days. I can gain one bar at P85 in about 20 minutes on MP4.
Been fiddling around with other characters on and off since, but I doubt I'll be grinding hard with any of them. They'll get to 100 when they get to 100
Id' like to point out that farming XP atm is basically just grinding for gear because of the denisity wherever u go , almost, u will kill lots of stuff.And because of the xp stacking multiplicatively or w/e for me at least from 95-100, on MP10 with 1100+ XP bonus it was crazy how fast the bar would go forward.And I doing like what, 1/2 Fileds of misery/Wheeping hollow runs per day, or some Dalgur OAsis/Eastern Canal.
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I'm not even close to my first p100 despite playing hundreds of hours, and I don't know if I will ever get there. I kind of feel that I don't have to; maybe I'll try to get one of my chars to the late 80s, but the grind to 100 just for the few extra stats or the portrait... nah. Not my cup of tea.
Started my monk last week and he's p24 now, my goal is to get him to at least p50 for some more stats and MF, but it's not my primary goal when playing.
Primary goal after 100 is to kill zombies and cows and skeletons more or less.
My toons are between 6 and 82, one of each class.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
The thing is, most of those 300~ hours were before the Paragon system was introduced (probably 50~ were after), and a lot of it was leveling new alternates in public games and through far below optimal means
You just can't compete with MMORPG players who can dedicate such a huge amount of their days to this sort of grind. And that's fine, I still had a crapload of fun with the game
Exactly the opposite is true: http://us.battle.net/d3/en/forum/topic/8770357797#7
Please don't troll.
Actually it is quite a bit faster now, the multiplicative experience bonus makes up for most nerfs to monster EXP.
From reddit:
61% increase for all monsters killed, plus you consider the density increase (less time to travel to kill more monsters), most of which your melting in seconds, I don't see how it can't be a overall gain. While a few cannon fodder monsters' XP was reduced by 75%, the new experience bonus more than makes up for the nerfs in most situations.
And just from playing the game, I'd say the leveling is pretty damn fast these days. I can gain one bar at P85 in about 20 minutes on MP4.
Been fiddling around with other characters on and off since, but I doubt I'll be grinding hard with any of them. They'll get to 100 when they get to 100
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That is not interesting, that indicates mental sanity.
I do have all but one class (monk) to level 60 which I need to start paragon leveling them.
My BNet Profile
Ha?Mental sanity? Why so much jelly on your toastie?
That and my HC characters keep dying.
And may the odds be ever in your favour.
Emmo#2406
Barb and Wizard...
playing after 100 feels just so...unrewarding even more than usual
I really hope the next patch will excite me more than 2-3 weeks