That's why I said the D2 fans would've chosen "no". Keep in mind that at this time the people following Diablo forums were D2 veterans. But of the 12 millions people that have a copy of D3 on their shelf, I bet the majority has never played D2 (or maybe just for a short while to learn some back story).
I was also not too keen on the AH idea, I didn't like the AH in WoW either. But we're not typical users. We're a bunch of people who played Diablo for ~17 years.
Edit: Oh yeah, and I was just talking about the AH here. This discussion is not at all about the RMAH - the entire problem has nothing to do with money anymore, but the initial idea of gold being worthless in D2 and getting some value in D3, which is why many people were not too afraid of the AH as such.
The idea of a RMAH was a lot more shocking to the community than the idea of an AH.
100% agree.
However....
Much of the protest toward taking down the RMAH will come from people whom make good money playing the game. Problem being, those peoples opinions aren't worth wiping my ass with. Games aren't meant to be a for-profit endeavor. Those people couldn't give a fuck less about what's best for the game.
Honestly, I would fully support the dismantling of both AH's, so long as social avenues are widened and the scope of social interaction was awakened via a retooled game creation method.
The solution needs to improve self-found gear without significantly improving AH gear or gold found, such as the BoA crafting recipes. I think they are on the right track.
Agree with the underlined part.
But Blizz apparently regrets the AH's existence. They have made steps to drive people away from the AH's (BoA).
They can't just strip the AH out of the game. The outrage from something like that would drive players away in droves.
Well they most certainly can. IMO...the only people that would run away so haphazardly would be the botters and for-profit players.
Blizz is trying to dramatically overhaul D3. They've targeted the worst offender, itemization. They've targeted content to be expanded. And rightfully so, they've apparently now targeted the AH's as problematic.
Well they most certainly can. IMO...the only people that would run away so haphazardly would be the botters and for-profit players.
On the contrary. Botters will just sell on 3rd party sites and increase price tremendously since they'll be the majority of item sellers. By majority I just mean they can farm a lot of items faster than normal players. That's what the AH is trying to fight against. You can ban them when you see them in the game, you won't be able to when they sell on sites.
On the contrary. Botters will just sell on 3rd party sites and increase price tremendously since they'll be the majority of item sellers. By majority I just mean they can farm a lot of items faster than normal players. That's what the AH is trying to fight against. You can ban them when you see them in the game, you won't be able to when they sell on sites.
I happen to be a staff member at one of these 3rd party sites (we make no profit from sales, only provide a safe trade environment). I oversee and mediate cash trades often. I'm well aware of the effect that 3rd party sites can have on the economy. Point being, people are still doing this. The "problem" did not go away.
It is time that Blizz no longer concern themselves with these sellers. It's time to worry about what makes the game fun for players that don't buy and sell for cash. Hence this thread.
Prices going up would be a good thing IMO. It would witness a decrease in people acquiring goods with their wallet. Which would witness some balance in the economy IMO.
They can't just strip the AH out of the game. The outrage from something like that would drive players away in droves.
Well they most certainly can. IMO...the only people that would run away so haphazardly would be the botters and for-profit players.
Blizz is trying to dramatically overhaul D3. They've targeted the worst offender, itemization. They've targeted content to be expanded. And rightfully so, they've apparently now targeted the AH's as problematic.
Obviously I can't speak for everyone, but I can say that I would personally stop playing if they just stripped the AH out of the game and I'm neither a botter nor a for-profit player. That would show such blatant disregard for players that I would most likely completely give up on them as a company completely and not buy any of their games again in the future, as I've already done with Turbine (for different reasons). Stripping out major game features is not the way to solve problems, particularly when there are other good solutions.
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...and if you disagree with me, you're probably <insert random ad hominem attack here>.
Still a poll would act as a barometer. Sure, some may vote whom don't even play anymore (at all). It doesn't make their opinion regarding the AH any less relevant.
True, but either the poll results would have been known only to them (in which case the outrage would be considerable) or they would be revealed (and then people would demand that something be done because "80% of the players don't want the AH"). I'm just saying it's a slippery slope, a dangerous place to go, and they probably know that.
I've long been a supporter of the AH but I recognize the negative issues it brought into the game. Having confirmation that Blizz views the existence of the AH's as a liability to the games integrity....well you can't argue and say this is coming from your aforementioned "dramatic" troublemakers.
Indeed, but the dramatic-guys/haters sure blow it way out of proportion by saying crap like "the game is unplayable" or "how can any fanboy have fun with this piece of garbage" (even on random gaming websites Gamespot, IGN, Metacritic). I'm all for proper feedback, hell, I've made my fair share of posts criticizing the effects of the AH, but moderation is the key to everything, and many people have none of that.
If the "random casual player" actually gave a fuck-shit about this game, they would keep their fingers on the pulse. If they did so, they would make sure their voice is heard.
It's not that the so-called "casual" playerbase doesn't care about the game. It's just that they don't care about it in the hardcore level some of us do (myself included, since I'm a dedicated forum visitor for years now). And that doesn't make them any less important. It's funny though how most big changes are made to please the so called "hardcore" fanbase (Paragon, AH changes, MP, Ubers, insane item-changes, high-end legendaries) usually based on heavy feedback, and they're always angry that Blizzard isn't doing "anything useful"
1 million players a day? On a goddamn ARPG? I wonder where are the smart asses now who said D3 had 50k players and was a "failure"? As usual on a Blizzard game, the community is fucking clueless.
Did anyone take those 'X-Fire stat linking' people seriously?
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"Fear is the mind killer. Fear is the small death that brings total obliteration."
Obviously I can't speak for everyone, but I can say that I would personally stop playing if they just stripped the AH out of the game and I'm neither a botter nor a for-profit player. That would show such blatant disregard for players that I would most likely completely give up on them as a company completely and not buy any of their games again in the future, as I've already done with Turbine (for different reasons). Stripping out major game features is not the way to solve problems, particularly when there are other good solutions.
But blizz has identified the AH's as problematic, and many players concur. So far, the best solution they have drummed up is creating non-tradable items. This isn't a sustainable strategy for circumventing what has been identified as a problem.
Question; Why would you quit? Even if I liked the AH's immensely, I would consider the playability of the game as paramount to whatever trade vehicle was in place. If you really enjoyed the game, why would you care about the trade vehicle?
1 million players a day? On a goddamn ARPG? I wonder where are the smart asses now who said D3 had 50k players and was a "failure"? As usual on a Blizzard game, the community is fucking clueless.
Did anyone take those 'X-Fire stat linking' people seriously?
When it fits their agenda, people will take anything seriously.
But blizz has identified the AH's as problematic, and many players concur. So far, the best solution they have drummed up is creating non-tradable items. This isn't a sustainable strategy for circumventing what has been identified as a problem.
I believe what Travis said was that their aim is to de-emphasize the AH so that you don't feel penalized for playing without using it, but that they won't remove it because they feel that the D2 method of item exchange was not good at all.
They have acknowledged that an AH-dominated Diablo is a bad thing, but they also mentioned this hand-in-hand with the itemization changes meaning that the AH is more a symptom of itemization and drop rates than a problem in and of itself.
Anyone with a brain knows the AH isn't a problem, it's a symptom of problems in other areas. I'm shocked that Jay didn't know this. I guess admitting that throwing RMPs on everything was not great was too much to ask of him.
The way I see it is that it's totally fine to reach 60 and gear yourself with some cheap stuff from the AH in order to do good up to MP3 or so. After that it should be all about the grind.
"Players are using the AH a lot more than we anticipated" ... "Few are the players that are able to farm their own gear"... "Our items affix range are pretty high"... "Damn, what can we do to fix this?" ... "That's a tough one, we really didn't see that coming.."
Someone having their level of logic and creativeness in any business would've been fired long ago.
Very interesting quote. At least he says it wasn't the RMAH as much as the Gold AH. Hehe so we can unequip that tin foil hat set. I think it's been pretty obvious that the AH system has created some complications with the game as well as providing convenience for players. Not sure if it balances out though. Honestly wish he didn't say this, all it does is create unrest among the player base.
Anyone with a functioning brain isn't so short-sighted.
As long as the endgame is about chasing tradeable random item upgrades, trading will always be a significantly faster way of acquiring those. Making items drop more or less, or be more interesting and diverse, is not going to take away hours spent browsing AH listings instead of farming mobs, something quite a few players don't care for but are nonetheless rewarded for doing. Nothing short of making some items untradable one way or the other can address this.
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I was also not too keen on the AH idea, I didn't like the AH in WoW either. But we're not typical users. We're a bunch of people who played Diablo for ~17 years.
Edit: Oh yeah, and I was just talking about the AH here. This discussion is not at all about the RMAH - the entire problem has nothing to do with money anymore, but the initial idea of gold being worthless in D2 and getting some value in D3, which is why many people were not too afraid of the AH as such.
100% agree.
However....
Much of the protest toward taking down the RMAH will come from people whom make good money playing the game. Problem being, those peoples opinions aren't worth wiping my ass with. Games aren't meant to be a for-profit endeavor. Those people couldn't give a fuck less about what's best for the game.
Honestly, I would fully support the dismantling of both AH's, so long as social avenues are widened and the scope of social interaction was awakened via a retooled game creation method.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Agree with the underlined part.
But Blizz apparently regrets the AH's existence. They have made steps to drive people away from the AH's (BoA).
Well they most certainly can. IMO...the only people that would run away so haphazardly would be the botters and for-profit players.
Blizz is trying to dramatically overhaul D3. They've targeted the worst offender, itemization. They've targeted content to be expanded. And rightfully so, they've apparently now targeted the AH's as problematic.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
On the contrary. Botters will just sell on 3rd party sites and increase price tremendously since they'll be the majority of item sellers. By majority I just mean they can farm a lot of items faster than normal players. That's what the AH is trying to fight against. You can ban them when you see them in the game, you won't be able to when they sell on sites.
Ha. Bagstone.
I happen to be a staff member at one of these 3rd party sites (we make no profit from sales, only provide a safe trade environment). I oversee and mediate cash trades often. I'm well aware of the effect that 3rd party sites can have on the economy. Point being, people are still doing this. The "problem" did not go away.
It is time that Blizz no longer concern themselves with these sellers. It's time to worry about what makes the game fun for players that don't buy and sell for cash. Hence this thread.
Prices going up would be a good thing IMO. It would witness a decrease in people acquiring goods with their wallet. Which would witness some balance in the economy IMO.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Obviously I can't speak for everyone, but I can say that I would personally stop playing if they just stripped the AH out of the game and I'm neither a botter nor a for-profit player. That would show such blatant disregard for players that I would most likely completely give up on them as a company completely and not buy any of their games again in the future, as I've already done with Turbine (for different reasons). Stripping out major game features is not the way to solve problems, particularly when there are other good solutions.
Indeed, but the dramatic-guys/haters sure blow it way out of proportion by saying crap like "the game is unplayable" or "how can any fanboy have fun with this piece of garbage" (even on random gaming websites Gamespot, IGN, Metacritic). I'm all for proper feedback, hell, I've made my fair share of posts criticizing the effects of the AH, but moderation is the key to everything, and many people have none of that.
It's not that the so-called "casual" playerbase doesn't care about the game. It's just that they don't care about it in the hardcore level some of us do (myself included, since I'm a dedicated forum visitor for years now). And that doesn't make them any less important. It's funny though how most big changes are made to please the so called "hardcore" fanbase (Paragon, AH changes, MP, Ubers, insane item-changes, high-end legendaries) usually based on heavy feedback, and they're always angry that Blizzard isn't doing "anything useful"
hahahaha....ahhhhhh
That's funny. I shouldn't be laughing. I made myself sad.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Did anyone take those 'X-Fire stat linking' people seriously?
But blizz has identified the AH's as problematic, and many players concur. So far, the best solution they have drummed up is creating non-tradable items. This isn't a sustainable strategy for circumventing what has been identified as a problem.
Question; Why would you quit? Even if I liked the AH's immensely, I would consider the playability of the game as paramount to whatever trade vehicle was in place. If you really enjoyed the game, why would you care about the trade vehicle?
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
When it fits their agenda, people will take anything seriously.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
It hurts the eyes just to read it!
Ha. Bagstone.
I believe what Travis said was that their aim is to de-emphasize the AH so that you don't feel penalized for playing without using it, but that they won't remove it because they feel that the D2 method of item exchange was not good at all.
They have acknowledged that an AH-dominated Diablo is a bad thing, but they also mentioned this hand-in-hand with the itemization changes meaning that the AH is more a symptom of itemization and drop rates than a problem in and of itself.
Anyone with a brain knows the AH isn't a problem, it's a symptom of problems in other areas. I'm shocked that Jay didn't know this. I guess admitting that throwing RMPs on everything was not great was too much to ask of him.
Ha. Bagstone.
Someone having their level of logic and creativeness in any business would've been fired long ago.
Anyone with a functioning brain isn't so short-sighted.
As long as the endgame is about chasing tradeable random item upgrades, trading will always be a significantly faster way of acquiring those. Making items drop more or less, or be more interesting and diverse, is not going to take away hours spent browsing AH listings instead of farming mobs, something quite a few players don't care for but are nonetheless rewarded for doing. Nothing short of making some items untradable one way or the other can address this.