Since the game launched, I played about 450 hours total (not very much) about 300 of it was on a barbaian, 150 on a Wizard which is what I started out with a launch, often times would quite for 2-3 months hoping to see some change, unfortunately, I havent seen much change in the game.
The RMAH I thought would give an opportunity for some players to make a buck, but I look at it today and the one thing I notice the most is the price of gold is at .50 per million. Basically a whole $1 gets you 2 million gold. I ask.......with cheap prices like this, is anything but gold even selling on the RMAH? Its easy to pull out a Jefferson, get 40 million gold, and then move on to the GAH. Is anyone really selling anything anymore in the RMAH?
This leads me to loot, legendaries, set items, and with that said, I ask..........wtf determines a price on loot? Use to it was all about the Resistance and high main stat items with vitality, for casters it was all about the high damage 2h weps + attk speed %, now it seems to be all about Crit % and Crit damage %. As this game seems geared toward that, I thought this was where the money was, apparently not, matter of fact I am not quite understanding what is selling for what, I ask for Price Checks in chat for say this item I have had for quite a while now:
Sinister Necklace
Str 154
vit 163
arcane resist 40
all resist 34
crit chance 6%
Thats one of the prime pieces I been trying to find a price on, you type in stats similar to that on AH rounding to nearest 10th (150, 160, 40, 30, 6) and nothing pops up in the AH.
people in chat says its about 30 million, other times people will tell me I wont get much for it.
But then when I find the crit % items, items of similar upon the search in the AH is not even a million, some is like 10,000 gold (LOL Really?)
I am lost, granted I came back into Diablo about 5 days ago, and my Barb is crappy geared (can do MP3 but its hard, MP2 more suited) I am just finding an identity crisis when it comes to loot, what the hell is selling? Outside the fact I can farm till I am blue in the fact in all the acts and never find a legendary or set items, even though my MF is at 300%. (Paragon 11). Least in Diablo II a unique (Legendary in D3) would drop once in a while, same with set items. In Diablo III and since the last many months, it seems I have went into an endless loop, I am not one for farming gold, I hate it when the price of it is a joke, but its set here for 2-3 hours, and basically kill many elite packs, maybe a boss or 2, and their is nothing to show for it but a little bit of EXP for the Paragon.
I am sure this topic will get shredded by trolls, because quite frankly, no one cares about casuals and most of the players left playing this game is elitist who got lucky or spent a fortune.
You answered your own question before you even asked it.
Everything is about crit damage and crit chance (and for most builds, increased attack speed also): that amulet rolled only one of those - when it can roll all three - and a low roll at that: 6% out of a possible 10%.
That amulet, and I hate to say it, is essentially worthless. Not useless (unless you have better), but certainly worthless.
You answered your own question before you even asked it.
Everything is about crit damage and crit chance (and for most builds, increased attack speed also): that amulet rolled only one of those - when it can roll all three - and a low roll at that: 6% out of a possible 10%.
That amulet, and I hate to say it, is essentially worthless. Not useless (unless you have better), but certainly worthless.
Well this is what I thought to, but is it pieces with both Crit dmg and Crit %?
Where does resistance play in at?
Most items I am seeing on the AH to my eyes dont seem worth the price they asking, often times lack resistance but are high in price due to many other stats outside of just crit.
I've flipped items I've gotten for a few hundred million gold in the gold AH and tossed them into the RMAH for $250 back when gold was 25 cents a million (this is the U.S. server).
FYI, that amulet you have is subpar at best. If it had crit damage or attack speed in combination with decent average damage, there's your value. Otherwise, it's okay. 30M is a lot for it, if you could get that much, take it. I personally wouldn't even shell out 10 for it. I'll pick up all resist on other pieces of gear.
Also, the Blackthorne's Jousting Mail I currently use on my wizard was $20. Comparable ones in the gold AH are hundreds of millions to a billion worth in gold. If I felt like it, I would've paid $100 for it. Desirable items like these are what sell in the RMAH. I sure as hell won't pay for your amulet if it were in the RMAH, unless you price it at $1.25 so I can flip it for a 4 or 5M.
Essentially, for your amulet, you want high DPS stats, meaning more than a single DPS-enhancing stat like crit chance. Your want crit chance + crit damage. Or at least crit chance + attack speed. Even those amulets aren't worth too much anymore. Now you need standard trifecta (CC/CD/IAS) or at least 2/3 with average damage. All the while with primary stats as well. Everything else is a bonus. Vitality is desirable, but those are easily made up on standard armor pieces.
Of course, there are exceptions. If you had 250/250+ of primary stat and vitality, that'll shoot up the value a lot more. But even then, if I were hunting for an amulet, I'd hunt elsewhere for more DPS stats unless you price that as a major bargain deal.
I've flipped items I've gotten for a few hundred million gold in the gold AH and tossed them into the RMAH for $250 back when gold was 25 cents a million (this is the U.S. server).
FYI, that amulet you have is subpar at best. If it had crit damage or attack speed in combination with decent average damage, there's your value. Otherwise, it's okay. 30M is a lot for it, if you could get that much, take it. I personally wouldn't even shell out 10 for it. I'll pick up all resist on other pieces of gear.
Also, the Blackthorne's Jousting Mail I currently use on my wizard was $20. Comparable ones in the gold AH are hundreds of millions to a billion worth in gold. If I felt like it, I would've paid $100 for it. Desirable items like these are what sell in the RMAH. I sure as hell won't pay for your amulet if it were in the RMAH, unless you price it at $1.25 so I can flip it for a 4 or 5M.
Essentially, for your amulet, you want high DPS stats, meaning more than a single DPS-enhancing stat like crit chance. Your want crit chance + crit damage. Or at least crit chance + attack speed. Even those amulets aren't worth too much anymore. Now you need standard trifecta (CC/CD/IAS) or at least 2/3 with average damage. All the while with primary stats as well. Everything else is a bonus. Vitality is desirable, but those are easily made up on standard armor pieces.
Of course, there are exceptions. If you had 250/250+ of primary stat and vitality, that'll shoot up the value a lot more. But even then, if I were hunting for an amulet, I'd hunt elsewhere for more DPS stats unless you price that as a major bargain deal.
Is there some sort of guide to go by for each piece into knowing what each piece needs for stats? Rings? Boots? weps?
Weapons has killed me because I dont know what they need to sell.
Is there some sort of guide to go by for each piece into knowing what each piece needs for stats? Rings? Boots? weps?
Weapons has killed me because I dont know what they need to sell.
Generally speaking... (higher numbers, the better, more combinations of the properties, the better)
Rare helms
high primary stat
high vitality or life%
high all resistance (max 80)
high armor bonus
high crit chance (max 6%)
socket
Rare shoulders
high primary stat
high vitality
life %
high all resistance
high armor
Rare chest armor
high primary stat
high vitality
high all resistance
high armor
3 sockets
Rare pants
high primary stat
high vitality
high all resistance
high armor
2 sockets
Rare belt
high primary stat
high vitality
life %
high all resistance
high armor
Rare gloves
high primary stat
vitality
all resistance or armor
crit chance (max 10%)
crit damage (max 50%)
attack speed (max 9%)
Rare bracers
high primary stat
high vitality
high all resistance
high armor bonus
high crit chance (max 6%)
Rare boots
high primary stat
high vitality
high all resistance
high armor bonus
high movement speed (max 12%)
Jewelry
high primary stat
vitality and/or life %
high average damage (30+ is a good starting range)
crit chance (max 6% for rings, 10% for amulets)
crit damage (max 50% for rings, 100% for amulets)
attack speed (max 9%)
all resistance, armor, socket are bonuses
Weapons
high average damage, preferable black
high primary stat
high crit damage (max 100%)
high life on hit (800-900+ worth looking at)
life steal (max 3% for one-handers, 6% for two-handers)
socket (must)
attack speed is a very preferable bonus (max 10%)
Legendaries and sets are easy to look up, just go to the official game guide.
jaetch's breakdown is a great guide for what to look for.
The market gap between great gear and good gear is huge. Its basically like spending under 40 mil for something or spend 100+ for something.
When it comes down to it, 99+% of rares you find are worthless or close (1mil or less). Occasionally (or very rarely if you have luck like me) you will find something that will sell for 10-50 mil.
Then the difference between gear that sells for 20-50 mil and gear the sells for 100 - 2k mil is that one extra stat that i've never seen in one of my drops!
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The RMAH I thought would give an opportunity for some players to make a buck, but I look at it today and the one thing I notice the most is the price of gold is at .50 per million. Basically a whole $1 gets you 2 million gold. I ask.......with cheap prices like this, is anything but gold even selling on the RMAH? Its easy to pull out a Jefferson, get 40 million gold, and then move on to the GAH. Is anyone really selling anything anymore in the RMAH?
This leads me to loot, legendaries, set items, and with that said, I ask..........wtf determines a price on loot? Use to it was all about the Resistance and high main stat items with vitality, for casters it was all about the high damage 2h weps + attk speed %, now it seems to be all about Crit % and Crit damage %. As this game seems geared toward that, I thought this was where the money was, apparently not, matter of fact I am not quite understanding what is selling for what, I ask for Price Checks in chat for say this item I have had for quite a while now:
Sinister Necklace
Str 154
vit 163
arcane resist 40
all resist 34
crit chance 6%
Thats one of the prime pieces I been trying to find a price on, you type in stats similar to that on AH rounding to nearest 10th (150, 160, 40, 30, 6) and nothing pops up in the AH.
people in chat says its about 30 million, other times people will tell me I wont get much for it.
But then when I find the crit % items, items of similar upon the search in the AH is not even a million, some is like 10,000 gold (LOL Really?)
I am lost, granted I came back into Diablo about 5 days ago, and my Barb is crappy geared (can do MP3 but its hard, MP2 more suited) I am just finding an identity crisis when it comes to loot, what the hell is selling? Outside the fact I can farm till I am blue in the fact in all the acts and never find a legendary or set items, even though my MF is at 300%. (Paragon 11). Least in Diablo II a unique (Legendary in D3) would drop once in a while, same with set items. In Diablo III and since the last many months, it seems I have went into an endless loop, I am not one for farming gold, I hate it when the price of it is a joke, but its set here for 2-3 hours, and basically kill many elite packs, maybe a boss or 2, and their is nothing to show for it but a little bit of EXP for the Paragon.
I am sure this topic will get shredded by trolls, because quite frankly, no one cares about casuals and most of the players left playing this game is elitist who got lucky or spent a fortune.
thoughts?
Everything is about crit damage and crit chance (and for most builds, increased attack speed also): that amulet rolled only one of those - when it can roll all three - and a low roll at that: 6% out of a possible 10%.
That amulet, and I hate to say it, is essentially worthless. Not useless (unless you have better), but certainly worthless.
Well this is what I thought to, but is it pieces with both Crit dmg and Crit %?
Where does resistance play in at?
Most items I am seeing on the AH to my eyes dont seem worth the price they asking, often times lack resistance but are high in price due to many other stats outside of just crit.
FYI, that amulet you have is subpar at best. If it had crit damage or attack speed in combination with decent average damage, there's your value. Otherwise, it's okay. 30M is a lot for it, if you could get that much, take it. I personally wouldn't even shell out 10 for it. I'll pick up all resist on other pieces of gear.
Also, the Blackthorne's Jousting Mail I currently use on my wizard was $20. Comparable ones in the gold AH are hundreds of millions to a billion worth in gold. If I felt like it, I would've paid $100 for it. Desirable items like these are what sell in the RMAH. I sure as hell won't pay for your amulet if it were in the RMAH, unless you price it at $1.25 so I can flip it for a 4 or 5M.
Essentially, for your amulet, you want high DPS stats, meaning more than a single DPS-enhancing stat like crit chance. Your want crit chance + crit damage. Or at least crit chance + attack speed. Even those amulets aren't worth too much anymore. Now you need standard trifecta (CC/CD/IAS) or at least 2/3 with average damage. All the while with primary stats as well. Everything else is a bonus. Vitality is desirable, but those are easily made up on standard armor pieces.
Of course, there are exceptions. If you had 250/250+ of primary stat and vitality, that'll shoot up the value a lot more. But even then, if I were hunting for an amulet, I'd hunt elsewhere for more DPS stats unless you price that as a major bargain deal.
Armory | YouTube | Twitter | Clan Site
Is there some sort of guide to go by for each piece into knowing what each piece needs for stats? Rings? Boots? weps?
Weapons has killed me because I dont know what they need to sell.
Generally speaking...
(higher numbers, the better, more combinations of the properties, the better)
Rare helms
high primary stat
high vitality or life%
high all resistance (max 80)
high armor bonus
high crit chance (max 6%)
socket
Rare shoulders
high primary stat
high vitality
life %
high all resistance
high armor
Rare chest armor
high primary stat
high vitality
high all resistance
high armor
3 sockets
Rare pants
high primary stat
high vitality
high all resistance
high armor
2 sockets
Rare belt
high primary stat
high vitality
life %
high all resistance
high armor
Rare gloves
high primary stat
vitality
all resistance or armor
crit chance (max 10%)
crit damage (max 50%)
attack speed (max 9%)
Rare bracers
high primary stat
high vitality
high all resistance
high armor bonus
high crit chance (max 6%)
Rare boots
high primary stat
high vitality
high all resistance
high armor bonus
high movement speed (max 12%)
Jewelry
high primary stat
vitality and/or life %
high average damage (30+ is a good starting range)
crit chance (max 6% for rings, 10% for amulets)
crit damage (max 50% for rings, 100% for amulets)
attack speed (max 9%)
all resistance, armor, socket are bonuses
Weapons
high average damage, preferable black
high primary stat
high crit damage (max 100%)
high life on hit (800-900+ worth looking at)
life steal (max 3% for one-handers, 6% for two-handers)
socket (must)
attack speed is a very preferable bonus (max 10%)
Legendaries and sets are easy to look up, just go to the official game guide.
Armory | YouTube | Twitter | Clan Site
The market gap between great gear and good gear is huge. Its basically like spending under 40 mil for something or spend 100+ for something.
When it comes down to it, 99+% of rares you find are worthless or close (1mil or less). Occasionally (or very rarely if you have luck like me) you will find something that will sell for 10-50 mil.
Then the difference between gear that sells for 20-50 mil and gear the sells for 100 - 2k mil is that one extra stat that i've never seen in one of my drops!