Nah not really. It's just a gold sink. As i said before, the crafting price of radiant stars remains the same, so it's not a real problem and even the AH prices of them will settle, given some time.
Majority of ppl won't even think about marquise gems, before getting to the point where an item upgrade of +4 main stat / 10% chd (could be a lot higher, since gems are a 1 time investement). Even now many casuals jsut buy 90% chd in weapons, because the price of a radiant can get them a better upgrade statwise on an item itself
So yeah i think it's a gem for ppl who have nowhere else to spend. Pulling gold from them is not a bad thing.
yeah it is a gold sink, considering that if you have one marquise gem equipped the reapir cost is getting exponentially higher as well. saw some posts of players that tested the new gems in 1.07 yesterday that got easy >1.5mio repair costs after 10 deaths.
This sounds like something that needs to be reported on the official forums. Couldn't be as intended. Some people might not even be able to farm 1.5mil before their armor breaks.
I hope the repair bill stays higher than what it is. How many people brag about a 5-10 minute run netting them millions from drops. I know it's all different for everyone, but a 50k bill is laughable when my GF makes monsters drop piles of 2k and above.
I agree it is the easiest way, but it is also the laziest and unoriginal.
This is going to shock you, but I agree wholeheartedly.
One of the major characteristics of the Diablo series, for me, is that damn near everything is tradeable. We're losing that and, whether or not anyone things I'm being melodramatic, that really does make it feel significantly less like a Diablo game to me. To me it feels thoroughly un-Diablo for there to be so many BoA items.
I agree it is the easiest way, but it is also the laziest and unoriginal.
This is going to shock you, but I agree wholeheartedly.
One of the major characteristics of the Diablo series, for me, is that damn near everything is tradeable. We're losing that and, whether or not anyone things I'm being melodramatic, that really does make it feel significantly less like a Diablo game to me. To me it feels thoroughly un-Diablo for there to be so many BoA items.
I agree. When they shipped the CE with wings, I was okay with that. I thought that it was cosmetic, and so it didn't matter.
But when I came back to the game after a few months, I was actually shocked that you cannot buy/sell/trade keys, organs, and Hellfire rings. And now they are making almost an entire tier of gear just like that, complete with gems.
In Diablo 2 you could trade all runes, runeword gear, even personalized items. It seems like the rate they are going, the people in godlies will not be able to trade their gear at all, which is not 'Diablo-esque'. On top of that, they will probably make multiple of the same item while going for perfect rolls, only for that item to become trash instead of traded.
It just doesn't seem like Diablo in that respect. There are some other changes they have made which take away from the 'Diablo' flavor, but I digress.
I do think that Blizzard's insistence of gold as the 'only' currency in this game is slowly coming back to bite them in the ass, though. All of the adjustments they have made to try and effect the cash flow since release point to this, not to mention the fact that godly items are not held in check by another item. They are just priced as high as anyone can price them or is willing to pay.
In Diablo 2, a SoJ, duped or not, was the standard for a long time, and such a standard helped to keep other prices in check.
I've got 15k Flawless Square Rubies/Emeralds on my "bank alts". Just waiting for the patch to go live. I couldn't care less about the extra 4 dex on each gem. I look forward to cash in my gems and go nuts on the AH.
Hopefully the increased prices on Radient gems will increase the price on Flawless Square gems as well
Account bound gems? Sure. Fine. Account bound crafted gear however? Not fine. A part of the thrill of crafting is the chance to get something to sell (if you can't use it yourself). Gems that cost THIS much if just for bragging rights. I know I won't craft them for myself right away, but maybe further down the line.
The real problem is that I have seen reports that taking the gems out of the gear causes the gear to remain account bound. This sounds like a bug for sure but I have yet to see a blue response regarding this.
I think one of the big reasons this gem was added was to serve as the gold sink to end all gold sinks. Inevitably, after enough time has passed, a truly absurd amount of money will always accumulate in the coffers of the privileged few. Now when that happens they will finally give those gold coins their eternal rest by spending them on crafting Marquise Gems. Making them account bound was no doubt a step to ensure that players have to use the goldsink to acquire them, rather than trading with eachother and keeping that money in circulation. Otherwise, eventually the supply of Marquise Gems in the world would inflate like everything else, and you wouldn't need to craft them anymore.
I think one of the big reasons this gem was added was to serve as the gold sink to end all gold sinks.
I don't think it will work out that way.
Recall that gem crafting prices were initially intended as a gold sink, until they decided to drop the crafting cost. And then, blacksmith crafting was intended to be the gold sink, until people realized that due to the itemization woes it was a worthless gold sink.
I'm not quite sure that this gem, and the additional crafting recipes (and their products), are the way to go.
For instance, once the people who can afford to actually make the gems and the items for themselves, what will they do then? Make more gold, and hold onto it, in order to wait for the next "gold sink" scheme.
I think in reality it might be more of a RMAH attraction, in which people decide to buy igg with their credit cards in order to have the ability to have the same products for less in-game time spent.
Not that any of this is necessarily "bad" or "wrong", but it is what it is.
The real problem is that I have seen reports that taking the gems out of the gear causes the gear to remain account bound. This sounds like a bug for sure but I have yet to see a blue response regarding this.
Thanks, that puts my mind at rest I will definitely aim to make a few then. At very least 2 emeralds and 2 rubies to swap in and out for my gems. According to D3up, 1 emerald and 1 ruby is a 10k DPS increase whil 2 rubies is 3k, 2 emeralds is 4k. This is paper damage and not effective damage of course but yeah.
the problem is BoA. I want to trade Keys, i want to trade machines and Rings. Wtf is wrong with Blizz making items in Diablo gmes Bind on Account? This is not WoW for Blizzards sake
the problem is BoA. I want to trade Keys, i want to trade machines and Rings. Wtf is wrong with Blizz making items in Diablo gmes Bind on Account? This is not WoW for Blizzards sake
Agreed.
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Surely, if we could reroll an item (for a hefty fee) and have it keep its current ilvl, then problem solved.
Much easier than creating a whole new tier of gear.
I hope the repair bill stays higher than what it is. How many people brag about a 5-10 minute run netting them millions from drops. I know it's all different for everyone, but a 50k bill is laughable when my GF makes monsters drop piles of 2k and above.
This is going to shock you, but I agree wholeheartedly.
One of the major characteristics of the Diablo series, for me, is that damn near everything is tradeable. We're losing that and, whether or not anyone things I'm being melodramatic, that really does make it feel significantly less like a Diablo game to me. To me it feels thoroughly un-Diablo for there to be so many BoA items.
I agree. When they shipped the CE with wings, I was okay with that. I thought that it was cosmetic, and so it didn't matter.
But when I came back to the game after a few months, I was actually shocked that you cannot buy/sell/trade keys, organs, and Hellfire rings. And now they are making almost an entire tier of gear just like that, complete with gems.
In Diablo 2 you could trade all runes, runeword gear, even personalized items. It seems like the rate they are going, the people in godlies will not be able to trade their gear at all, which is not 'Diablo-esque'. On top of that, they will probably make multiple of the same item while going for perfect rolls, only for that item to become trash instead of traded.
It just doesn't seem like Diablo in that respect. There are some other changes they have made which take away from the 'Diablo' flavor, but I digress.
I do think that Blizzard's insistence of gold as the 'only' currency in this game is slowly coming back to bite them in the ass, though. All of the adjustments they have made to try and effect the cash flow since release point to this, not to mention the fact that godly items are not held in check by another item. They are just priced as high as anyone can price them or is willing to pay.
In Diablo 2, a SoJ, duped or not, was the standard for a long time, and such a standard helped to keep other prices in check.
Hopefully the increased prices on Radient gems will increase the price on Flawless Square gems as well
Account bound gems? Sure. Fine. Account bound crafted gear however? Not fine. A part of the thrill of crafting is the chance to get something to sell (if you can't use it yourself). Gems that cost THIS much if just for bragging rights. I know I won't craft them for myself right away, but maybe further down the line.
I don't think it will work out that way.
Recall that gem crafting prices were initially intended as a gold sink, until they decided to drop the crafting cost. And then, blacksmith crafting was intended to be the gold sink, until people realized that due to the itemization woes it was a worthless gold sink.
I'm not quite sure that this gem, and the additional crafting recipes (and their products), are the way to go.
For instance, once the people who can afford to actually make the gems and the items for themselves, what will they do then? Make more gold, and hold onto it, in order to wait for the next "gold sink" scheme.
I think in reality it might be more of a RMAH attraction, in which people decide to buy igg with their credit cards in order to have the ability to have the same products for less in-game time spent.
Not that any of this is necessarily "bad" or "wrong", but it is what it is.
Thanks, that puts my mind at rest I will definitely aim to make a few then. At very least 2 emeralds and 2 rubies to swap in and out for my gems. According to D3up, 1 emerald and 1 ruby is a 10k DPS increase whil 2 rubies is 3k, 2 emeralds is 4k. This is paper damage and not effective damage of course but yeah.
Agreed.