Whimsyshire Pony Bottleneck was fixed
-Act 1 Cultist Ritual easy Champ kill nerfed
-Zombie bears now bugged
-Command per second lowered and disconnecting people for spamming commands too fast
-Monster walls now correctly block certain abilities like Evasive fire/Archon beam/piercing orb/etc. EDIT: Archon still shoots through. Piercing orb never did. Evasive patched.
-Elite mob that used to spawn to right of Dahlgur Oasis is now purple monster that does not grant NV.
-Magic weapon no longer duplicates its effect on your character sheet display (it used to stack double)
-Elite mobs often regen to full health if kited just outside of your view on the screen
-Elite mob reset timer lowered
-Clouds in Whimsyshire fall under the same chests/destructible objects loot nerf (could be deemed as expected from patch notes, but left here to let people know anyways).
-IAS is nerfed more than 50%. 50% nerf is the best case scenario. For most items its around 60% and for weapons it is higher (as high as 75%).
-IAS items did a re-roll on stats in their category. You could have a high roll in the range of the original category that re-rolls low on the new category range.
-Act 2 nagas before waterlogged passage replaced with a single named elite.
-Dank Cellar Sarkoth now fights
-Event in Festing Woods changes spawn locations now, and sometimes won't even appear
-Belial powerleveling patched
-Goblins gained immunity to barbaian's hook when portaling away
-Mythic potions drops nerfed? Could be related to destructible items
-You can no longer force the same instance of a map by reloading a game. It will randomly pick a map every time. If you want the same map you'll have to load up several games.
-Whimsyshire staff plans changed from 1 gold cost to 50k gold for hell. 100k for inferno. nightmare = ??? (I can't get online, can someone check nightmare and post?)
-Certain popular crafting recipes ninja nerfed to higher costs. Such as Seven Sins and all pieces in Sage's set.
-Dank Cellar goblin runs nerfed
-Gold spammers muted/banned better
-Act 3 pop-up mines no longer do 400k damage to enemies. They now do about 50k.
-Monk spirit regen has changed to a cap of 6.18, probably in an attempt to stop people from doing things like unlimited spirit rush builds.
-Diablo didn't used to spawn a shadow in Phase 2 for any dead players. Now it spawns a shadow regardless of whether they are alive or not.
-Iskatu loot nerfed even more. Now he might drop nothing or a single white.
-Smoke screen no longer usable while frozen despite other skills being enabled.
After halls of agony level 2 - crossing the bridge, more mobs spawn there and 2 berserkers spawn on the other side of the first span. Vendor not guaranteed in this area any longer.
Festering woods (2 crypts where you get those blue balls): king of the hill event no longer guaranteed and pops in multiple places. At least 2 different spots, maybe more.
King of the hill event: champion pack seems to be slowed down. (someone else can confirm). They used to be lightning fast, now they are just normal speed. Less health, perhaps, too.
Warden: spawns more adds than before. Extra affixes (in patch notes, though). Still a loot pinata
General:
Spirit walk nearly 100% useless. Will not let you pass thru mobs any longer.
Waller mobs build walls faster and more often than communists in germany.
Mortar sweet spot is 0-12 yards, I believe. If you get mortar/waller and you get walled in, the invisible wall above the visible wall can cause mortars to hit you within this dead zone.
Nice list. It must include the overall nerf to the resplandencent chest that now only drop blues with the exceptional rare here and there
Actually, I've gotten more rares from chests after patch than before. I'm thinking they buffed up their rare chance a bit, since MF no longer applies to them. So, if you always opened them with MF on, then yeah, they'll drop less.
I started a Act I run that let me confirm that the Specials in the Defiled Crypt only drop gold/whites.
Not true. I killed a group with only one stack of NV, and one dropped a (crap) yellow for me.
They still have the chance to drop blues/yellows, but it's not guaranteed. Yeah, the rares (anywhere in the game) will sometimes just drop gold. Check any of them. Their loot is severely nerfed. Not to say I don't ever get yellows from Jondar, but I've also gotten runs with just gold now.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
-Act 1 Cultist Ritual easy Champ kill nerfed
-Zombie bears now bugged
-Command per second lowered and disconnecting people for spamming commands too fast
-Monster walls now correctly block certain abilities like Evasive fire/Archon beam/piercing orb/etc. EDIT: Archon still shoots through. Piercing orb never did. Evasive patched.
-Elite mob that used to spawn to right of Dahlgur Oasis is now purple monster that does not grant NV.
-Magic weapon no longer duplicates its effect on your character sheet display (it used to stack double)
-Elite mobs often regen to full health if kited just outside of your view on the screen
-Elite mob reset timer lowered
-Clouds in Whimsyshire fall under the same chests/destructible objects loot nerf (could be deemed as expected from patch notes, but left here to let people know anyways).
-IAS is nerfed more than 50%. 50% nerf is the best case scenario. For most items its around 60% and for weapons it is higher (as high as 75%).
-IAS items did a re-roll on stats in their category. You could have a high roll in the range of the original category that re-rolls low on the new category range.
-Act 2 nagas before waterlogged passage replaced with a single named elite.
-Dank Cellar Sarkoth now fights
-Event in Festing Woods changes spawn locations now, and sometimes won't even appear
-Belial powerleveling patched
-Goblins gained immunity to barbaian's hook when portaling away
-Mythic potions drops nerfed? Could be related to destructible items
-You can no longer force the same instance of a map by reloading a game. It will randomly pick a map every time. If you want the same map you'll have to load up several games.
-Whimsyshire staff plans changed from 1 gold cost to 50k gold for hell. 100k for inferno. nightmare = ??? (I can't get online, can someone check nightmare and post?)
-Certain popular crafting recipes ninja nerfed to higher costs. Such as Seven Sins and all pieces in Sage's set.
-Dank Cellar goblin runs nerfed
-Gold spammers muted/banned better
-Act 3 pop-up mines no longer do 400k damage to enemies. They now do about 50k.
-Monk spirit regen has changed to a cap of 6.18, probably in an attempt to stop people from doing things like unlimited spirit rush builds.
-Diablo didn't used to spawn a shadow in Phase 2 for any dead players. Now it spawns a shadow regardless of whether they are alive or not.
-Iskatu loot nerfed even more. Now he might drop nothing or a single white.
-Smoke screen no longer usable while frozen despite other skills being enabled.
After halls of agony level 2 - crossing the bridge, more mobs spawn there and 2 berserkers spawn on the other side of the first span. Vendor not guaranteed in this area any longer.
Festering woods (2 crypts where you get those blue balls): king of the hill event no longer guaranteed and pops in multiple places. At least 2 different spots, maybe more.
King of the hill event: champion pack seems to be slowed down. (someone else can confirm). They used to be lightning fast, now they are just normal speed. Less health, perhaps, too.
Warden: spawns more adds than before. Extra affixes (in patch notes, though). Still a loot pinata
General:
Spirit walk nearly 100% useless. Will not let you pass thru mobs any longer.
Waller mobs build walls faster and more often than communists in germany.
Mortar sweet spot is 0-12 yards, I believe. If you get mortar/waller and you get walled in, the invisible wall above the visible wall can cause mortars to hit you within this dead zone.
Actually, I've gotten more rares from chests after patch than before. I'm thinking they buffed up their rare chance a bit, since MF no longer applies to them. So, if you always opened them with MF on, then yeah, they'll drop less.
wrong tested it like 5 min ago, worked as it always worked...
Agreed, this is not true, SS still breaks freeze.
^true. I just used Smoke Screen while Frozen. Works fine.