Im going to be playing Barb and I'm scared shitless of being melee in Inferno after seeing the amounts of damage mobs do and obviously not being able to kite \ deal damage while dodging things.
I really hope damage mitigation would be ok and I won't have to be armored to the teeth just to step into inferno unlike ranged classes that would be able to "get away with" being less geared since they can kite or not get hit.
I don't understand why people think DH would have a hard time in Inferno.
Smoke Screen breaks CC, makes you invisible. (I'm 90% sure it breaks CC atleast, please correct me if I'm wrong. If it doesn't break CC, I can understand why people would think DH would have a hard time in Inferno).
Vault is great for escaping. Smoke Screen > Vault gets you out of danger pretty well.
Entangling Shot/Caltrops. Great slowing abilities.
just look trough the forums and u will know why..
most people here are retarded WoW players who dont know shit about diablo and dont know how to play H&S games
just look trough the forums and u will know why..
most people here are retarded WoW players who dont know shit about diablo and dont know how to play H&S games
Yeah, class forums are the first source to check for the most balanced and objective commentary on a game.
all of them, soloing inferno is impossible as stated by every blizz team member.
Not sure if troll or just lack of info but you WILL be able to solo inferno. Even Jay said it doesn't require you to group up with people but co-op mode will be way interesting.
Ok so... I don't know what you wanna prove with your threads but they are just pointless...
For example some people here will vote for class they simply don't like.
And I seriously can't believe that DH is any different from Wiz or WD because she has PLENTY of slows and even if inferno has reduced CC, all 3 ranged classes will be fucked. That's it.
I feel sorry for those people. I would expect much better from people who have been following this game for so long....
That almost sounds like they are being lazy more than anything...
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Seriously why DH? He is the fastest character in Diablo III (considering beta so far) with his/her skills moving more than 2 times faster than other classes. WTH?
To be completely honest, I think Barbarians will have some difficulty solely because the rage is constantly depleting. It could leave some Barbarians in awkward situations wherein some decisions will kill you
all of them, soloing inferno is impossible as stated by every blizz team member.
Well.. This is so NOT true. Don't know ehere you got that from?
As stated in the interview just released with Jay Wilson on Inferno he clearly says it IS soloable, but if played well a group might stand a little bit better.
But it is def. not impossible.
On topic:
I think the Wizard will have the hardest time, with no real argumentation for it what so ever. To me, that character felt the weakest of them all in the beta, but that doesn't mean it wont grow stronger in endgame, that I'm aware of.
Wizard can Slow Time and Teleport to escape. - 2 spells to put distance between angry mob and the wizard.
Monk Can dash right out of an area and heal. -Unsure how many times a monk can do this before spirit is gone, but he can cover enough distance to be safe for sure.
Demon Hunter Can vault out of an area. - Can do 3-4 times to put good distance before discipline is low.
Witch Doctor can spirit walk to safety. Spirit Walk. Not a fast movement and not sure how it plays yet and how rough the cooldown maybe.
Barbarian can leap to safety. Can leap about a screen away and sometimes take short cuts involving terrain.. Unlike the spirit walk which avoids damage or the Wiz's ability to slow time to stop missle/ranged attacks and teleport, the barb gets one retreat feature on a cooldown and its effectiveness counts on the terrain involved. The wiz can teleport to any of the places the barb can leap to plus slow time. To me, it appears the Barb will have the hardest time retreating. Of course, strategies will involve as inferno is entered and who really knows how it will turn out.
I guess its going to be something huge when HC world first inferno solo clear appears
I am saving myself for the right one, aka as the 1st slut.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Keep making more threads, I don't think anyone noticed the anti-DH campaign you've been conducting on the forums.
If you want passive damage reduction may I sugest a Barb or Monk? Leave the DH for those who know how to play it
Lol, I'll give in 2 weeks. 14-16 hours of play per day for 2 weeks = 210 hours. Should be enough for someone to get through it with a bit of planning, luck and RL cash.
Why would you pick a class to play after its performance? its the players performance it comes down to. and why would you want an easyer time in inferno? where is the fun and accomplishment in beating an easy game..
Its not about beating an easy game, its about being able to rub it in everyone's face when you beat them to the goal.
Keep making more threads, I don't think anyone noticed the anti-DH campaign you've been conducting on the forums.
If you want passive damage reduction may I sugest a Barb or Monk? Leave the DH for those who know how to play it
No kidding, what's this kids deal.
I have forgotten more about the DH than you guys will ever know.
Also, you might want to check the poll....there is an overwhelming majority voting DH.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
ah shit
I really hope damage mitigation would be ok and I won't have to be armored to the teeth just to step into inferno unlike ranged classes that would be able to "get away with" being less geared since they can kite or not get hit.
just look trough the forums and u will know why..
most people here are retarded WoW players who dont know shit about diablo and dont know how to play H&S games
LMAO, read twitter, it has been said 5000 times that you will be able to SOLO TROUGH INFERNO
Yeah, class forums are the first source to check for the most balanced and objective commentary on a game.
+ http://www.ign.com/videos/2012/05/06/diablo-iii-blizzards-top-tips-for-inferno-mode
u can hear it for yourself
he says u can do it solo
I feel sorry for those people. I would expect much better from people who have been following this game for so long....
That almost sounds like they are being lazy more than anything...
Epicurus
Well.. This is so NOT true. Don't know ehere you got that from?
As stated in the interview just released with Jay Wilson on Inferno he clearly says it IS soloable, but if played well a group might stand a little bit better.
But it is def. not impossible.
On topic:
I think the Wizard will have the hardest time, with no real argumentation for it what so ever. To me, that character felt the weakest of them all in the beta, but that doesn't mean it wont grow stronger in endgame, that I'm aware of.
Just my thoughts...
Find me quotes from every blizzard team member stating that inferno is not soloable please, or stop spreading false information, your pick
Monk Can dash right out of an area and heal. -Unsure how many times a monk can do this before spirit is gone, but he can cover enough distance to be safe for sure.
Demon Hunter Can vault out of an area. - Can do 3-4 times to put good distance before discipline is low.
Witch Doctor can spirit walk to safety. Spirit Walk. Not a fast movement and not sure how it plays yet and how rough the cooldown maybe.
Barbarian can leap to safety. Can leap about a screen away and sometimes take short cuts involving terrain.. Unlike the spirit walk which avoids damage or the Wiz's ability to slow time to stop missle/ranged attacks and teleport, the barb gets one retreat feature on a cooldown and its effectiveness counts on the terrain involved. The wiz can teleport to any of the places the barb can leap to plus slow time. To me, it appears the Barb will have the hardest time retreating. Of course, strategies will involve as inferno is entered and who really knows how it will turn out.
Epicurus
No kidding, what's this kids deal.
Its not about beating an easy game, its about being able to rub it in everyone's face when you beat them to the goal.
I have forgotten more about the DH than you guys will ever know.
Also, you might want to check the poll....there is an overwhelming majority voting DH.
Epicurus
Hehe, thats wishful thinking from you part :Thumbs Up: