it's in line with what we learned that each act in Inferno is a stepping stone in difficulty and will come with loot to make you viable for the next. That monster is shown as an act 4 enemy. The end of a brutal journey through inferno.
And why would it be slam damage when it says minimum damage?
There are abilities that make monsters do -20% dmg, theres armor, theres defensive abilities and one hit save on CD so it's not out of line.
Yeah... but no I maintain until someone shows stats for another monster. (and its completly out of line with A3 which is same level than A4)
The 170K attack thingy is probably some sort of special avoidable attack to be honest, it looks totaly out of line with the other stats from A1 A2 A3 (and I know youre supposed to farm A2 gear before going in but I maintain).
What I don't understand is why this isn't so obvious to other people. This won't be the first time Blizz has taken a negligible aspect of an encounter and changed it into a 'OMGWTF don't let this hit you or u DIEEEE!!!' mechanic in increased difficulty.
wtf is it with blizzard and big numbers? do they feel kidz jizz in their pants when seing billions of damage comming out of their heroes?
I mean, why the wild scaling? Diablo 2 started at much lower numbers and scaled way less violently... characters rarely reached more than thousands of HP by the end of Hell and all numbers were nice and manage-able.
Millions of HP? WTF, do they like spamming the screen with 7 digit numbers?
Its ok, while you sit there already defeated before the game has even come out. The real players have already made strategies and plans to beat it within 2 weeks. Good luck with nightmare though buddy. Apparently that is when the real game hits, and from reading what most people are saying that is where a lot of you guys will be hitting a wall and staying there for a LONG time.
-'Purist gamer' attitude by associating gaming terms with 'true' 'real' [ex:true 'OOO' fan, real hardcore gamer etc]
check
-Anyone who disagrees automatically assumed to be 'ignorant mass' or 'unskilled loser'
check
these numbers look insane, inferno difficulty is looking good
Or bad depending on how we look at it. Looks challenging as heck and we'll be shaking in our leahter boots when we hit NM, Hell, Inferno. I'm already intimidated by the sheer increase in Damage and health by the monsters.
Fuck me.. 140k in one hit, from one monster? No shit, even with 80-90% overall damage reduction, that's still 28k-14k damage from one hit, from one monster. To take like 4-5 hits, and be able to fight back, we would need to have 100k HP? Mother of high-numbers...
(I wrote this on another forum, copying it here)
What kind of maximum health can we look forward to? We know what affixes can spawn on each type of item. If we look at the +vit mods from the max level items (item level 63 stuff, so things you can only get from act3/4 inferno), here's what we can get from each item type:
helm: +100 vit, 12% to life
shoulders: +100 vit, 12% to life
chest: +200 vit, 12% life
bracers: +100 vit
gloves: +100 vit
belt: +100 vit, 12% life
pants: +200 vit
boots: +100 vit
amulet: +169 vit, +14% life
rings: +89 vit, +9% life
weapons: +200 vit (at least from some weapon types)
Base life is 1546 life. If you had all the above affixes, you'd get +1547 vitality, and +80% to life...which would come out to 30,628 life.
Other sources of life: Gems (amethysts give +life% in helms, and + vitality in armor), potential skills etc. Also, who knows what we'll see on legendary items. And rares could easily have multiple sources of +vitality on them, since in addition to pure +vit affixes, there is also affixes with combinations of any two stats on them. But those are the absolute max values for the max item level affixes (even ilevel 62 shoulders have maxes of 9% life and 89 vit).
So life going into inferno is probably going to be in the 20k range, maybe a little bit higher. Either way, nothing in the range of 100k. CC and damage resistance is going to be important.
Fuck me.. 140k in one hit, from one monster? No shit, even with 80-90% overall damage reduction, that's still 28k-14k damage from one hit, from one monster. To take like 4-5 hits, and be able to fight back, we would need to have 100k HP? Mother of high-numbers...
(I wrote this on another forum, copying it here)
What kind of maximum health can we look forward to? We know what affixes can spawn on each type of item. If we look at the +vit mods from the max level items (item level 63 stuff, so things you can only get from act3/4 inferno), here's what we can get from each item type:
helm: +100 vit, 12% to life
shoulders: +100 vit, 12% to life
chest: +200 vit, 12% life
bracers: +100 vit
gloves: +100 vit
belt: +100 vit, 12% life
pants: +200 vit
boots: +100 vit
amulet: +169 vit, +14% life
rings: +89 vit, +9% life
weapons: +200 vit (at least from some weapon types)
Base life is 1546 life. If you had all the above affixes, you'd get +1547 vitality, and +80% to life...which would come out to 30,628 life.
Other sources of life: Gems (amethysts give +life% in helms, and + vitality in armor), potential skills etc. Also, who knows what we'll see on legendary items. And rares could easily have multiple sources of +vitality on them, since in addition to pure +vit affixes, there is also affixes with combinations of any two stats on them. But those are the absolute max values for the max item level affixes (even ilevel 62 shoulders have maxes of 9% life and 89 vit).
So life going into inferno is probably going to be in the 20k range, maybe a little bit higher. Either way, nothing in the range of 100k. CC and damage resistance is going to be important.
The DH has no real CC or stuns.
She also has low armor, and no added resistances.
When they blink, you are likely going to take one hit even if you run away instantly.
She could probably take one hit, but how would she take the 2nd. What if both mobs blinked at the same time and hit her?
We are talking instagib.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
When they blink, you are likely going to take one hit even if you run away instantly.
She could probably take one hit, but how would she take the 2nd. What if both mobs blinked at the same time and hit her?
We are talking instagib.
As a dual hand crossbow wielding DH will be one of the fastest attackers, I imagine that items that have a chance to knockback/stun/freeze/blind on hit will be a large part of the DH's arsenal (and those are all mods that appear on armor). Her set and legendary items will probably have similar or more powerful effects....as the DH is best at slowing and then creating space between her and the enemies, that makes her the best at exploiting those on hit procs.
Blizzard has said you will need to farm hell to be successful in Inferno Act 1 and farm Act 1 inferno to progress to Act 2. People called "bullshit", and just got a dose of reality. The obvious response to the Inferno monster stats is: you will die a bunch just like they promised you would until you get the gear needed to handle the monsters.
I heard that datamined vit affix for items is 300. and dual stat ones are 170 so we could go up to 470vit per non rare item piece. I think we can have a lot more than 20k hp.
everyone talking about how fast they are going to beat the difficulties is really funny. did you all forget that u have to farm drops with a hope that a unique or useful rare actually drops for you? one person might get geared up read for inferno in 3 days while another person with MORE boss kills hasnt had the LUCK of the loot drops to get him there after a week.
this game will be 70% luck 30% skill just like the last one.
so funny how people are so jelly of other people who are good at video games and act all sarcastic and snide. its my second main hobby ive had for nearly 10 years, obv im gonna be great.
So funny how people are self-proclaimed "amazing gamers" and brag about it over the internet...
Yeah, this is a low, a very low feature of a person's personality. I have a friend like that, and it's just sad. People have different skills, but being smug that you're good at games. It's not an achievement when you're good at a hobby. Accomplish something really great or have an actual talent worth something, that means something, but even then, bragging is not attractive.
Even so, bragging about being super great at games ... sad.
When they blink, you are likely going to take one hit even if you run away instantly.
She could probably take one hit, but how would she take the 2nd. What if both mobs blinked at the same time and hit her?
We are talking instagib.
As a dual hand crossbow wielding DH will be one of the fastest attackers, I imagine that items that have a chance to knockback/stun/freeze/blind on hit will be a large part of the DH's arsenal (and those are all mods that appear on armor). Her set and legendary items will probably have similar or more powerful effects....as the DH is best at slowing and then creating space between her and the enemies, that makes her the best at exploiting those on hit procs.
Dual Xbows is an open option, and it doesnt instantly give you amazing attack speed.
Bow is like 1.4 APS
1h Xbow is like 1.6 APS
Quivers and DW both offer 15% IAS.
Those on hit abilities that i have seen have a laughable chance to proc, like 5%. If you expect that to save you from being 2 shotted, then you are crazy.
2 hits is 52k dmg
Even if you absorb 40% of that with armor and resistances and take 31k dmg. In other words, in this scenario described above even getting far better gear, yet gaining 10k hp would accomplish nothing. +50% to life and you still get 2 shot instagibbed?!?
Now on what planet is this shit making sense?
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Something's been bothering me, enough to make an acct.
If you look at WoW for reference, abilities like "Hateful Strike"(patchwerk) in a time where high hp was considered 15k, did 50-60k damage. In a time where 25k hp was considered good, did 81k damage.
Currently, As an amazingly geared tank - you can possibly see 300k health. Madness has an attack that the tank must survive, that deals 1.1 million damage.
There ARE defensive stats, people. We have no idea how high they will scale. We have no idea how much health, defense(armor), avoidance, etc people will have. We have no idea how all of the abilities interact with enemies(I believe I saw a monk doing an AoE that made him invulnerable during it.). We've played less than 2% of the game.
To those of you who played Disgaea, Imagine your first time playing finding out that the hardest enemies in the game hit for millions, and the hardest boss has 56 million hp. Of course these numbers sound daunting, you don't know our limits. You don't even have an inkling of an idea what our capabilities are. All will be told, soon enough.
All being said, I really look forward to it. I hope it does stay hard. I'm excited at the idea that i have a real chance at getting my ass handed to me.
Something's been bothering me, enough to make an acct.
If you look at WoW for reference, abilities like "Hateful Strike"(patchwerk) in a time where high hp was considered 15k, did 50-60k damage. In a time where 25k hp was considered good, did 81k damage.
Currently, As an amazingly geared tank - you can possibly see 300k health. Madness has an attack that the tank must survive, that deals 1.1 million damage.
There ARE defensive stats, people. We have no idea how high they will scale. We have no idea how much health, defense(armor), avoidance, etc people will have. We have no idea how all of the abilities interact with enemies(I believe I saw a monk doing an AoE that made him invulnerable during it.). We've played less than 2% of the game.
To those of you who played Disgaea, Imagine your first time playing finding out that the hardest enemies in the game hit for millions, and the hardest boss has 56 million hp. Of course these numbers sound daunting, you don't know our limits. You don't even have an inkling of an idea what our capabilities are. All will be told, soon enough.
All being said, I really look forward to it. I hope it does stay hard. I'm excited at the idea that i have a real chance at getting my ass handed to me.
This aint WoW, and there are no tanks.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
There could be "tanky" builds which have a lot of damage mitigation and healing.. the big difference is probably the aggro mechanic and the fact that even a "tanky" build could deal decent dps here.. plus things like Leoric's teleport seem to favour ranged characters (with its targetting).
everyone talking about how fast they are going to beat the difficulties is really funny. did you all forget that u have to farm drops with a hope that a unique or useful rare actually drops for you? one person might get geared up read for inferno in 3 days while another person with MORE boss kills hasnt had the LUCK of the loot drops to get him there after a week.
this game will be 70% luck 30% skill just like the last one.
Precisely. And the funny thing is that, of all people, the 'pro Diablo 2' players always seem to overlook this fact. Or maybe they've just put in RMAH shopping sprees for clear time competition and some wild streak of luck as a given.
Something's been bothering me, enough to make an acct.
If you look at WoW for reference, abilities like "Hateful Strike"(patchwerk) in a time where high hp was considered 15k, did 50-60k damage. In a time where 25k hp was considered good, did 81k damage.
Currently, As an amazingly geared tank - you can possibly see 300k health. Madness has an attack that the tank must survive, that deals 1.1 million damage.
There ARE defensive stats, people. We have no idea how high they will scale. We have no idea how much health, defense(armor), avoidance, etc people will have. We have no idea how all of the abilities interact with enemies(I believe I saw a monk doing an AoE that made him invulnerable during it.). We've played less than 2% of the game.
To those of you who played Disgaea, Imagine your first time playing finding out that the hardest enemies in the game hit for millions, and the hardest boss has 56 million hp. Of course these numbers sound daunting, you don't know our limits. You don't even have an inkling of an idea what our capabilities are. All will be told, soon enough.
All being said, I really look forward to it. I hope it does stay hard. I'm excited at the idea that i have a real chance at getting my ass handed to me.
This aint WoW, and there are no tanks.
Wow... You seriously missed the point of my entire post.
The idea is that what you're seeing is *raw* damage. You're probably not going to take 170,000 damage per swing. You'll probably take closer to ~30k per swing, in proper level gear.
The 170K attack thingy is probably some sort of special avoidable attack to be honest, it looks totaly out of line with the other stats from A1 A2 A3 (and I know youre supposed to farm A2 gear before going in but I maintain).
What I don't understand is why this isn't so obvious to other people. This won't be the first time Blizz has taken a negligible aspect of an encounter and changed it into a 'OMGWTF don't let this hit you or u DIEEEE!!!' mechanic in increased difficulty.
wtf is it with blizzard and big numbers? do they feel kidz jizz in their pants when seing billions of damage comming out of their heroes?
I mean, why the wild scaling? Diablo 2 started at much lower numbers and scaled way less violently... characters rarely reached more than thousands of HP by the end of Hell and all numbers were nice and manage-able.
Millions of HP? WTF, do they like spamming the screen with 7 digit numbers?
Its ok, while you sit there already defeated before the game has even come out. The real players have already made strategies and plans to beat it within 2 weeks. Good luck with nightmare though buddy. Apparently that is when the real game hits, and from reading what most people are saying that is where a lot of you guys will be hitting a wall and staying there for a LONG time.
-'Purist gamer' attitude by associating gaming terms with 'true' 'real' [ex:true 'OOO' fan, real hardcore gamer etc]
check
-Anyone who disagrees automatically assumed to be 'ignorant mass' or 'unskilled loser'
check
typical
- Drinks the kool-aid and is already defeated and beaten down by a mode he has yet to try
check
- Thinks anyone who doesn't drink kool-aid and who doesn't just submit to a game is insane or ignorant
check
Thanks for playing, please try again.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Yeah... but no I maintain until someone shows stats for another monster. (and its completly out of line with A3 which is same level than A4)
What I don't understand is why this isn't so obvious to other people. This won't be the first time Blizz has taken a negligible aspect of an encounter and changed it into a 'OMGWTF don't let this hit you or u DIEEEE!!!' mechanic in increased difficulty.
-'Purist gamer' attitude by associating gaming terms with 'true' 'real' [ex:true 'OOO' fan, real hardcore gamer etc]
check
-Anyone who disagrees automatically assumed to be 'ignorant mass' or 'unskilled loser'
check
typical
because people will be max level in Inferno?
Or bad depending on how we look at it. Looks challenging as heck and we'll be shaking in our leahter boots when we hit NM, Hell, Inferno. I'm already intimidated by the sheer increase in Damage and health by the monsters.
You have been warned. http://www.youtube.com/watch?v=mA5_z_7fFQ4
Let's hope they don't change things because players will say it's too hard. I like a good challenge.
(I wrote this on another forum, copying it here)
What kind of maximum health can we look forward to? We know what affixes can spawn on each type of item. If we look at the +vit mods from the max level items (item level 63 stuff, so things you can only get from act3/4 inferno), here's what we can get from each item type:
helm: +100 vit, 12% to life
shoulders: +100 vit, 12% to life
chest: +200 vit, 12% life
bracers: +100 vit
gloves: +100 vit
belt: +100 vit, 12% life
pants: +200 vit
boots: +100 vit
amulet: +169 vit, +14% life
rings: +89 vit, +9% life
weapons: +200 vit (at least from some weapon types)
Base life is 1546 life. If you had all the above affixes, you'd get +1547 vitality, and +80% to life...which would come out to 30,628 life.
Other sources of life: Gems (amethysts give +life% in helms, and + vitality in armor), potential skills etc. Also, who knows what we'll see on legendary items. And rares could easily have multiple sources of +vitality on them, since in addition to pure +vit affixes, there is also affixes with combinations of any two stats on them. But those are the absolute max values for the max item level affixes (even ilevel 62 shoulders have maxes of 9% life and 89 vit).
So life going into inferno is probably going to be in the 20k range, maybe a little bit higher. Either way, nothing in the range of 100k. CC and damage resistance is going to be important.
The DH has no real CC or stuns.
She also has low armor, and no added resistances.
What happens when she fights a champion group with say blink?
I saw one mob in the guide that hit for 26k.
http://media.diablofans.com/images/news/2012/may/guide/IMG_0101.jpg
When they blink, you are likely going to take one hit even if you run away instantly.
She could probably take one hit, but how would she take the 2nd. What if both mobs blinked at the same time and hit her?
We are talking instagib.
Epicurus
As a dual hand crossbow wielding DH will be one of the fastest attackers, I imagine that items that have a chance to knockback/stun/freeze/blind on hit will be a large part of the DH's arsenal (and those are all mods that appear on armor). Her set and legendary items will probably have similar or more powerful effects....as the DH is best at slowing and then creating space between her and the enemies, that makes her the best at exploiting those on hit procs.
this game will be 70% luck 30% skill just like the last one.
Even so, bragging about being super great at games ... sad.
Dual Xbows is an open option, and it doesnt instantly give you amazing attack speed.
Bow is like 1.4 APS
1h Xbow is like 1.6 APS
Quivers and DW both offer 15% IAS.
Those on hit abilities that i have seen have a laughable chance to proc, like 5%. If you expect that to save you from being 2 shotted, then you are crazy.
2 hits is 52k dmg
Even if you absorb 40% of that with armor and resistances and take 31k dmg. In other words, in this scenario described above even getting far better gear, yet gaining 10k hp would accomplish nothing. +50% to life and you still get 2 shot instagibbed?!?
Now on what planet is this shit making sense?
Epicurus
If you look at WoW for reference, abilities like "Hateful Strike"(patchwerk) in a time where high hp was considered 15k, did 50-60k damage. In a time where 25k hp was considered good, did 81k damage.
Currently, As an amazingly geared tank - you can possibly see 300k health. Madness has an attack that the tank must survive, that deals 1.1 million damage.
There ARE defensive stats, people. We have no idea how high they will scale. We have no idea how much health, defense(armor), avoidance, etc people will have. We have no idea how all of the abilities interact with enemies(I believe I saw a monk doing an AoE that made him invulnerable during it.). We've played less than 2% of the game.
To those of you who played Disgaea, Imagine your first time playing finding out that the hardest enemies in the game hit for millions, and the hardest boss has 56 million hp. Of course these numbers sound daunting, you don't know our limits. You don't even have an inkling of an idea what our capabilities are. All will be told, soon enough.
All being said, I really look forward to it. I hope it does stay hard. I'm excited at the idea that i have a real chance at getting my ass handed to me.
This aint WoW, and there are no tanks.
Epicurus
Precisely. And the funny thing is that, of all people, the 'pro Diablo 2' players always seem to overlook this fact. Or maybe they've just put in RMAH shopping sprees for clear time competition and some wild streak of luck as a given.
Wow... You seriously missed the point of my entire post.
The idea is that what you're seeing is *raw* damage. You're probably not going to take 170,000 damage per swing. You'll probably take closer to ~30k per swing, in proper level gear.
check
- Thinks anyone who doesn't drink kool-aid and who doesn't just submit to a game is insane or ignorant
check
Thanks for playing, please try again.