I think you're over-estimating the ease of acquiring amazing items.
with the amount of people playing the game those items are gonna drop and those items are going to be very expansive so those people are going to sell these items and people that want to beat inferno are going to buy them simple as that
I personally won't be selling an item if it's worth more than $200 - simple because the current cap is $200.
Seriously though - you're still factoring in that everybody will use the RMAH. I'm telling you that you're going to be surprised. We'll see a few - but not many until a couple of months when everybody has started clearing hell/inferno.
I personally won't be selling an item if it's worth more than $200 - simple because the current cap is $200.
Seriously though - you're still factoring in that everybody will use the RMAH. I'm telling you that you're going to be surprised. We'll see a few - but not many until a couple of months when everybody has started clearing hell/inferno.
well i agree that we disagree in that and what is the point in waiting with these items when you are not going to get more than 200 ever? and you honestly think that people wont sell those items worth 200$ even if its for their class ? that is kind of naive imo
For a simple reason. If the item is worth more than $200 - I can use it until its market price falls below $200. On the same token - depending on how much gold sells on the RMAH - I may just sell said items worth more than $200 for gold - then sell the gold on the RMAH - completely circumventing said cap. (Of course - not the daily withdrawal cap)
Greed is a double sided coin. There will be people who are greedy and keep an item - and there will be people who are greedy and try to sell said item.
Also: Bashiok said this on twitter:
"Sorry, to clarify, the beginning of Inferno is not any easier than it was before. We've only made Inferno harder."
My reading comprehension is high enough to know that Inferno wasn't nerfed. Hell, I even stated that in that other big post that the early part of Inferno was the same and it was only ramping up in difficulty while others checked out with their "GG BLIZZ INFERNO NERFED ALREADY"
this is awesome news, the harder the better, anyone complaining about it being too hard can just drop back to an easier difficulty until they can handle it, if it was too easy it would plateau and then there would be nowhere to go. I plan on hitting a high level with every character, then picking one to max out and working towards getting the best gear i can with that toon, grinding my way through inferno pack by pack. i love hard games im a sucker for dark souls atm too, still playing through that. i had forgotten what its like to play a hard game. We have all been spoiled with 'games' like uncharted. Great game, zero difficulty.
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jeez level 65 monsters? :0 can't wait to get the gear and go at it.
monster level doesn't mean anything if we dont know how the vaules are going to be set
So what's your point? They said it'll be hard over and over and over and over and over again so the values can't be something miniscule of a difference from hell. I don't think "value" is the only part of the difficulty in Diablo 3, you have to be more active in your fights supposedly rather than D1/D2 was gear and potion chugging.
So, if you look at the way they worded things, it looks like there never was a nerf. It sounds to me like the ORIGINAL plan was to have everything lvl 61. They felt that wasn't quite right so they tested ramping the difficulty up to mlvl 65 or so. Thus the statement bashiok made about "we made acts III and IV brutally hard". They then decided that monster levels being that high didn't feel right in the intro acts. So Acts I and II got pushed back down to 61-63. Thus the statement "it didn't feel right to make all of inferno that brutally hard".. which people took to mean it was nerfed from the original intention.
So, this says to me that inferno mode has been nothing but buffed from the original idea that blizzard gave to us when they announced it. I don't mind so much the speculation on how hard it's going to be, but the pure amount of outrage and crying that goes on when anyone even thinks something's been nerfed... when they don't even know how hard that last difficulty is going to be... just seems odd to me.
The game has not come out, buffing and 'nerfing' content to make it balanced happens all the time. Discuss the ramifications of it sure, but some are acting like it was the end of the world.
So, if you look at the way they worded things, it looks like there never was a nerf. It sounds to me like the ORIGINAL plan was to have everything lvl 61. They felt that wasn't quite right so they tested ramping the difficulty up to mlvl 65 or so. Thus the statement bashiok made about "we made acts III and IV brutally hard". They then decided that monster levels being that high didn't feel right in the intro acts. So Acts I and II got pushed back down to 61-63. Thus the statement "it didn't feel right to make all of inferno that brutally hard".. which people took to mean it was nerfed from the original intention.
So, this says to me that inferno mode has been nothing but buffed from the original idea that blizzard gave to us when they announced it. I don't mind so much the speculation on how hard it's going to be, but the pure amount of outrage and crying that goes on when anyone even thinks something's been nerfed... when they don't even know how hard that last difficulty is going to be... just seems odd to me.
The game has not come out, buffing and 'nerfing' content to make it balanced happens all the time. Discuss the ramifications of it sure, but some are acting like it was the end of the world.
While yes, I agree with you - I also disagree. I want the content to be so hard that I cry myself to sleep.
jeez level 65 monsters? :0 can't wait to get the gear and go at it.
monster level doesn't mean anything if we dont know how the vaules are going to be set
So what's your point? They said it'll be hard over and over and over and over and over again so the values can't be something miniscule of a difference from hell. I don't think value is part of the difficulty in Diablo 3, you have to be more active in your fights supposedly rather than D1/D2 was gear and potion chugging.
all i'm saing is that your excitment over monster level based just on the number 65 means nothing considering we don't even know how its gonna work out, they are going to be harded then lvl 61 thats for sure
The excitement comes from when we first learned 61 was the lvl of inferno, now they ramped it up higher to 65 so one can see and gauge the increase in 4 levels as meaning harder content as you pointed out after telling me I got excited over nothing...
I have high hopes for inferno im absolutely certain it is going to be a hectic challenge and even hell for that matter. I cannot wait to make a mistake and get my ass handed to me by a rare/champion/boss.
Edit: It's so funny to see people who can't comprehensively read and understand the meaning behind what someone says. Instead they jump on the attention seeking band wagon and scream "Zomfg blizz nerfed inferno they must be noobz" they didn't nerf it get over yourself.
If the fool would be happy enough to spend $2,000 in the first 7 days of the game launching - then let him.
that is my whole point man thats why i dont understand how blizz can think that it will take months, which leads me to a conlucsion that it might be just a little bit too hard you know, that it will be almost unbeatable even in full best items, im gathring that from everything they said but we'll see, my whole point is that inferno is going to fall in less then 2 weeks ( if its even possible to beat it ) to someone with money and luck
Why do so many people think, that you will level to 60 in such a short amount of time. I honestly don't know how the leveling curve is going to look like, but I remember classic Diablo II where it was only a handful of characters that got to 99 and in LoD 1.08/1.09 it took quite a while to hit 99.
Overall I'm pleased that we now clearly know what they actually meant with their statements regarding non linear Inferno difficulty.
That's because - once again - they've stated you will be level 60 by the time you FINISH Hell mode.
Not just once, not twice, but literally dozens of times.
Also, Diablo III != Diablo II. That should be pretty obvious by now.
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I personally won't be selling an item if it's worth more than $200 - simple because the current cap is $200.
Seriously though - you're still factoring in that everybody will use the RMAH. I'm telling you that you're going to be surprised. We'll see a few - but not many until a couple of months when everybody has started clearing hell/inferno.
For a simple reason. If the item is worth more than $200 - I can use it until its market price falls below $200. On the same token - depending on how much gold sells on the RMAH - I may just sell said items worth more than $200 for gold - then sell the gold on the RMAH - completely circumventing said cap. (Of course - not the daily withdrawal cap)
Greed is a double sided coin. There will be people who are greedy and keep an item - and there will be people who are greedy and try to sell said item.
Also: Bashiok said this on twitter:
"Sorry, to clarify, the beginning of Inferno is not any easier than it was before. We've only made Inferno harder."
https://twitter.com/#!/Bashiok/status/187421452549636096
Battle.net Profile / Diablo Progress Profile
So what's your point? They said it'll be hard over and over and over and over and over again so the values can't be something miniscule of a difference from hell. I don't think "value" is the only part of the difficulty in Diablo 3, you have to be more active in your fights supposedly rather than D1/D2 was gear and potion chugging.
So, this says to me that inferno mode has been nothing but buffed from the original idea that blizzard gave to us when they announced it. I don't mind so much the speculation on how hard it's going to be, but the pure amount of outrage and crying that goes on when anyone even thinks something's been nerfed... when they don't even know how hard that last difficulty is going to be... just seems odd to me.
The game has not come out, buffing and 'nerfing' content to make it balanced happens all the time. Discuss the ramifications of it sure, but some are acting like it was the end of the world.
Well I figure it needs rehashing because there are still some claiming it's been nerfed based on some of the posts in this thread.
EDIT: Just to be clear, I know this was stated by blizz long time ago, but it feels like there's a disconnect somewhere and people aren't getting it.
While yes, I agree with you - I also disagree. I want the content to be so hard that I cry myself to sleep.
The excitement comes from when we first learned 61 was the lvl of inferno, now they ramped it up higher to 65 so one can see and gauge the increase in 4 levels as meaning harder content as you pointed out after telling me I got excited over nothing...
Can´t even imagine how hard level 65 mobs are going to be, and the whiners out there will now have something to whine about...
"TOO HARD!"... lol!
Edit: It's so funny to see people who can't comprehensively read and understand the meaning behind what someone says. Instead they jump on the attention seeking band wagon and scream "Zomfg blizz nerfed inferno they must be noobz" they didn't nerf it get over yourself.
Hahaha. you made my day. thanks.
You mean Diablo.
And I agree, Blizzard should make it so hard it'll tear you a new butthole.
That's because - once again - they've stated you will be level 60 by the time you FINISH Hell mode.
Not just once, not twice, but literally dozens of times.
Also, Diablo III != Diablo II. That should be pretty obvious by now.