You didn't. He's just making a wild guess and stating it as fact.
No where did Blizzard say there would be +skill attributes.
Ooohh bugger that sounded kinda cool. In that case we have lost customization, as everyones skills are now going to be more similar to everyone elses with a slightly different effect or bonus, opposed to a large different effect or bonus, which really kinda sucks. I understand that they need to make it easy for new people to start, but they are really taking a lot out of the game for veteran players. Sad face
Why didn't Jay mention anything about a release date now that the Runes are out of the way?
Wasn't that the last big thing preventing a date? I seriously don't even give a shit if my fireball spell goes farther or looks different, the runes mean nothing to me.
Launch the damn game.
Just put yourself in their shoes: If this was the last hurdle, (which I think it was), they still need to let it be beta tested. I'm sure it's been internally tested a lot, but I'd at least let it hit servers live for a couple days to make sure it doesn't break, before saying 'ok guys everything's in place, now we plan on a XX,YY date for release!' *partypartyparty*
X = The amount of hours Bashiok has to troll before school
Y = The amount of hype Blizzard thinks the game has built, and when reaching critical mass will cancel the game altogether, pull out their 401K's and live in a country that doesn't extradite =D
You didn't. He's just making a wild guess and stating it as fact.
No where did Blizzard say there would be +skill attributes.
Ooohh bugger that sounded kinda cool. In that case we have lost customization, as everyones skills are now going to be more similar to everyone elses with a slightly different effect or bonus, opposed to a large different effect or bonus, which really kinda sucks. I understand that they need to make it easy for new people to start, but they are really taking a lot out of the game for veteran players. Sad face
I would argue we haven't really lost any customization. There's no telling if there will be + skill affixes, or + to certain rune affixes. And even if there isn't, while the old systems level 7 runes would be way hard to find, people would still end up getting them eventually, leading to the same place as the new system, where everyone playing inferno would have maxed runes. This still leaves a lot open for adding additional affixes, and we still have a ridiculous pool worth of them on items. It'l be ok guys, there's more than we could have hoped for for a game like this, anyway =P
I suppose I can appreciate the reasoning for the change, I just hope to god he's right about the item drops being a lot more significant! Also in comparison to D2
The Change is pretty clean, easy and straight forward. I don't see any negative aspects to these changes. In fact, I think it enhance the game by letting gamers concentrate on the fight more and less on inventory. Although I still like the Rune Itemization idea, the newly implemented changes are more refreshing and exciting. Just my two cents worth.
To be honest, I dont even care what changes they are doing anymore. I just wan't the game
I kinda feel the same way... But I must admit, I do like how they're working out the current game issues. They know what the problem is and they explain how they fix it. That's worth somethin in my book.
I like the changes and they make sense. In my opinion this is much superior to having runes as items or whatever. Plus it solved the problem of unlocking something (now more than one something's) every level!
I don't understand the complaint of "catering to casuals" because if you want to feel hardcore or badass then you will play hardcore and hang with the badasses.
Too much to do about nothing, really. I read the post, then I read it again.
It boils down to "hey, we're making awesome changes, because we're awesome, and you guys will see, we're just that good."
But then again, Jay Wilson has already proven he's not the greatest communicator. Ah well, let's wait and see. So far, I'm pretty sure I'll have fun playing the game until the end of inferno, then maybe reroll another class, then... yeah, will probably move on (or back) to something else. Shame, if they had even remotely catered for the competitive base, this could have been a great game.
Well, some time ago i would probably just gotten mad when i heard this, but now meh. I just think it's great that they've finally gotten the rune system in place really. I am though a bit disappointed that they won't be items, but this system sounds cool too. Also glad they've made elective mode, else that would have sucked hard!
"exposing the skill design intent by categorizing the skills"
Sooo...they're confirming that common sense is dead? Seriously? They're having troubles with people derping it up by using two resource spenders then complaining that the game has problems? "Smash smash smash! Umm...this game is broken, how come I'm not generating any resources for my skills?" Did anyone else get that by reading this? I mean...without even playing it, I can read the skills and see how to use them, and the different uses for them.
I'm not sure I should feel sorry for Blizzard for all the dumb people that bring up complaints to them about how their head got stuck in the microwave, or if I should be upset at them noobing up a game for everyone just so they can make more money. That -really- should not have been something they'd need to cater to, with creating this default setup for mapping your skills. You're already free to change things up if it isn't working out for you, so I'd THINK there'd be some sort of learning done by people to make things work through trial and error.
Incoming sarcasm ---> Here's hoping Blizzard will later release a permanent immunity shield for stupid players so they can kill the pesky level 1 skeleton that keeps killing them, as well as the future bosses they encounter because they are just too difficult!
Oh and to sort the rune problem for both sides. Just make it so when you find the rune from a drop--rather than be spoiled by getting it guaranteed from a level up--that it goes into the "system" the same way it does when you have it from leveling. Finding it unlocks them for future use, so you at least had to put forth the effort to find it, yet it doesn't occupy space. I think that's a fair compromise.
Interesting, while the hoarder within is sorely depressed and also the show-off with not having those level 7 runes to show-off to your friends and things, I can see where they are coming from in the sense of clutter.
I for one, would have been hoarding different runes for different situations, bosses/pvp etc, so this should negate some inventory management. I think runes were also limited by level anyway, so it's not much different in when you get access to them from that point of view.
So that's the final piece of the puzzle and short of some more tweaking and testing (which you lucky beta testers will have now with 'skills runes' activated at level 6) now all we need is a... release date!
So summing it all up.
We are getting 100+ active skills per class instead of 20+. On other hand we are loosing the whole customization system our charecters had. Just imagine for a second that apart from having all possible runes at lvl 60, you would get access to all items. Sure you would be able to create any possible build u want, but whats the point in that? Where is fun?
Customization through items and through runes is not that different. Its not only about deciding what item/rune you want in order to achieve certain build, its about finding that item/rune. Finding through trading, grinding, crafting. Now its gone
So infact we are left with items as the only way to customize our charecters or am i missing something?
Ive always belived in blizzards ability to pull off great games and design decisions, but i dont see how this one is good for late game.Sure it is fun for someone who will level their charecters through normal to lvl 30, or maybe even to 60 through hell, but this system has only negative impact on inferno gameplay.
Dunno if this has been said, only read the 3 first pages.
but a really simple way to get the rune system to work an the item hunt intact. is to make the 5 types of runes times their tiers say 5-7 that's 25-35 items. very manageable opposed to 3000 runes.
So when you get a tier 4 indigo rune you decide if you want to put it in cleave or weapon throw, you decide to put it into Cleave so now you can chose cleave with a Tier 4 indigo rune effect or the non runed, when you later get a tier 5 alabaster rune you can decide to put it into cleave again to unlock a tier 5 alabaster rune effect on cleave ( if you do you can still select the tier 4 indigo effect) or put it into weapon throw to get the effect on that.
OFC you can replace a tier 1 indigo with a tier 3 indigo, so for every skill you can socket all 5 rune types from tier 1-5(7?) to unlock all effects. you will of course first max out your favourite skills first and as you get more runes you can socket them into all your skills this will make so that each time you get a runestone it will be exiting to chose what skill you will put it into.
and in the end you will be able to have max tier in all skill, when this happens you can just sell the rest of your runes on the AH for profit.
this will be great fun for the collectors that just need to get everything, and it will be easy enough for PvPers to get exactly the rune type for there skills easy enough. plus the item hunt for runes will still exist. and making tier max runes inferno only drops it will take a while for everyone to max out all their skills.
hope you like it and i hope Jay Willson get the word of it !!
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Ooohh bugger that sounded kinda cool. In that case we have lost customization, as everyones skills are now going to be more similar to everyone elses with a slightly different effect or bonus, opposed to a large different effect or bonus, which really kinda sucks. I understand that they need to make it easy for new people to start, but they are really taking a lot out of the game for veteran players. Sad face
Just put yourself in their shoes: If this was the last hurdle, (which I think it was), they still need to let it be beta tested. I'm sure it's been internally tested a lot, but I'd at least let it hit servers live for a couple days to make sure it doesn't break, before saying 'ok guys everything's in place, now we plan on a XX,YY date for release!' *partypartyparty*
X = The amount of hours Bashiok has to troll before school
Y = The amount of hype Blizzard thinks the game has built, and when reaching critical mass will cancel the game altogether, pull out their 401K's and live in a country that doesn't extradite =D
I would argue we haven't really lost any customization. There's no telling if there will be + skill affixes, or + to certain rune affixes. And even if there isn't, while the old systems level 7 runes would be way hard to find, people would still end up getting them eventually, leading to the same place as the new system, where everyone playing inferno would have maxed runes. This still leaves a lot open for adding additional affixes, and we still have a ridiculous pool worth of them on items. It'l be ok guys, there's more than we could have hoped for for a game like this, anyway =P
I'm a HUGE fan of these changes!! Now send a key this way and let me bash those monsters!!!
Great work Blizz, really!
old runes better then patch 13 i think
Wut???
As it is right now I can't grasp it all.
@Alowan: strange picture indeed, need more details.
I kinda feel the same way... But I must admit, I do like how they're working out the current game issues. They know what the problem is and they explain how they fix it. That's worth somethin in my book.
I don't understand the complaint of "catering to casuals" because if you want to feel hardcore or badass then you will play hardcore and hang with the badasses.
It boils down to "hey, we're making awesome changes, because we're awesome, and you guys will see, we're just that good."
But then again, Jay Wilson has already proven he's not the greatest communicator. Ah well, let's wait and see. So far, I'm pretty sure I'll have fun playing the game until the end of inferno, then maybe reroll another class, then... yeah, will probably move on (or back) to something else. Shame, if they had even remotely catered for the competitive base, this could have been a great game.
Sooo...they're confirming that common sense is dead? Seriously? They're having troubles with people derping it up by using two resource spenders then complaining that the game has problems? "Smash smash smash! Umm...this game is broken, how come I'm not generating any resources for my skills?" Did anyone else get that by reading this? I mean...without even playing it, I can read the skills and see how to use them, and the different uses for them.
I'm not sure I should feel sorry for Blizzard for all the dumb people that bring up complaints to them about how their head got stuck in the microwave, or if I should be upset at them noobing up a game for everyone just so they can make more money. That -really- should not have been something they'd need to cater to, with creating this default setup for mapping your skills. You're already free to change things up if it isn't working out for you, so I'd THINK there'd be some sort of learning done by people to make things work through trial and error.
Incoming sarcasm ---> Here's hoping Blizzard will later release a permanent immunity shield for stupid players so they can kill the pesky level 1 skeleton that keeps killing them, as well as the future bosses they encounter because they are just too difficult!
I for one, would have been hoarding different runes for different situations, bosses/pvp etc, so this should negate some inventory management. I think runes were also limited by level anyway, so it's not much different in when you get access to them from that point of view.
So that's the final piece of the puzzle and short of some more tweaking and testing (which you lucky beta testers will have now with 'skills runes' activated at level 6) now all we need is a... release date!
We are getting 100+ active skills per class instead of 20+. On other hand we are loosing the whole customization system our charecters had. Just imagine for a second that apart from having all possible runes at lvl 60, you would get access to all items. Sure you would be able to create any possible build u want, but whats the point in that? Where is fun?
Customization through items and through runes is not that different. Its not only about deciding what item/rune you want in order to achieve certain build, its about finding that item/rune. Finding through trading, grinding, crafting. Now its gone
So infact we are left with items as the only way to customize our charecters or am i missing something?
Ive always belived in blizzards ability to pull off great games and design decisions, but i dont see how this one is good for late game.Sure it is fun for someone who will level their charecters through normal to lvl 30, or maybe even to 60 through hell, but this system has only negative impact on inferno gameplay.
but a really simple way to get the rune system to work an the item hunt intact. is to make the 5 types of runes times their tiers say 5-7 that's 25-35 items. very manageable opposed to 3000 runes.
So when you get a tier 4 indigo rune you decide if you want to put it in cleave or weapon throw, you decide to put it into Cleave so now you can chose cleave with a Tier 4 indigo rune effect or the non runed, when you later get a tier 5 alabaster rune you can decide to put it into cleave again to unlock a tier 5 alabaster rune effect on cleave ( if you do you can still select the tier 4 indigo effect) or put it into weapon throw to get the effect on that.
OFC you can replace a tier 1 indigo with a tier 3 indigo, so for every skill you can socket all 5 rune types from tier 1-5(7?) to unlock all effects. you will of course first max out your favourite skills first and as you get more runes you can socket them into all your skills this will make so that each time you get a runestone it will be exiting to chose what skill you will put it into.
and in the end you will be able to have max tier in all skill, when this happens you can just sell the rest of your runes on the AH for profit.
this will be great fun for the collectors that just need to get everything, and it will be easy enough for PvPers to get exactly the rune type for there skills easy enough. plus the item hunt for runes will still exist. and making tier max runes inferno only drops it will take a while for everyone to max out all their skills.
hope you like it and i hope Jay Willson get the word of it !!
EU Season Achievement Ladder: Season 1 : #773, 7150/7880 | S2 : #742, 5970/8280 | S3 : #1000+, 810/980 | S4 #? 0/? |