I really find it ironic how they implement + EXP mods in D3 (granted they were in D2, but only on very few, select special items), but removed the whole giant/optional grind to 99. Getting to 60 isn't going to be all that hard, why the exp mods as commonplace?
I really find it ironic how they implement + EXP mods in D3 (granted they were in D2, but only on very few, select special items), but removed the whole giant/optional grind to 99. Getting to 60 isn't going to be all that hard, why the exp mods as commonplace?
Why NOT have them? Is 1 or even 5 or eve 100 bonus xp at level 59 going to make that much of a difference? its exchanging power for a bonus to xp. if you instead had +1 or +5 or +100 attack, you'd kill monsters faster and get more experience.
I really find it ironic how they implement + EXP mods in D3 (granted they were in D2, but only on very few, select special items), but removed the whole giant/optional grind to 99. Getting to 60 isn't going to be all that hard, why the exp mods as commonplace?
Because not all loot in the game is meant to be high end planned gear.
Exp bonus is a nice mod for characters that are leveling. Cool enough!
the way they are doing the exp bonus is on a per kill basis, not a percentage...and I think, but I am not sure and don't want to be quoted on this because it is quite possibly wrong, I think that I read somewhere or listened to something that the developpers don't want it to be so hard to grind to that final lvl 60...in D2 the people who were getting to lvl 99 were mostly running bots, so only the people who knew how to run those programs correctly could reach that maximum level. I wasn't one of those people, I think I got to lvl 96 on 1 char, by doing chaos baal runs manually over and over and over ahha, and it wasn't that fun doing the same thing just to gain a small amount of exp.
With this mechanic I feel as if the benefits will be smaller in general, but larger because it is making the player kill more monsters so they can benefit from the bonus. I don't know if this exp mod works if you are in a group and your friend kills a monster and you get the bonus Exp from your item (like the D2 exp mods on Anni and Ondals) I hope it isn't like that, I hope that the player himself must kill the monster because it makes the grind more interactive, rather than just waddling along behind your powerful friend.
I really find it ironic how they implement + EXP mods in D3 (granted they were in D2, but only on very few, select special items), but removed the whole giant/optional grind to 99. Getting to 60 isn't going to be all that hard, why the exp mods as commonplace?
You're assuming every one will hit level 60. Blizzard already said that most people playing D2 (on Bnet) over 60% never did Nightmare. They completed normal or didn't even complete normal, and that's probably the norm for games in general. For Wow, there's a much much larger population that have never reached lvl 60 on any character than there are level 85's.
I consider myself a core gamer but no where near 'hard core'. I only had 1 char that hit low 80's in my D2 playtime. Most level out at 60+. Its just too much of a grind. (PS. I tend to play solo on bnet). Same goes for D3, I fully expect to finish nightmare, perhaps Hell if the grind for items isn't too bad. But probably not inferno. After over 30-40 runs in nightmare a day looking for a single Stone of Jordan, I gave up after 2 months. So I am all for the AH.
I really find it ironic how they implement + EXP mods in D3 (granted they were in D2, but only on very few, select special items), but removed the whole giant/optional grind to 99. Getting to 60 isn't going to be all that hard, why the exp mods as commonplace?
They probably are exclusively to low level items (pre inferno).
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3 Armor
+3% IAS
+4 defense
+1 Vitality
Experience per kill +1
of course we arent going to see awesome things drop but it is still cool to see!
Why NOT have them? Is 1 or even 5 or eve 100 bonus xp at level 59 going to make that much of a difference? its exchanging power for a bonus to xp. if you instead had +1 or +5 or +100 attack, you'd kill monsters faster and get more experience.
Because not all loot in the game is meant to be high end planned gear.
Exp bonus is a nice mod for characters that are leveling. Cool enough!
With this mechanic I feel as if the benefits will be smaller in general, but larger because it is making the player kill more monsters so they can benefit from the bonus. I don't know if this exp mod works if you are in a group and your friend kills a monster and you get the bonus Exp from your item (like the D2 exp mods on Anni and Ondals) I hope it isn't like that, I hope that the player himself must kill the monster because it makes the grind more interactive, rather than just waddling along behind your powerful friend.
guessing this was also just a rare?
I consider myself a core gamer but no where near 'hard core'. I only had 1 char that hit low 80's in my D2 playtime. Most level out at 60+. Its just too much of a grind. (PS. I tend to play solo on bnet). Same goes for D3, I fully expect to finish nightmare, perhaps Hell if the grind for items isn't too bad. But probably not inferno. After over 30-40 runs in nightmare a day looking for a single Stone of Jordan, I gave up after 2 months. So I am all for the AH.
3 armor
regen life 0.3/second
+5% Movement Speed
+5 Attack
+3 Precision
I also saw Orbit, it was yellow but I couldn't really read what it was, the resolution was quite blurry, these drops all came from King Leoric