I cant really wrap my head around 16 armor tiers? Is that from lvl 1 and out? or just from max lvl and out?
Also how will this work? you obviously start with the first tier? Where can you get the other tiers?
Once your farmed xx and got xx armor tier, you can move into the next tier duengeon? Or how does this actually work?
What do you actually do on max level? Is it instances? Duengeons you run many times to kill a boss to get higher chances of raredrops? Do you run around in the open envoirement killing and hoping for rare drops?
When you hit max level how do you procced?
I struggle to understand the endgame concept and how it works. As I never got to max level at diablo 2 its kinda wierd to understand, and I cant really find any good info on it either.
I cant really wrap my head around 16 armor tiers? Is that from lvl 1 and out? or just from max lvl and out?
Also how will this work? you obviously start with the first tier? Where can you get the other tiers?
Once your farmed xx and got xx armor tier, you can move into the next tier duengeon? Or how does this actually work?
What do you actually do on max level? Is it instances? Duengeons you run many times to kill a boss to get higher chances of raredrops? Do you run around in the open envoirement killing and hoping for rare drops?
When you hit max level how do you procced?
I struggle to understand the endgame concept and how it works. As I never got to max level at diablo 2 its kinda wierd to understand, and I cant really find any good info on it either.
The different tiers are just aesthetic sets. In the first act of the game the lower tier items will drop and they will be more plain looking. As you progress through the game, and through the tiers, the armor starts looking more "uber", though that is of course subjective.
In summary, they are not tiers like in World of Warcraft.
*edit* Just adding that at higher levels all tiers could possibly drop, not just the higher tiers if it is anything like Diablo II.
Aha, then i get it!
So how was it in diablo 2? When you hit max level there were like 2 different places that you massfarmed for the best items? Are there instance or duengeons you enter that you massfarm?
Simple:
2 armor tiers for every 10 levels = 12 tiers (though not perfectly balanced as such)
Max rank (60) = remaining 4 tiers
Tiers will have very minor stat differences between one another, but looking at 2-3 tiers apart they will be significant.
Rank 40-59 will likely have as many tiers as 1-40, as you will already have most of your skill sets already and the only thing left is gear. Lower tier (leveling Tiers 1-6) gear will be boring and likely not worth the effort to get, the mid tier (leveling Tiers 7-9) gear will have a couple of interesting things, and will highlight certain skills as a means of teaching players unique ways of using those skills. The high tier (leveling tiers 10-12) sets will be straight stats with cool bonuses. The initial rank 60 tier set (Tier 13) will be a small upgrade over the last leveling set, but will have more interesting bonuses. Everything from there on up (Tier 14-16)will be about incremental gain, and certain sets will have very dramatic bonuses that will alter people's gameplay style significantly.
The first major content patch will have "half" tiers with stuff that fits in a "12.5" or 13.5" level of stats/bonuses.
This is all just my opinion and educated guess, but it fits Blizzard's style for doing tiers. I think that they will deviate from the old D2 style of each "set" being just a unique version of whatever the type of armor is for that level range (like Curiass, breastplate, Hauberk etc) and instead do it in a style like WoW. Either that or it will be like D2 for the lower tiers and more like Wow for the upper tiers.
On the subject of endgame, we don't know too much yet. In Diablo II endgame basically consisted of killing bosses over and over again and collecting gear for characters (MFing), trading those items with other players, and PvP. There has been some rumbling of a possible "Inferno" mode that may be tied to Blizzards endgame plans, but we don't know for sure.
Personally, I think the MMORPG mindset has really changed our expectations for an "endgame." I think Blizzard really got lucky and got a bunch of things just right with Diablo II to make an "endgame" when I doubt they sought out to have one at all. It remains to be seen if Diablo III will get enough things right to have people still playing Diablo III in 2020 as much as people play Diablo II now. Some would say that the Real Money Auction House has severely limited Diablo III's replayability.
Where and how do you think you will be able to obtain the tier 14-16?
Will there be diffrent zones? duengeons and bosses? Or is it all dependant on luck in the open field?
Where and how do you think you will be able to obtain the tier 14-16?
Will there be diffrent zones? duengeons and bosses? Or is it all dependant on luck in the open field?
Well supposedly there are four difficulties Normal, Nightmare, Hell, Inferno (the inferno info was from a leak of some kind, there's a whole big thread about it on here somewhere). If this ends up being true, I think Inferno won't be unlocked until you are at level cap; and that tier 15-16 will only be available there. Tier 14 will likely be the "top end" for Hell mode, but much more reliably found in Inferno.
This is all of course assuming that Inferno is a real difficulty, that it sticks to the normal formula of "same but harder", and that there are in fact 4 difficulties. So yeah, long stretch but definitely possible.
edit:
Please, for the love of god, don't turn this into the 1001st thread about the auction house.
This ^^^. I'm ferociously against the RMAH, but there is a place for it (not this thread).
Where and how do you think you will be able to obtain the tier 14-16?
Will there be diffrent zones? duengeons and bosses? Or is it all dependant on luck in the open field?
Anything at the needed monster level will probably be able to drop the highest tiers. Even a barrel in the right level area could drop them. In Dibalo II there were very very few items that could be only dropped by the very last boss or last dungeon. Because of this, of the 5 acts, it was often the third boss that was farmed because he could drop just about everything and was easier to get to. However, keep in mind that developers have stated that they want to get away from boss farmng as the main endgame, so it is still very hard to say what Diablo III will be like.
*edit* Sorry, I should not have brought up the "A" word.
I'm posting educated guesses and opinions about what I think it'll be like, you're not going to find much more information that what is posted in all the forum stickies, such as this one: http://www.diablofans.com/topic/18994-diablo-iii-faqs/
And from some of the more popular threads labeled "leak?" "New info" "Leaked interview" etc etc. Try the search function or google and filter by date?
And even then, information that people have is likely outdated, and a good bit of the game is still being tweaked/changed, so it could end up being very wrong.
So can you start in normal? Then unlock etc inferno when you hit max level?
If not, when you start normal will you then miss out on the best gear that is obtainable in inferno mode?
So can you start in normal? Then unlock etc inferno when you hit max level?
If not, when you start normal will you then miss out on the best gear that is obtainable in inferno mode?
Nobody knows what Inferno mode is (other than Blizzard of course.) It could be just a fourth difficulty level, though I am hoping Blizzard is more creative than that.
Where and how do you think you will be able to obtain the tier 14-16?
Will there be diffrent zones? duengeons and bosses? Or is it all dependant on luck in the open field?
To further clarify on what others have mentioned, higher level loot comes from higher level areas. Whether its monsters, bosses, or chests, if you are in a higher level area you will get higher level loot (if you somehow kite a monster from the start of act 1 to the end without killing it, it will not drop end-of-act gear, i'm talking the level of the spawnpoint essentially).
Bosses will probably have multiple drops (perhaps some of which guarantee at least "magic" quality as opposed to "normal") whereas a normal monster of the same level will only have a chance to drop something.
So can you start in normal? Then unlock etc inferno when you hit max level?
If not, when you start normal will you then miss out on the best gear that is obtainable in inferno mode?
Wow, you never played D2 at all did you? Anyways, the basic structure was that everyone starts on normal and you beat the game by say level 40 (i forget the actual numbers from D2 for each difficulty but you get the idea). You then unlock nightmare mode, and play the game over again, but the monsters start around that level (~35ish) and by the time you beat nightmare you should be level 55-60ish. You then unlock Hell mode and the cycle repeats, wherein you finished at around level 70-75ish. Then you just farmed Hell mode Act3-5 over and over until you were level 99.
Diablo 3 is likely going to have the same basic format, but I'm expecting that you'll hit the level cap by the end of Hell without needing to do any crazy grinding (do all the main storyline quests + 50% of the optional ones). They want to get away from the need for players to grind over and over just to hit level cap.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Also how will this work? you obviously start with the first tier? Where can you get the other tiers?
Once your farmed xx and got xx armor tier, you can move into the next tier duengeon? Or how does this actually work?
What do you actually do on max level? Is it instances? Duengeons you run many times to kill a boss to get higher chances of raredrops? Do you run around in the open envoirement killing and hoping for rare drops?
When you hit max level how do you procced?
I struggle to understand the endgame concept and how it works. As I never got to max level at diablo 2 its kinda wierd to understand, and I cant really find any good info on it either.
"Dungeons you run many times to kill a boss to get higher chances of rare drops"
This, basically. Although, Blizzard may have some additional end game content up their sleeves in D3... that remains to be seen.
Or do we talk instances at all? I cant imagine how it will work?
The different tiers are just aesthetic sets. In the first act of the game the lower tier items will drop and they will be more plain looking. As you progress through the game, and through the tiers, the armor starts looking more "uber", though that is of course subjective.
In summary, they are not tiers like in World of Warcraft.
*edit* Just adding that at higher levels all tiers could possibly drop, not just the higher tiers if it is anything like Diablo II.
-Gerahben
There are "tier sets" but they aren't really the same as WoW. They function the same way as they did in Diablo 2:
Each column is considered a "tier", but they aren't necessarily "better".
So how was it in diablo 2? When you hit max level there were like 2 different places that you massfarmed for the best items? Are there instance or duengeons you enter that you massfarm?
Edit: spelling
2 armor tiers for every 10 levels = 12 tiers (though not perfectly balanced as such)
Max rank (60) = remaining 4 tiers
Tiers will have very minor stat differences between one another, but looking at 2-3 tiers apart they will be significant.
Rank 40-59 will likely have as many tiers as 1-40, as you will already have most of your skill sets already and the only thing left is gear. Lower tier (leveling Tiers 1-6) gear will be boring and likely not worth the effort to get, the mid tier (leveling Tiers 7-9) gear will have a couple of interesting things, and will highlight certain skills as a means of teaching players unique ways of using those skills. The high tier (leveling tiers 10-12) sets will be straight stats with cool bonuses. The initial rank 60 tier set (Tier 13) will be a small upgrade over the last leveling set, but will have more interesting bonuses. Everything from there on up (Tier 14-16)will be about incremental gain, and certain sets will have very dramatic bonuses that will alter people's gameplay style significantly.
The first major content patch will have "half" tiers with stuff that fits in a "12.5" or 13.5" level of stats/bonuses.
This is all just my opinion and educated guess, but it fits Blizzard's style for doing tiers. I think that they will deviate from the old D2 style of each "set" being just a unique version of whatever the type of armor is for that level range (like Curiass, breastplate, Hauberk etc) and instead do it in a style like WoW. Either that or it will be like D2 for the lower tiers and more like Wow for the upper tiers.
Personally, I think the MMORPG mindset has really changed our expectations for an "endgame." I think Blizzard really got lucky and got a bunch of things just right with Diablo II to make an "endgame" when I doubt they sought out to have one at all. It remains to be seen if Diablo III will get enough things right to have people still playing Diablo III in 2020 as much as people play Diablo II now. Some would say that the Real Money Auction House has severely limited Diablo III's replayability.
-Gerahben
Will there be diffrent zones? duengeons and bosses? Or is it all dependant on luck in the open field?
Some would say it is far, far too soon to even speculate about this. And some, even, would say "lol."
Well supposedly there are four difficulties Normal, Nightmare, Hell, Inferno (the inferno info was from a leak of some kind, there's a whole big thread about it on here somewhere). If this ends up being true, I think Inferno won't be unlocked until you are at level cap; and that tier 15-16 will only be available there. Tier 14 will likely be the "top end" for Hell mode, but much more reliably found in Inferno.
This is all of course assuming that Inferno is a real difficulty, that it sticks to the normal formula of "same but harder", and that there are in fact 4 difficulties. So yeah, long stretch but definitely possible.
edit:
This ^^^. I'm ferociously against the RMAH, but there is a place for it (not this thread).
Anything at the needed monster level will probably be able to drop the highest tiers. Even a barrel in the right level area could drop them. In Dibalo II there were very very few items that could be only dropped by the very last boss or last dungeon. Because of this, of the 5 acts, it was often the third boss that was farmed because he could drop just about everything and was easier to get to. However, keep in mind that developers have stated that they want to get away from boss farmng as the main endgame, so it is still very hard to say what Diablo III will be like.
*edit* Sorry, I should not have brought up the "A" word.
-Gerahben
http://www.diablofans.com/topic/18994-diablo-iii-faqs/
And from some of the more popular threads labeled "leak?" "New info" "Leaked interview" etc etc. Try the search function or google and filter by date?
And even then, information that people have is likely outdated, and a good bit of the game is still being tweaked/changed, so it could end up being very wrong.
If not, when you start normal will you then miss out on the best gear that is obtainable in inferno mode?
Nobody knows what Inferno mode is (other than Blizzard of course.) It could be just a fourth difficulty level, though I am hoping Blizzard is more creative than that.
-Gerahben
To further clarify on what others have mentioned, higher level loot comes from higher level areas. Whether its monsters, bosses, or chests, if you are in a higher level area you will get higher level loot (if you somehow kite a monster from the start of act 1 to the end without killing it, it will not drop end-of-act gear, i'm talking the level of the spawnpoint essentially).
Bosses will probably have multiple drops (perhaps some of which guarantee at least "magic" quality as opposed to "normal") whereas a normal monster of the same level will only have a chance to drop something.
Wow, you never played D2 at all did you? Anyways, the basic structure was that everyone starts on normal and you beat the game by say level 40 (i forget the actual numbers from D2 for each difficulty but you get the idea). You then unlock nightmare mode, and play the game over again, but the monsters start around that level (~35ish) and by the time you beat nightmare you should be level 55-60ish. You then unlock Hell mode and the cycle repeats, wherein you finished at around level 70-75ish. Then you just farmed Hell mode Act3-5 over and over until you were level 99.
Diablo 3 is likely going to have the same basic format, but I'm expecting that you'll hit the level cap by the end of Hell without needing to do any crazy grinding (do all the main storyline quests + 50% of the optional ones). They want to get away from the need for players to grind over and over just to hit level cap.