What I'm trying to do is to slice in with a different angle of creativity aspect. For the cursor's mechanic is simple, lovingly simple, yet with a different approach, with the same click to lead and kill, it rapidly changes the view of all the strategy the whole game obtains with. And the gameplay view itself should be as seductive as its mechanics.
Let's start with the simple one
Screen Edgelings: These creatures only appears in the edges of the gamer's vision (appears when player's certain traits are active. The vision and interaction with edgelings are exclusive to each individual players.) Edgelings will retreat and vanishes when player approach them directly, Edgelings can be consider as a resource, or a type of rogue-edge-eating-minion used by professional summoners, a clever features of the game that implement into specific builds' daily dungeon runs/treasure hunts/boss fights.
A definition for it can be something ghostlike, but I can't stop picturing Demon Hunter gutting in freaky ways with its corpse, and harvesting brainiac organs that can produce into megnatic rounds.
For me they looks like dinersaurous monster with great measurable hamburger flesh, some has purple body flesh, waiting to be carve, or be use as meat shield.
One of the interesting feature it provides for gameplay value is when Demon Hunter sees an edgeling during battle, she will try to position herself to make the edgeling stay in screen (but also not approaching it directly/ making it stay edge.) This provides hunting skill and strategy directly inspire from the gamers themself, interesting builds and intense gameplay element can be introduce by this mechanic.
Perhaps tracking the edgling in the edges will turn it into your minions.
Perhaps you'll learn to read Edgelings' body language of when it is gonna pulse a little for you to put it down. And for PVE teamplay, maybe sometimes certain Edgelings will be seen by two players. And it will be interesting seeing team co-op, dicisions of how one member continue tracking the ling while the others luring hords of demons away. Adding a bonus twist to demon slaughtering.
Key Notes: Edge Livings cannot be directly approach with, basic tracking needs switching running to walking. (So when multiple vision-sharing occur in pve teamplay one person will have the task to switch running to walking, follow the Edge Livings while teammates protect her from getting stun, or crowd to death by hordes of demons.) When Edge Livings vanishes from the edges of your screen, they are gone for good.
Concept of ways to approach Edge Livings: 1)environmental reinforcement: Shoot at interesting triggery near Edge Livings. A door/a case/make demons that are near Edge Livings splashes blood toward their direction. Forcing it to pause a little so you can have enough time to stop tracking it (EdgeLivings' AI should be friendly enough to pause everytime you fire, but not firing directly at it, if fire directly at them they'll vanishes into the edge), and stun its face, shoot until it stop twitching. Or find blockades to hide yourself, Edge Livings will pause when you are hidden. 2) walk with it until it does natural pauses long enough for you to pause along and gun the freak down.
(Ways for Professional summoner to lockdown Edge Livings as Edge Eaters are not developed yet.)
I am continue finishing my tentacle theory the moment I post this online, please continue your questioning, I'm grateful to have you with us.
Demon Hunter Underground Tentacle Attack Theory: Only the player's screen having tentacles edging inward, aiming toward the demon hunter, the length is spontaneous, changeing in seconds, surfacing in random order. (This vision will be excluded from other players) The mechanic for killing acts like Druide's hurricane, when the tentacle looks reachable in length to the victim, DH trys to chase the victim and locate the short, fat tentacle's lair underneath the victim. When engage, demon hunter hold-shift, press mouse key and draw at opposite direction to unblanket it, forcing the single fat tentacle leap at the victim.(draw cursor at the opposite direction to surface the tentacle for the attack.) Maybe this is not an ideal skill for DH, but it's a concept to explore the cursor based attacks. An elaborated version to druide's hurricane. I will continue editing to perhaps make further example for these functions. For now, this is the whole of all of my theories.
Do you think these mechanics will work well for Diablo III?
How will it affect pvp?
Please express your thoughts. It is really relaxing to hear from another person's view of things.
The Megnetic Rounds: shoot thrust of silver eletrics, splatter to draw demons position into traps/to clump multiple targets; exploding them with single round heavy damage dealers. (or imagine continuous shooting to lead screaming targets into a mouth of miscreants.
I, once again, have no idea what you are saying. It's a monster that only appears on the edge of your screen? They are purple dinosaurs that are ghosts? You try to kill them but you cannot approach them? They continue to frame your screen even when you move? what is the pulse? Why does the DH make magnetic rounds with a ghost corpse? They can become your minion?
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I guess he tryed to say that "rogues", like those little creeps in Golden Axe, would be nice. They do not fight, just run away from you. And they run alot so you need good strategy to catch then. And his body will be used to make awesome gear for each class. And they are purple dinos XD~~
I like the concept, specially the fact that those guys should drop unique loot. They are like the crystal gekos in Demon's Souls.
I, once again, have no idea what you are saying. It's a monster that only appears on the edge of your screen? They are purple dinosaurs that are ghosts? You try to kill them but you cannot approach them? They continue to frame your screen even when you move? what is the pulse? Why does the DH make magnetic rounds with a ghost corpse? They can become your minion?
^ This.. :confused:
Feel free to elaborate OP, I'm pretty sure no one has a clear picture what you're describing.
“We act as though comfort and luxury were the chief requirements of life, when all that we need to make us happy is something to be enthusiastic about.” - Albert Einstein
Is this some kind of interactive border to your diablo screen? i may be completely wrong but thats how i understood it, kinda, after my mind was blown a few times
I am...quite interested in seeing where this thread goes. You have Reptar's attention.
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"I want to say something but I'll keep it to myself I guess and leave this useless post behind to make you aware that there WAS something... "
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
Is this some kind of interactive border to your diablo screen? i may be completely wrong but thats how i understood it, kinda, after my mind was blown a few times
I think normal computer monitor will do. These creatures will only stay on the edge of your screen, and that is the fundamental concept for it, 1)perhaps you can only see glimpses of their entire figure since they're so close into the edge, 2)or they can be completely surfaced and sustain their entire form near the edge of your monitor. (Means they're not running half of their body in/out of your screen spontaneously.)
One reason why I didn't bother to explain its mechanics more coherent was, I was to excited and wanted the name of the species speak for it self, for it really got to me if the dev team read it they'll take the idea in no matter how I explained it. Well...I started to freakout about the possibility that they couldn't understand them either.
You have my attention too. I'm not sure I get the idea, except that ppl with tunnel vision won't be able to play whatever you're suggesting.
Well I'm glad you got it, all work and no play since they shouldn't even be using a computer =(
If anyone wants a further explaination, and perhaps introduce new examples. Or explaining them in your own terms like italofoca did,I will certainly encourage that.
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Let's start with the simple one
Screen Edgelings: These creatures only appears in the edges of the gamer's vision (appears when player's certain traits are active. The vision and interaction with edgelings are exclusive to each individual players.) Edgelings will retreat and vanishes when player approach them directly, Edgelings can be consider as a resource, or a type of rogue-edge-eating-minion used by professional summoners, a clever features of the game that implement into specific builds' daily dungeon runs/treasure hunts/boss fights.
A definition for it can be something ghostlike, but I can't stop picturing Demon Hunter gutting in freaky ways with its corpse, and harvesting brainiac organs that can produce into megnatic rounds.
For me they looks like dinersaurous monster with great measurable hamburger flesh, some has purple body flesh, waiting to be carve, or be use as meat shield.
One of the interesting feature it provides for gameplay value is when Demon Hunter sees an edgeling during battle, she will try to position herself to make the edgeling stay in screen (but also not approaching it directly/ making it stay edge.) This provides hunting skill and strategy directly inspire from the gamers themself, interesting builds and intense gameplay element can be introduce by this mechanic.
Perhaps tracking the edgling in the edges will turn it into your minions.
Perhaps you'll learn to read Edgelings' body language of when it is gonna pulse a little for you to put it down. And for PVE teamplay, maybe sometimes certain Edgelings will be seen by two players. And it will be interesting seeing team co-op, dicisions of how one member continue tracking the ling while the others luring hords of demons away. Adding a bonus twist to demon slaughtering.
Key Notes: Edge Livings cannot be directly approach with, basic tracking needs switching running to walking. (So when multiple vision-sharing occur in pve teamplay one person will have the task to switch running to walking, follow the Edge Livings while teammates protect her from getting stun, or crowd to death by hordes of demons.) When Edge Livings vanishes from the edges of your screen, they are gone for good.
Concept of ways to approach Edge Livings: 1)environmental reinforcement: Shoot at interesting triggery near Edge Livings. A door/a case/make demons that are near Edge Livings splashes blood toward their direction. Forcing it to pause a little so you can have enough time to stop tracking it (EdgeLivings' AI should be friendly enough to pause everytime you fire, but not firing directly at it, if fire directly at them they'll vanishes into the edge), and stun its face, shoot until it stop twitching. Or find blockades to hide yourself, Edge Livings will pause when you are hidden. 2) walk with it until it does natural pauses long enough for you to pause along and gun the freak down.
(Ways for Professional summoner to lockdown Edge Livings as Edge Eaters are not developed yet.)
I am continue finishing my tentacle theory the moment I post this online, please continue your questioning, I'm grateful to have you with us.
Demon Hunter Underground Tentacle Attack Theory: Only the player's screen having tentacles edging inward, aiming toward the demon hunter, the length is spontaneous, changeing in seconds, surfacing in random order. (This vision will be excluded from other players) The mechanic for killing acts like Druide's hurricane, when the tentacle looks reachable in length to the victim, DH trys to chase the victim and locate the short, fat tentacle's lair underneath the victim. When engage, demon hunter hold-shift, press mouse key and draw at opposite direction to unblanket it, forcing the single fat tentacle leap at the victim.(draw cursor at the opposite direction to surface the tentacle for the attack.) Maybe this is not an ideal skill for DH, but it's a concept to explore the cursor based attacks. An elaborated version to druide's hurricane. I will continue editing to perhaps make further example for these functions. For now, this is the whole of all of my theories.
Do you think these mechanics will work well for Diablo III?
How will it affect pvp?
Please express your thoughts. It is really relaxing to hear from another person's view of things.
The Megnetic Rounds: shoot thrust of silver eletrics, splatter to draw demons position into traps/to clump multiple targets; exploding them with single round heavy damage dealers. (or imagine continuous shooting to lead screaming targets into a mouth of miscreants.
Find any Diablo news? Contact me or anyone else on the News team
What the heck!?
You have a great.. imagination. Just stop living in it before sharing it with us.
I guess he tryed to say that "rogues", like those little creeps in Golden Axe, would be nice. They do not fight, just run away from you. And they run alot so you need good strategy to catch then. And his body will be used to make awesome gear for each class. And they are purple dinos XD~~
I like the concept, specially the fact that those guys should drop unique loot. They are like the crystal gekos in Demon's Souls.
^ This.. :confused:
Feel free to elaborate OP, I'm pretty sure no one has a clear picture what you're describing.
PS: Drugs are bad, MmmK?
Would the Demon Hunter be gutting in freaky ways the braniac organs hamburger flesh, or am I misunderstanding?
Very exciting to see so many people are responding, I'll stop torturing you guys and give it straight and simple.
Yes I'm the kind of person who drown in my imagination a lot. HEHE...
Thanks Caniroth for the awesome sig!
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
One reason why I didn't bother to explain its mechanics more coherent was, I was to excited and wanted the name of the species speak for it self, for it really got to me if the dev team read it they'll take the idea in no matter how I explained it. Well...I started to freakout about the possibility that they couldn't understand them either.
Well I'm glad you got it, all work and no play since they shouldn't even be using a computer =(
If anyone wants a further explaination, and perhaps introduce new examples. Or explaining them in your own terms like italofoca did,I will certainly encourage that.