Current cost is now a flat value per cycle + an additional cost based on attack speed. Changing this slightly so that the new continual cost is 7 flat + 3 per cycle. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.
While I really like that they doubled the drop rate, 0.00001% doubled is still only 0.00002%. While those are definitely not the actual drop rates, it gets my point across that it's still going to be a stupidly low drop rate. They should have increased it tenfold.
While I really like that they doubled the drop rate, 0.00001% doubled is still only 0.00002%. While those are definitely not the actual drop rates, it gets my point across that it's still going to be a stupidly low drop rate. They should have increased it tenfold.
You do realize how many monsters die in Diablo right? A lot of people already reported finding Legendaries pretty frequently with high MF.
While I really like that they doubled the drop rate, 0.00001% doubled is still only 0.00002%. While those are definitely not the actual drop rates, it gets my point across that it's still going to be a stupidly low drop rate. They should have increased it tenfold.
the less the 'double' means, its better than nothing ... Im ok with the change
just take some time to farm now ... lets say I hope to find 3 legendary a week instead of 2 (I know rng is rng) but, you know what I mean eh ... just keep farming and you will find =P
Pretty much any increase to legendary/set item drops is a welcome change, regardless of the actual numbers. I seriously wish they would fix the setting saving between live and PTR, as it gets kind of annoying to constantly have to delete d3prefs.txt and replace it with a copy that I made previously.
I don't like the change to legendary and set drops... I mean.. why?
It's fine already... You get mf, you get items... done deal.
Why do we need 90 times as many items on ah now, and devalue every item on there? Cos next patch everybody basically gets free everything
High mf, high drops, easy mobs... meh.
you may be right, since I have no MF and have no idea how rich I must be to get the right gear to farm act3 with mf and the current status I have on it to my barb ... Anyways I am lvl 30 paragon and found only 2 sets and 3 legendaries ... even without MF this number is very frustrated, and I did not talked about rares wich rolls are only rng so I havent find any goods from rares in years, cant seel even the good ones for 5k each atm ...
Telling me that the AH is full of set/legendaries is useless since they ask millions of gold and its very hard to get that money without botting, at least look my case, I have paragon 30 arming farming doing a lot of act3 runs to get lvl30 and still have only 48m cant even buy an ik armor, lol ... I wish I could find one so that doubled change is really good for me, I dont care about AH this should be blizzard way to think in game, as they always think in a way to provide the RMAH more usefull to get more money
But again, I still got your point and I dont think you're wrong, but I still like the change =)
Please HELP me , i'm waiting for 5 day now to play on PTR every time i login it's prompt me the error 12 i bought the original game and i create a ptr account correctly. i download it the eu - us client and nothing.What can i do to test this freaking PTR?I'm from Europe.
We're aware that many players are still experiencing Error 12 as well issues with the PTR client closing to desktop during the "Retrieving Hero List" step when logging in. We're working to resolve those problems as quickly as we can, but we could use your help.
Located in your "Diablo III Public Test" folder, you should find a D3Debug.txt file. If you've encountered Error 12 or are having your client close to your desktop on login and are willing to post the contents of that file in this thread, we'd definitely appreciate it. Alternatively, you can also email the information to lylirra@blizzard.com.
This is a good thing, but it won't fix the problem. What needs to be done is making sure ilvl 60-1-2-3 always roll within the top 4-5 ranks. RNG is good, but [way] too much variables make this game annoyingly grindy and unrewarding.
The auction house is outside the game, by factoring the auction house in the odds of getting inferno quality loot by design the game leads player outside the game, to the AH yes, but more importantly to leave the game, the absolute most outside.
In essence players need to progress across the gear curve, even if it means small upgrades, but they have to move. With the way things are right now, everything that would be within inferno stat budget are slim and a drop around the median has as less chance to drop as a legendary. When an ilvl63 can roll an affix rank with less than 100 strength, the odds of getting 100 are significantly reduced and 100 isn't even close to BiS, it's not even after the median.
The amount of ranks available to inferno drops (ilvl60+) needs to be tightened, it's that or "cheating" the game by setting rules, per example forcing items to have 1 main attribute affix, plus 1 offensive affix, plus 1 defensive affix and so on, like they did with champions affixes, but that is a lazy design.
Double the drops or not, the way loot is generated remain broken. Doubling the rate is meant to avoid the problem by having players hunt and gear with legendary/set item that have most of their affixes and stat budget predetermined in advance, completely short-circuiting the randomness essential to the genre.
This won't work for long, it can only push the inevitable irrelevancy of Diablo 3 in a year.
Blizzard needs to replace Jay Wilson as the lead designer of Diablo 3, I'd personally fire him.
It would be more like .05+ .0375 = .0875 Though you chose a very high drop rate.
It would be more like .0000012 would go to .00000495
doubling the rate would be like .0000024 would go to .00000615
What this means to show you is that the rate is doubled if you have 0 magic find, but the more magic find you have the less it is "Doubled" since everyone runs around with atleast 75% mf these days due to NEPH buffs, you wont see a specific double the amount of set/leg in the game now.
It's clear from the changes to both rare affixes/ilvls and legendaries in this patch that they've decided to abandon the idea of restricting items for the sake of the AH, and just run with it. People who want to farm for themselves can now realistically play Inferno, and people who use the AH get cheap loot, big whoop. No doubt this was brought on by Monster Power, since now people will always have something challenging to do regardless of how uber they make their gear.
It would be more like .05+ .0375 = .0875 Though you chose a very high drop rate.
It would be more like .0000012 would go to .00000495
doubling the rate would be like .0000024 would go to .00000615
What this means to show you is that the rate is doubled if you have 0 magic find, but the more magic find you have the less it is "Doubled" since everyone runs around with atleast 75% mf these days due to NEPH buffs, you wont see a specific double the amount of set/leg in the game now.
lol wut?
If they change the base drop rate, they change the number that interacts with MF. If an item has a 0.01% chance of being legendary 200% MF makes that a 0.03% chance. Double the first, you double the second. MF is multiplicative. They said they're DOUBLING THE DROP RATE, not increasing everyone's MF by 100%, which is what you seem to be assuming is happening.
While doubling the legendary drop rate is a welcome change, it doesn't address the core problem of the D3 loot game - that loot is far too random. Wands will still roll with strength, axes will still roll with DH skill bonuses, etc. Getting more of this crap to drop just means more crap to sift through.
It's getting better (eg. min iLvl 58 in Inferno), but we'll still be spending a lot of time vendoring in 1.05.
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It looks like a new patch is hitting the PTR, the updates in the patch notes can be found below.
The big change: "The chance for Legendary and set items to drop has been doubled."
Originally Posted by Blizzard (Blue Tracker / Official Forums)
91050%25% for 3 seconds and replaces the backflip8%12%333%280%Elite modifiers have been changed slightly at higher levels:
Originally Posted by (Blue Tracker / Official Forums)
Sorry, I had to.
btw.. whoooooot?
Items
NIIIIIICE
You do realize how many monsters die in Diablo right? A lot of people already reported finding Legendaries pretty frequently with high MF.
the less the 'double' means, its better than nothing ... Im ok with the change
just take some time to farm now ... lets say I hope to find 3 legendary a week instead of 2 (I know rng is rng) but, you know what I mean eh ... just keep farming and you will find =P
you may be right, since I have no MF and have no idea how rich I must be to get the right gear to farm act3 with mf and the current status I have on it to my barb ... Anyways I am lvl 30 paragon and found only 2 sets and 3 legendaries ... even without MF this number is very frustrated, and I did not talked about rares wich rolls are only rng so I havent find any goods from rares in years, cant seel even the good ones for 5k each atm ...
Telling me that the AH is full of set/legendaries is useless since they ask millions of gold and its very hard to get that money without botting, at least look my case, I have paragon 30 arming farming doing a lot of act3 runs to get lvl30 and still have only 48m cant even buy an ik armor, lol ... I wish I could find one so that doubled change is really good for me, I dont care about AH this should be blizzard way to think in game, as they always think in a way to provide the RMAH more usefull to get more money
But again, I still got your point and I dont think you're wrong, but I still like the change =)
Originally Posted by (Blue Tracker / Official Forums)
Located in your "Diablo III Public Test" folder, you should find a D3Debug.txt file. If you've encountered Error 12 or are having your client close to your desktop on login and are willing to post the contents of that file in this thread, we'd definitely appreciate it. Alternatively, you can also email the information to lylirra@blizzard.com.
Thanks!
They must be fucking kidding me....
The auction house is outside the game, by factoring the auction house in the odds of getting inferno quality loot by design the game leads player outside the game, to the AH yes, but more importantly to leave the game, the absolute most outside.
In essence players need to progress across the gear curve, even if it means small upgrades, but they have to move. With the way things are right now, everything that would be within inferno stat budget are slim and a drop around the median has as less chance to drop as a legendary. When an ilvl63 can roll an affix rank with less than 100 strength, the odds of getting 100 are significantly reduced and 100 isn't even close to BiS, it's not even after the median.
The amount of ranks available to inferno drops (ilvl60+) needs to be tightened, it's that or "cheating" the game by setting rules, per example forcing items to have 1 main attribute affix, plus 1 offensive affix, plus 1 defensive affix and so on, like they did with champions affixes, but that is a lazy design.
Double the drops or not, the way loot is generated remain broken. Doubling the rate is meant to avoid the problem by having players hunt and gear with legendary/set item that have most of their affixes and stat budget predetermined in advance, completely short-circuiting the randomness essential to the genre.
This won't work for long, it can only push the inevitable irrelevancy of Diablo 3 in a year.
Blizzard needs to replace Jay Wilson as the lead designer of Diablo 3, I'd personally fire him.
If a monster has a 1% chance to drop a legendary. And you have 200% MF, you now have a 3% for that monster to drop a legendary.
If they double that monsters drop rate to 2%, and you have 200% MF, you now have a 4% chance for that monster to drop a legendary.
Its not going to exactly double the amount of Legendaries are found.
So if a legendary has a 0.05% chance to drop, 375 MF gives you a 3.8% chance to get a legendary???
It would be more like .0000012 would go to .00000495
doubling the rate would be like .0000024 would go to .00000615
What this means to show you is that the rate is doubled if you have 0 magic find, but the more magic find you have the less it is "Doubled" since everyone runs around with atleast 75% mf these days due to NEPH buffs, you wont see a specific double the amount of set/leg in the game now.
What? That doesn't make sense. Why would MF be additive?
lol wut?
If they change the base drop rate, they change the number that interacts with MF. If an item has a 0.01% chance of being legendary 200% MF makes that a 0.03% chance. Double the first, you double the second. MF is multiplicative. They said they're DOUBLING THE DROP RATE, not increasing everyone's MF by 100%, which is what you seem to be assuming is happening.
It's getting better (eg. min iLvl 58 in Inferno), but we'll still be spending a lot of time vendoring in 1.05.