If they want to add Ladders then its necessary to limit trading with legendarys. Dont forget that all other items are still tradable and rare items are also very good and you can trade them to a friend. At last people wont run in full legendary gear on weak 1 of RoS, like it was in vanilla.
I don't care about being "manly" with my gear. I've admitted that I will probably suffer as a result of this change, but I don't care. I think in the scope of the community it will make the game more fun on a grand scale. It may not be a positive for every single person (no solution will), but I think it has the greatest net positivity to offer in the grand scheme of things. The most important to me being not to show off my gear and make people envious but to actually have finding a legendary FEEL legendary. Look at my gear now, all of it is from flipping or pay to win (RMAH). The only reason I did it is because gear is uninspiring and impossible to improve upon right now by playing the game. I'd gladly be half as strong if the item hunt was more alluring. I won't be that powerful again in comparison to the average player with this new change, I guarantee it.
With BoA legendaries, everyone will be playing on an equal level sharing mutual experiences within the confines and limitations the game has in place. I'm not ostracizing myself, I WANT to be able to play with anyone at random and have had the same mutual experience. To share in mutual triumphs and commiserate over items we have not yet found.
As I said before, trading causes the entire community as a whole to gain stat boosts because legendaries flood the market (which wouldn't exist without mass trading) and cause oversaturation of easily exchangeable items. This overarching boost in power effects everyone who trades by a significant margin. It's not on a case by case basis, it's a systemic problem of a global bartering system. Everyone gets stronger collectively as item irrelevancy becomes prominent amongst the lower echelon of items quicker. Any new player that starts playing Diablo 3 very quickly becomes as strong as whatever quality of legendaries has floundered their way to the bottom of the bargain bin, instead of slowly building their way up by finding their own stuff. That bar keeps lowering as time progresses because there's just this huge pool of excess legendaries in the global market that there aren't enough players to create enough demand for (which bots also contribute greatly to). It is a system that gauges how strong a player is not based on how long they have been slaying monsters, but by how long the global economy has actively been in effect.
Keep in mind my position is willing to compromise with ideas involving smaller scale trading. I'm really only arguing against a global economy.
Keep in mind my position is willing to compromise with ideas involving smaller scale trading. I'm really only arguing against a global economy.
I'm not going to respond to the other stuff because, at this point, this is all that matters.
Like I said, if "economies" revolved around clans and friends... it would solve the problem from BOTH ENDS without ostracizing anyone.
You don't want to trade? Join a clan (and have friends) that aren't into that. If a d-bag like me is on your friends list, chat with him, don't group with him. Right? It's a VERY SIMPLE solution that not only achieves your goal of eliminating "mass trading" (a goal I don't disagree with) but promotes social aspects and does so without infringing on ANYONE. If you want to refrain from trading you can, if I don't... I can!
The best part is that it's a PLAYER-DRIVEN solution. It's not done by Big Daddy Blizzard. It's not done by the government overlords. It's done by US. The game gives us a framework... and we take that and run. In my mind that's the absolute best way to handle something like this.
Keep in mind my position is willing to compromise with ideas involving smaller scale trading. I'm really only arguing against a global economy.
I'm not going to respond to the other stuff because, at this point, this is all that matters.
Like I said, if "economies" revolved around clans and friends... it would solve the problem from BOTH ENDS without ostracizing anyone.
You don't want to trade? Join a clan (and have friends) that aren't into that. If a d-bag like me is on your friends list, chat with him, don't group with him. Right? It's a VERY SIMPLE solution that not only achieves your goal of eliminating "mass trading" (a goal I don't disagree with) but promotes social aspects and does so without infringing on ANYONE. If you want to refrain from trading you can, if I don't... I can!
The best part is that it's a PLAYER-DRIVEN solution. It's not done by Big Daddy Blizzard. It's not done by the government overlords. It's done by US. The game gives us a framework... and we take that and run. In my mind that's the absolute best way to handle something like this.
Let's say that they left the auction house as it is, and added a completely separate Self-Found Mode. Self-found mode has a huge boost to loot drops, so those players can farm substantially faster than players who continue to play in regular mode and trade for loot. Would you be okay with this?
I don't care what they do to RoS pc version, they can make legendaries bind to account and they magically disappear after 30 days for all I care.
There is NO REASON for binding legendaries to account and making them untradable among friends in the console version. There are no botters no 3rd party websites making money etc.
If people want to "beat the system" so to speak in the PS4, PS3, X-box 360 versions they just mod their save files or make modded gear.
Against BoA because for me this game is about more than upgrades. Always has been, always will be. I see the items as vital to what I set out to achieve when I log in. My goal isn't to find X item with Y stats, its to make X build work. My monk is extremely dynamic with the 2 sets of gear I have, one with attack speed, one with dex/res/-resource cost. I don't play specifically to find a better Fist of Az, a Mempo with crit, etc. I log in and say "How do I want to Monk-ey around today? I bet I could make Hand of Ytar build work!" If I can do that I'm happy. Adding BoA into the game will remove much of the interaction I rely on to attain specific gear, not just "GG" gear. It will remove a large aspect of what I consider fun and useful gameplay. Its not all about killing monsters, its not all about finding items. Its about the exploration of builds and items and the testing and mastering of each skill and item affix I come across.
The whole "for 2 hours IF another player was in game when it dropped" about legendary and set items kills me. First of all I play solo a lot. Many people can't tank well enough to run along with me and end up spreading out the mobs which is a build breaker for my CSM (Cyclone Strike Monk). Secondly, who's to say in that time frame that another person will also find an item, one that I want so we can actually trade. The proposed system will be more like "2 hours to gift" as it most likely won't be a "fair trade". Think of all the RNG and imagine that in a 20-45 minute game 2 players will find exactly what the other person was looking for so they can swap in terms of Legendary and Set items. That doesn't seem realistic to me.
I also don't feel like a "self found" player should be able to compete in terms of gear or levels with a player who chooses to interact and barter and trade. Isn't the point of playing with others to have fun and share? I find the equivalent gear of what I'm looking for, but for another class more often than not, which will put me in a "bind" (lol). Now its like all the time I spent finding those sought after items is wasted as I can't do anything with them unless under the most improbable of scenarios as I just laid out. So instead of being able to accumulate and liquidate what I've come across, which in turn helps out whoever does trade for what I found (since they want what I found ^_^) I will be more or less at the mercy of the RNG gods.
Basically, BoA detracts from a lot of the fun, options, and accessibility that I've always enjoyed with in Diablo. I've been a D2 LoD ladder player since 2005 and never had a problem where I felt binding anything was a good idea. Never. I continue with that feeling in Diablo 3 and would like to see all Bound mechanics removed.
As I said before, trading causes the entire community as a whole to gain stat boosts because legendaries flood the market (which wouldn't exist without mass trading) and cause oversaturation of easily exchangeable items. This overarching boost in power effects everyone who trades by a significant margin. It's not on a case by case basis, it's a systemic problem of a global bartering system. Everyone gets stronger collectively as item irrelevancy becomes prominent amongst the lower echelon of items quicker. Any new player that starts playing Diablo 3 very quickly becomes as strong as whatever quality of legendaries has floundered their way to the bottom of the bargain bin, instead of slowly building their way up by finding their own stuff. That bar keeps lowering as time progresses because there's just this huge pool of excess legendaries in the global market that there aren't enough players to create enough demand for (which bots also contribute greatly to). It is a system that gauges how strong a player is not based on how long they have been slaying monsters, but by how long the global economy has actively been in effect.
And this is why I'm shocked Diablo 3 still does not have Ladder. Ladder is a primary factor in why people still to this day, myself included, play Diablo 2. Some players like to maintain their gear and strive for complete perfection, others like me like the freshness and challenge of Ladder. If they would hurry up and do this the whole saturation argument dies in one fell swoop
And this is why I'm shocked Diablo 3 still does not have Ladder. Ladder is a primary factor in why people still to this day, myself included, play Diablo 2. Some players like to maintain their gear and strive for complete perfection, others like me like the freshness and challenge of Ladder. If they would hurry up and do this the whole saturation argument dies in one fell swoop
I am also a bit amazed why they didn't come up with a ladder mode like in Diablo 2 yet. It would solve so many problems.
I also don't understand why they don't add duels like in Diablo 2. They said it's because they want to evolve the game further until PvP fits into it, but if I remember correctly, the Diablo 2 devs never had the intention to make a PvP game and they also never really balanced around it, but still it was the main reason for a lot of people to actually play the game for years, including me. They just gave players the opportunity to duel and they build their own rules and PvP communities around it.
The reason why I even bring PvP into this discussion is simple. Collecting loot in Diablo 3 is just for the sake of farming more efficiently, actually quite pointless to gear up at all because there is no real motivation to have the perfect character. PvP on the other hand motivated players to gather a lot of gear and different gear sets to be prepared for a lot of PvP situations. And this also required a trading community because you just can't find everything by yourself, but instead you have doubles or unwanted items others need.
This and the ladder mode made players play Diablo 2 for so long. In RoS there will be nothing to achieve again. All those features they added are basically nothing but more loot sources, but there still is no playground to make use of all that gear. So once everybody has beaten the content, boredom will come up again and we are in the same situation as we are now.
Let's say that they left the auction house as it is, and added a completely separate Self-Found Mode. Self-found mode has a huge boost to loot drops, so those players can farm substantially faster than players who continue to play in regular mode and trade for loot. Would you be okay with this?
The problem with adding a self-found mode is that it's one more mode. With having normal and Hardcore and at some point Ladder and non-Ladder we'll have 4 different types of modes, in which players can separate themselves from their friends. With an inclusion of self-found it would mean 8 modes. If you get a new real life friend, for example, and he says he's a huge D3 fan, you might not be able to play together more then ever. He might be Ladder, Hardcore, Self-Found. You'll have to squeeze in exactly in that category to even play with him.
The problem with adding a self-found mode is that it's one more mode. With having normal and Hardcore and at some point Ladder and non-Ladder we'll have 4 different types of modes, in which players can separate themselves from their friends. With an inclusion of self-found it would mean 8 modes. If you get a new real life friend, for example, and he says he's a huge D3 fan, you might not be able to play together more then ever. He might be Ladder, Hardcore, Self-Found. You'll have to squeeze in exactly in that category to even play with him.
This, plus I'm against development time being spent on another "mode" when there's a much simpler, player-driven solution, available. Ruksak has talked at length about D2 PvP, and I think it's a good example of an open framework that the players made their own. It wasn't Big Daddy Blizzard forcing people to play one way or the other. It was the players developing their own rules and tournaments. Even though someone COULD break the rules, I really don't remember people getting caught up in that and I don't see why that doesn't apply here either.
Frankly, balance drop rates around self-found (because self-found SHOULD be enjoyable). If people want to get involved in trading with their friends and clans and it "ruins" their experience, who cares? It doesn't matter. If someone wants to join a clan that doesn't trade, then I'm sure there will be "self-found only" clans. If someone wants to join a clan that does trade I'm sure those will exist too. If you're self-found and don't want the chance of your game being tainted by someone who may trade, then stick with your clan/friends.
The addition of clans (combined with the existing friends list) provides the perfect opportunity for us to make small sub-communities that are more tailored to our needs. It's no different than a WoW guild being "hardcore" or "casual" or "social" or what have you. For me there's no need to re-invent the wheel and purposefully continue to sub-divide softcore and hardcore into softcore-trading, softcore-self found, hardcore-trading, and hardcore-self found. If they ever add ladders that becomes a goddamned nightmare.
Let's say that they left the auction house as it is, and added a completely separate Self-Found Mode. Self-found mode has a huge boost to loot drops, so those players can farm substantially faster than players who continue to play in regular mode and trade for loot. Would you be okay with this?
The problem with adding a self-found mode is that it's one more mode. With having normal and Hardcore and at some point Ladder and non-Ladder we'll have 4 different types of modes, in which players can separate themselves from their friends. With an inclusion of self-found it would mean 8 modes. If you get a new real life friend, for example, and he says he's a huge D3 fan, you might not be able to play together more then ever. He might be Ladder, Hardcore, Self-Found. You'll have to squeeze in exactly in that category to even play with him.
Fine, suppose it's just a flag on your character rather than a whole new mode. That's not the point, the point is that proponents of trading love to argue "if you want to play self-found just do that, why ruin trading for everybody else?" and "why does it bother you that somebody else is farming faster?". But I think they would scream bloody murder if this happened and the tables were turned to give self-found players the same advantage that traders have today. People who trade want an advantage, it's meaningless for them otherwise. And I think that's a very selfish attitude given that the backlash against the AH shows that the majority of players are not in that camp.
Diablo is a game that's all about farming as efficiently as possible. It's just not the same when you know that you are handicapping yourself to a fraction of what other people can do.
I voted for not necessary. I don't support any decisions like this that force people to play a certain way (within reason). Diablo 2 managed to stay relevant for years, was fun for years and didn't impose restrictions like this.
The other reason I voted this way is because not every game has to turn into a giant e-peen contest vs. your neighbor.
People who trade want an advantage, it's meaningless for them otherwise.
I am only speaking for myself (something I'd urge you to do) because there's no way I could claim to know what all "traders" want.
What I want is the ability to play Diablo 3 with my friends the same way I did D2. If I find a Skorn that's slightly better than my buddy's I want to be able to give it to him and take his as a hand-me-down for my other characters. I'm not trying to "break the game" here. I'm trying to be a GOOD FRIEND to the people I play with. I enjoy the game as something more than some isolated experience with chat functionality.
I think it's horribly damaging to your "argument" if you try to paint everyone who trades as ... well someone who wants to trade as an avenue to get the top gear instantly. People of that mentality are already going to be very much harmed with the AH removal. Their "playstyle" is going to be slowed down significantly.
But to say that trading is "meaningless" to players other than to "gain an advantage" is really painting some broad brushstrokes designed only to portray someone who makes a trade as Scrooge McDuck. That's such an unfair generalization it's not even funny.
Diablo is a game that's all about farming as efficiently as possible. It's just not the same when you know that you are handicapping yourself to a fraction of what other people can do.
So, what you're saying is that D3 is not fun unless you're a 500k+ DPS toon using a 100% optimal farming route and build in MP10?
I have five characters, which maybe add up to 500k total DPS. None of them use optimal builds and most of the time I'm not using an optimal route. I enjoy the game MORE playing sub-optimally than I do trying to be 100% efficient at all times. In fact, I doubt that there are a ton of people on these forums playing anywhere close to 100% optimally. To suggest that none of them are having fun because efficiency is the only goal is kinda silly.
What it comes down to is that I think Diablo is considerably more fun when you find all your own gear than when you trade for it(outside your immediate teammates), and I would argue that most players feel the same. As great as it would be if there was a solution that makes every single person happy, there isn't - every form of trading has drawbacks that will impact the game for self-found players one way or another. The job of a game designer is to have a clear vision for the game and make the tough choices to make it happen, often at the exclusion of other playstyles. And it will be much easier for them to do that when they have a singular philosophy on how items are meant to be acquired. With trading gone, they can make whatever improvements they want for self-found players without having to worry about the impact it will have on traders(i.e. "if we improve loot too much, traders will reach the endgame too quickly and get bored").
I think having the ability to trade with people in your group, when you got the item, is great. However, I realize that alot of the community wants to take trading further. Moldran posted a video about the BoA items, and one of his suggestions iirc is to be able to trade with guild/clan members for a time of like three days. Something along these lines I think would make a nice middle ground between people who are for BoA legendary, items and those who are against it.
i.e. "if we improve loot too much, traders will reach the endgame too quickly and get bored"
That's a financial decision if I ever saw one.
That's nonsense, they're not collecting any money from people who already bought the game. In fact they're removing their only source of post-launch revenue for the sake of resolving this issue.
The fact is that the fanbase wants D3 to last them a long time. Preventing people from hitting the cap too quickly is a good thing for players.
Well, my gut reaction is I don't like legendary trading going away, because I think back to D2 and I liked trading. However, a good point was brought up; Trading was necessary because most likely you weren't going to get the best uniques in D2 ( 8 years, no windforce lol >.< ).
But if we can actually play self found, have a good chance at getting the gear we want, are still able to trade every item type up to rare, and crafting mats and gold to use to upgrade our items, then I think putting BoA on legendaries actually won't effect me.
i.e. "if we improve loot too much, traders will reach the endgame too quickly and get bored"
That's a financial decision if I ever saw one.
That's nonsense, they're not collecting any money from people who already bought the game. In fact they're removing their only source of post-launch revenue for the sake of resolving this issue.
Bored people don't buy expansions, and might even resent Blizzard, therefore having repercussions in future games/other franchises.
If not, why do they care if traders get bored?
Yes, Blizzard is a business, and they make money by creating good games. Congratulations, you cracked the code. A less cynical person might call BoA Legendaries a "make the game as good as possible" decision.
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With BoA legendaries, everyone will be playing on an equal level sharing mutual experiences within the confines and limitations the game has in place. I'm not ostracizing myself, I WANT to be able to play with anyone at random and have had the same mutual experience. To share in mutual triumphs and commiserate over items we have not yet found.
As I said before, trading causes the entire community as a whole to gain stat boosts because legendaries flood the market (which wouldn't exist without mass trading) and cause oversaturation of easily exchangeable items. This overarching boost in power effects everyone who trades by a significant margin. It's not on a case by case basis, it's a systemic problem of a global bartering system. Everyone gets stronger collectively as item irrelevancy becomes prominent amongst the lower echelon of items quicker. Any new player that starts playing Diablo 3 very quickly becomes as strong as whatever quality of legendaries has floundered their way to the bottom of the bargain bin, instead of slowly building their way up by finding their own stuff. That bar keeps lowering as time progresses because there's just this huge pool of excess legendaries in the global market that there aren't enough players to create enough demand for (which bots also contribute greatly to). It is a system that gauges how strong a player is not based on how long they have been slaying monsters, but by how long the global economy has actively been in effect.
Keep in mind my position is willing to compromise with ideas involving smaller scale trading. I'm really only arguing against a global economy.
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I'm not going to respond to the other stuff because, at this point, this is all that matters.
Like I said, if "economies" revolved around clans and friends... it would solve the problem from BOTH ENDS without ostracizing anyone.
You don't want to trade? Join a clan (and have friends) that aren't into that. If a d-bag like me is on your friends list, chat with him, don't group with him. Right? It's a VERY SIMPLE solution that not only achieves your goal of eliminating "mass trading" (a goal I don't disagree with) but promotes social aspects and does so without infringing on ANYONE. If you want to refrain from trading you can, if I don't... I can!
The best part is that it's a PLAYER-DRIVEN solution. It's not done by Big Daddy Blizzard. It's not done by the government overlords. It's done by US. The game gives us a framework... and we take that and run. In my mind that's the absolute best way to handle something like this.
Let's say that they left the auction house as it is, and added a completely separate Self-Found Mode. Self-found mode has a huge boost to loot drops, so those players can farm substantially faster than players who continue to play in regular mode and trade for loot. Would you be okay with this?
There is NO REASON for binding legendaries to account and making them untradable among friends in the console version. There are no botters no 3rd party websites making money etc.
If people want to "beat the system" so to speak in the PS4, PS3, X-box 360 versions they just mod their save files or make modded gear.
The whole "for 2 hours IF another player was in game when it dropped" about legendary and set items kills me. First of all I play solo a lot. Many people can't tank well enough to run along with me and end up spreading out the mobs which is a build breaker for my CSM (Cyclone Strike Monk). Secondly, who's to say in that time frame that another person will also find an item, one that I want so we can actually trade. The proposed system will be more like "2 hours to gift" as it most likely won't be a "fair trade". Think of all the RNG and imagine that in a 20-45 minute game 2 players will find exactly what the other person was looking for so they can swap in terms of Legendary and Set items. That doesn't seem realistic to me.
I also don't feel like a "self found" player should be able to compete in terms of gear or levels with a player who chooses to interact and barter and trade. Isn't the point of playing with others to have fun and share? I find the equivalent gear of what I'm looking for, but for another class more often than not, which will put me in a "bind" (lol). Now its like all the time I spent finding those sought after items is wasted as I can't do anything with them unless under the most improbable of scenarios as I just laid out. So instead of being able to accumulate and liquidate what I've come across, which in turn helps out whoever does trade for what I found (since they want what I found ^_^) I will be more or less at the mercy of the RNG gods.
Basically, BoA detracts from a lot of the fun, options, and accessibility that I've always enjoyed with in Diablo. I've been a D2 LoD ladder player since 2005 and never had a problem where I felt binding anything was a good idea. Never. I continue with that feeling in Diablo 3 and would like to see all Bound mechanics removed.
And this is why I'm shocked Diablo 3 still does not have Ladder. Ladder is a primary factor in why people still to this day, myself included, play Diablo 2. Some players like to maintain their gear and strive for complete perfection, others like me like the freshness and challenge of Ladder. If they would hurry up and do this the whole saturation argument dies in one fell swoop
The problem with adding a self-found mode is that it's one more mode. With having normal and Hardcore and at some point Ladder and non-Ladder we'll have 4 different types of modes, in which players can separate themselves from their friends. With an inclusion of self-found it would mean 8 modes. If you get a new real life friend, for example, and he says he's a huge D3 fan, you might not be able to play together more then ever. He might be Ladder, Hardcore, Self-Found. You'll have to squeeze in exactly in that category to even play with him.
Ha. Bagstone.
This, plus I'm against development time being spent on another "mode" when there's a much simpler, player-driven solution, available. Ruksak has talked at length about D2 PvP, and I think it's a good example of an open framework that the players made their own. It wasn't Big Daddy Blizzard forcing people to play one way or the other. It was the players developing their own rules and tournaments. Even though someone COULD break the rules, I really don't remember people getting caught up in that and I don't see why that doesn't apply here either.
Frankly, balance drop rates around self-found (because self-found SHOULD be enjoyable). If people want to get involved in trading with their friends and clans and it "ruins" their experience, who cares? It doesn't matter. If someone wants to join a clan that doesn't trade, then I'm sure there will be "self-found only" clans. If someone wants to join a clan that does trade I'm sure those will exist too. If you're self-found and don't want the chance of your game being tainted by someone who may trade, then stick with your clan/friends.
The addition of clans (combined with the existing friends list) provides the perfect opportunity for us to make small sub-communities that are more tailored to our needs. It's no different than a WoW guild being "hardcore" or "casual" or "social" or what have you. For me there's no need to re-invent the wheel and purposefully continue to sub-divide softcore and hardcore into softcore-trading, softcore-self found, hardcore-trading, and hardcore-self found. If they ever add ladders that becomes a goddamned nightmare.
Fine, suppose it's just a flag on your character rather than a whole new mode. That's not the point, the point is that proponents of trading love to argue "if you want to play self-found just do that, why ruin trading for everybody else?" and "why does it bother you that somebody else is farming faster?". But I think they would scream bloody murder if this happened and the tables were turned to give self-found players the same advantage that traders have today. People who trade want an advantage, it's meaningless for them otherwise. And I think that's a very selfish attitude given that the backlash against the AH shows that the majority of players are not in that camp.
Diablo is a game that's all about farming as efficiently as possible. It's just not the same when you know that you are handicapping yourself to a fraction of what other people can do.
So you like my suggestion then?
The other reason I voted this way is because not every game has to turn into a giant e-peen contest vs. your neighbor.
I am only speaking for myself (something I'd urge you to do) because there's no way I could claim to know what all "traders" want.
What I want is the ability to play Diablo 3 with my friends the same way I did D2. If I find a Skorn that's slightly better than my buddy's I want to be able to give it to him and take his as a hand-me-down for my other characters. I'm not trying to "break the game" here. I'm trying to be a GOOD FRIEND to the people I play with. I enjoy the game as something more than some isolated experience with chat functionality.
I think it's horribly damaging to your "argument" if you try to paint everyone who trades as ... well someone who wants to trade as an avenue to get the top gear instantly. People of that mentality are already going to be very much harmed with the AH removal. Their "playstyle" is going to be slowed down significantly.
But to say that trading is "meaningless" to players other than to "gain an advantage" is really painting some broad brushstrokes designed only to portray someone who makes a trade as Scrooge McDuck. That's such an unfair generalization it's not even funny.
So, what you're saying is that D3 is not fun unless you're a 500k+ DPS toon using a 100% optimal farming route and build in MP10?
I have five characters, which maybe add up to 500k total DPS. None of them use optimal builds and most of the time I'm not using an optimal route. I enjoy the game MORE playing sub-optimally than I do trying to be 100% efficient at all times. In fact, I doubt that there are a ton of people on these forums playing anywhere close to 100% optimally. To suggest that none of them are having fun because efficiency is the only goal is kinda silly.
I think having the ability to trade with people in your group, when you got the item, is great. However, I realize that alot of the community wants to take trading further. Moldran posted a video about the BoA items, and one of his suggestions iirc is to be able to trade with guild/clan members for a time of like three days. Something along these lines I think would make a nice middle ground between people who are for BoA legendary, items and those who are against it.
That's nonsense, they're not collecting any money from people who already bought the game. In fact they're removing their only source of post-launch revenue for the sake of resolving this issue.
The fact is that the fanbase wants D3 to last them a long time. Preventing people from hitting the cap too quickly is a good thing for players.
But if we can actually play self found, have a good chance at getting the gear we want, are still able to trade every item type up to rare, and crafting mats and gold to use to upgrade our items, then I think putting BoA on legendaries actually won't effect me.
Yes, Blizzard is a business, and they make money by creating good games. Congratulations, you cracked the code. A less cynical person might call BoA Legendaries a "make the game as good as possible" decision.