all these changes look interesting, but I really hope there's some in store for the AH as well. I'm more interested in spending less time searching the AH than I am in making inferno easier.
Some Items to have "NAMEME" over 80 (updated) items now have a new line of "(NAMEME)" next to the item name. Though they already have names, could be a way to customize? not sure! A few examples:
Crafted Hell Set 001_104 - NAMEME Asheara's Bindings
Crafted Hell Set 002_104 -NAMEME Guardian's Regalia
Crafted Inferno Set 001_104 - NAMEME Demon's Carapace
Inferno Set 001_104 - NAMEME Bul-Kathos's Children
Inferno Set 002_104 - NAMEME Danetta's Oath
FYI: All those entries are in the Comment field. They have absolutely no meaning in-game. They were likely put there when they copy/pasted the old set and set item names for reference when they were coming up with new ones (since the new sets don't interact with the old versions, they needed to change the names so that people weren't completely confused).
Some Items to have "NAMEME" over 80 (updated) items now have a new line of "(NAMEME)" next to the item name. Though they already have names, could be a way to customize? not sure! A few examples:
Crafted Hell Set 001_104 - NAMEME Asheara's Bindings
Crafted Hell Set 002_104 -NAMEME Guardian's Regalia
Crafted Inferno Set 001_104 - NAMEME Demon's Carapace
Inferno Set 001_104 - NAMEME Bul-Kathos's Children
Inferno Set 002_104 - NAMEME Danetta's Oath
FYI: All those entries are in the Comment field. They have absolutely no meaning in-game. They were likely put there when they copy/pasted the old set and set item names for reference when they were coming up with new ones (since the new sets don't interact with the old versions, they needed to change the names so that people weren't completely confused).
So they're buffing damage for pretty much all classes? Woo! And giving us much better MF as well? Wonderful. I'll definitely start playing D3 again with this patch.
I have no idea how you even found those mpqs, they changed folder path for it. you have one hell of an aggressive script checker if you're scanning thousands of possible folder paths for hundreds of possible builds in each path. that, or some good contacts.
I have no idea how you even found those mpqs, they changed folder path for it. you have one hell of an aggressive script checker if you're scanning thousands of possible folder paths for hundreds of possible builds in each path. that, or some good contacts.
edit, nevermind, they didn't change path, i just wasn't missed the mpq file dowload cause it was so damn small it downloaded while i blinked and i way scanned passed it. sigh. none the less I found it. still gotta get a new script that can make up folder combinations tho. i such at unix bash scripts. (how on earth is 1.0.4 only 12MB )
WD's buffs makes it feel like you should spam spiders, or brood mother, while having dogs out, while having sprit barrage Manitou over you, while you spam acid rain, living blobs.
By default they have
Burn the ground you walk on
12 move speed
Fire resistance
Reduces damage taken
and then 2 random props (in the case of the preview it was (Dex+vit), (all resistance)
By default they have
Burn the ground you walk on
12 move speed
Fire resistance
Reduces damage taken
and then 2 random props (in the case of the preview it was (Dex+vit), (all resistance)
I'd kinda hope they used some relatively random rolls and not cherry pick amazing rolls for their screenshots. Picking one of the three different primary stats as a slot makes sense, but with legendaries already pretty rare, leaving primary stats as something that likely won't even be on the item seems a little weak. Those same boots with health globe radius and thorns wouldn't really be very legendary.
I'm not saying they all have to be best in slot every time, but of what appears to be the set in stone affixes of that item don't really guarantee much. Also, I could be wrong, but based on that screenshot isn't the durability lower than the minimum allowed durability for that item, meaning something doesn't quite add up?
Slorak's Madness - This wand finds your death humorous.
Anyone know what the deal is with this one? x)
It will probably play a laughing sound whenever you die. Similar to how the Pig Sticker squeals and the way you can hear the Butcher when using Butcher's Sickle.
Rollback Post to RevisionRollBack
"Fear is the mind killer. Fear is the small death that brings total obliteration."
By default they have
Burn the ground you walk on
12 move speed
Fire resistance
Reduces damage taken
and then 2 random props (in the case of the preview it was (Dex+vit), (all resistance)
I quess my understanding of the game mechanics is wrong then. I thought u needed 2 affix's to get to 300 dex.
1 affix = ~10-100 dex
1 affix = ~10-200 dex
Must b some pretty high rolls for a singel ilvl 62 affix to give 300dex and over 100vita.
So with the change for the Barb's move Sprint/Run Like the Wind being damage over time instead of damage per hit how will this effect spirit regen? I am sure it is hard to tell but I would like to still be able to have my dual whirl Barb. I would think it would be less since the chance to crit with Battle Rage/Into the Fray would be less now because it is one hit with damage over time...
awesome references to street fighter.. HADOKEN~!!
FYI: All those entries are in the Comment field. They have absolutely no meaning in-game. They were likely put there when they copy/pasted the old set and set item names for reference when they were coming up with new ones (since the new sets don't interact with the old versions, they needed to change the names so that people weren't completely confused).
For reference, here are the raw string tables:
Set Names: http://www.d3lexicon.com/data-string-list/item-sets
Item Names: http://www.d3lexicon.com/data-string-list/items
But there is a few items that dont really add up..
Fire Walkers is one of them, in the screenshot from the 1.0.4 Developer Blog they are shown with random stat: allres + 300dex + vita (4 affix's)
But in the Patch 1.0.4 Datamined page it says they can only have 2x ilvl62 random stats(affix's).
This screenshot explain what i mean --> http://bildr.no/view/1256098
Something strange going on here ?
Info from:
http://us.battle.net/d3/en/blog/6923457
http://www.diablofans.com/topic/65837-patch-104-datamined-tooltips/
Dex and vit are one Property
By default they have
Burn the ground you walk on
12 move speed
Fire resistance
Reduces damage taken
and then 2 random props (in the case of the preview it was (Dex+vit), (all resistance)
I'd kinda hope they used some relatively random rolls and not cherry pick amazing rolls for their screenshots. Picking one of the three different primary stats as a slot makes sense, but with legendaries already pretty rare, leaving primary stats as something that likely won't even be on the item seems a little weak. Those same boots with health globe radius and thorns wouldn't really be very legendary.
I'm not saying they all have to be best in slot every time, but of what appears to be the set in stone affixes of that item don't really guarantee much. Also, I could be wrong, but based on that screenshot isn't the durability lower than the minimum allowed durability for that item, meaning something doesn't quite add up?
It will probably play a laughing sound whenever you die. Similar to how the Pig Sticker squeals and the way you can hear the Butcher when using Butcher's Sickle.
I quess my understanding of the game mechanics is wrong then. I thought u needed 2 affix's to get to 300 dex.
1 affix = ~10-100 dex
1 affix = ~10-200 dex
Must b some pretty high rolls for a singel ilvl 62 affix to give 300dex and over 100vita.
Passive regen>20 disc any day of the week?