The 75% across the board does not affect solo players at all, so stop confusing it as a solo nerf.
Currently in inferno, every player you add to your group increases monster health by 115%, so with 4 players monster health is increased by 345% in inferno.
In normal monster health is only increased by 75% for every additional player, so in normal with 4 players the monster health is increased by 225%.
With patch 1.0.4, even in inferno, monster health will only go up by 75% per player, allowing for a max of 225% increase in health no matter what difficulty you're playing on.
Quite disappointed in the changes. There were certainly some things that could use improvements, but nothing they changed needed to be changed. It's nothing more than a nerf patch for the vocal minority that didn't want to put the time in (or just didn't have the skill) to beat the game.
Prior to release, it was great to hear them proclaim the game would be terribly difficult, but I think everyone knew this was coming. Especially after seeing so many people whine about how hard it was.
I'm still hoping they have some better ideas coming down to improve game-play. If not, these nerfs will push even more people away from the game.
Try saying that without the 200mil worth of gear you bought from the AH.
I was lucky enough to find a pair of boots that I got 8mil for. I spread that wealth to boost up the three 60's I have.
I'm still struggling in A3 inferno, and have to continue to farm A2.
Maybe you get lucky on your drops, but I've found -3- legendaries since release, all of them low level.
I don't play the AH to flip items and max out on gold or anything, so the most I'll have on average is around 1 mil.
Of course this post will come with many many people saying "They said inferno would be hard, now its nerfed to the ground!"
Well.. I agree somewhat, but when you read between the lines, I think what they are actually saying is this:
"Look guys, inferno was a bad idea - we meant it to be a flat always hard difficutly, we found out that wouldn't work in testing, but we knew we couldn't remove it because people would have a fit if we removed ANOTHER feature. A side problem was our original intent for END GAME was inferno - well with inferno not working out how we wan't we no longer have an end game - but we're working on that. Here are some changes to make the game play more like it should with out the concept of inferno - stay tuned for more changes to totally fix the game"
Thats what I read. I think the part of me that wants to see a hard game is sad at how easy a time I'll have on my monk in Inferno - It will be face melting hilarity.. but then.. thats what D2 was and I loved it! I don't need 5 min champ pack fights - I need fun REWARDING demon melting fun. I think this all sounds like a good first step to that goal.
The Weapon Damage on i lvl 61-62 increase thing is AWESOME. Not only will it make finding weapons more exciting, it will make crafting weapons worthwhile.
So, this is a great first step - I feel like this hits the nail on the head as far as a "look the game is messed up, we can't make it perfect fast (ie in 1 patch) but we are doing these things to make it as good as possible in its current state"
Nice. Looking forward to this. Soon I can use the skills I want to use, and not the skills Im forced into, and maybe even progress in inferno without spending millions on the AH. Hopefully I can be a rocketeer DH and summoner WD with this patch.
Rollback Post to RevisionRollBack
I can see what you see not. Vision milky, then eyes rot.
When you turn, they will be gone. Whispering their hidden song.
Then you see what cannot be. Shadows move where light should be.
Out of darkness, out of mind. Cast down into the Halls of the Blind
I somewhat understand the whole "omg they're making the game too easy" group but I think you guys need to get some perspective on the issue.
When you are properly geared in Inferno, the champion packs HAVE TOO MUCH HEALTH. It takes forever to kill packs in Act 3 before you outgear it. Once you hit a point of gear, Inferno SHOULD be easy. Your character SHOULD feel like a god. That's what made D2 fun (for me at least). D3 was pretty lame because even when you got better gear, you'd kill stuff faster but you wouldn't feel very powerful. I think the HP nerf will help quite a bit with this. Do you really expect the game to remain difficult after you have end game gear? What does that mean to people that are trying to progress with normal gear?
Simply reducing the HP won't make the game that much easier for people that aren't overgearing the content. Stop crying.
Of course this post will come with many many people saying "They said inferno would be hard, now its nerfed to the ground!"
Well.. I agree somewhat, but when you read between the lines, I think what they are actually saying is this:
"Look guys, inferno was a bad idea - we meant it to be a flat always hard difficutly, we found out that wouldn't work in testing, but we knew we couldn't remove it because people would have a fit if we removed ANOTHER feature. A side problem was our original intent for END GAME was inferno - well with inferno not working out how we wan't we no longer have an end game - but we're working on that. Here are some changes to make the game play more like it should with out the concept of inferno - stay tuned for more changes to totally fix the game"
Thats what I read. I think the part of me that wants to see a hard game is sad at how easy a time I'll have on my monk in Inferno - It will be face melting hilarity.. but then.. thats what D2 was and I loved it! I don't need 5 min champ pack fights - I need fun REWARDING demon melting fun. I think this all sounds like a good first step to that goal.
The Weapon Damage on i lvl 61-62 increase thing is AWESOME. Not only will it make finding weapons more exciting, it will make crafting weapons worthwhile.
So, this is a great first step - I feel like this hits the nail on the head as far as a "look the game is messed up, we can't make it perfect fast (ie in 1 patch) but we are doing these things to make it as good as possible in its current state"
Try saying that without the 200mil worth of gear you bought from the AH.
I was lucky enough to find a pair of boots that I got 8mil for. I spread that wealth to boost up the three 60's I have.
I'm still struggling in A3 inferno, and have to continue to farm A2.
Maybe you get lucky on your drops, but I've found -3- legendaries since release, all of them low level.
I don't play the AH to flip items and max out on gold or anything, so the most I'll have on average is around 1 mil.
Sure makes the game a hell of a lot tougher
So I take it you've missed the hundreds of videos showing people beating the game despite spending only 1 million gold on gear?
I agree that most of the systems needed changes. The gap between white and champion/elites were really too high. In Inferno you could faceroll hundreds of whites and not be able to kill a single champion. The co-op was punishing, some skills didn't appeal, items were bad and so on.
But nerfing monsters and buffing skills/items/MF will just make the game too easy, isn't it?
I somewhat understand the whole "omg they're making the game too easy" group but I think you guys need to get some perspective on the issue.
When you are properly geared in Inferno, the champion packs HAVE TOO MUCH HEALTH. It takes forever to kill packs in Act 3 before you outgear it. Once you hit a point of gear, Inferno SHOULD be easy. Your character SHOULD feel like a god. That's what made D2 fun (for me at least). D3 was pretty lame because even when you got better gear, you'd kill stuff faster but you wouldn't feel very powerful. I think the HP nerf will help quite a bit with this. Do you really expect the game to remain difficulty after you have end game gear? What does that mean to people that are trying to progress with normal gear?
Simply reducing the HP won't make the game that much easier for people that aren't overgearing the content. Stop crying.
Someone didn't read all of the patch notes. They're also nerfing affixes that are "too hard," and some monster damage.
Personally, I don't have a huge issue with these changes (although I think they may have gone a little heavy on some of them), but you should probably know what the $#&% you're talking about before you tell others to quit crying.
This is all Diablo 2 was. And Diablo. And Titan's Quest. And Torchlight. And Borderlands (which, despite being an FPS, is an ARPG too). And DarkSpore.
What do you want? Raid content like an MMO? I think you don't understand how the genre works...
You're right. Thing is, it took longer to get to Diablo 2's "level 99" cap, so that's why I think the endgame seemed longer in Diablo 2.
Indeed, Titan Quest, Borderlands and such face the same thing in the endgame, although Torchlight has the "infinity dungeon" thing, but it's kinda the same, really.
I hope that, in the future, they release content patches. But I doubt it, it's not sub-based, so I don't think they've got the funds to develop new dungeons and bosses along the line, before the expansion comes out.
Rollback Post to RevisionRollBack
Imagination is the only weapon in the war against reality.
Try saying that without the 200mil worth of gear you bought from the AH.
I was lucky enough to find a pair of boots that I got 8mil for. I spread that wealth to boost up the three 60's I have.
I'm still struggling in A3 inferno, and have to continue to farm A2.
Maybe you get lucky on your drops, but I've found -3- legendaries since release, all of them low level.
I don't play the AH to flip items and max out on gold or anything, so the most I'll have on average is around 1 mil.
Sure makes the game a hell of a lot tougher
Why does it matter how much you invested into gear? I think there should be at least one Act where well-geared players can find a challenge, but blizzard apparently does not feel the same. If you are regular Joe struggling in inferno that means inferno must be nerfed! Nice logic
Also amusing is that he splits progression power between characters (read: gold), and wonders why any single one of them isn't powerful enough yet to beat the game.
This is all Diablo 2 was. And Diablo. And Titan's Quest. And Torchlight. And Borderlands (which, despite being an FPS, is an ARPG too). And DarkSpore.
What do you want? Raid content like an MMO? I think you don't understand how the genre works...
You're right. Thing is, it took longer to get to Diablo 2's "level 99" cap, so that's why I think the endgame seemed longer in Diablo 2.
Indeed, Titan Quest, Borderlands and such face the same thing in the endgame, although Torchlight has the "infinity dungeon" thing, but it's kinda the same, really.
I hope that, in the future, they release content patches. But I doubt it, it's not sub-based, so I don't think they've got the funds to develop new dungeons and bosses along the line, before the expansion comes out.
What in the, I don't even.
Leveling to 99 is not "end-game." It's simply another grind. Stop using that word. It does not mean what you think it means.
Diablo 2 didn't have a sub, either, and they released content patches for that. Do you even think before you post?
I like it, save for the removal of Invulnerable Minions. With all other nerfs in mind, there was really no need for that, and I hate the removal of a current ingame feature
I somewhat understand the whole "omg they're making the game too easy" group but I think you guys need to get some perspective on the issue.
Hehe, perspective on what? The fact that the game isn't really that hard (save for a nasty champion pack)?
When you are properly geared in Inferno, the champion packs HAVE TOO MUCH HEALTH. It takes forever to kill packs in Act 3 before you outgear it. Once you hit a point of gear, Inferno SHOULD be easy. Your character SHOULD feel like a god. That's what made D2 fun (for me at least). D3 was pretty lame because even when you got better gear, you'd kill stuff faster but you wouldn't feel very powerful. I think the HP nerf will help quite a bit with this. Do you really expect the game to remain difficulty after you have end game gear? What does that mean to people that are trying to progress with normal gear?
Then just fix the champion packs. It doesn't take awesome gear to make Act 1-4 of Inferno trivial with any class. With great gear, which is still easy to get, you DO feel like a god in Inferno.
Simply reducing the HP won't make the game that much easier for people that aren't overgearing the content. Stop crying.
Try saying that without the 200mil worth of gear you bought from the AH.
I was lucky enough to find a pair of boots that I got 8mil for. I spread that wealth to boost up the three 60's I have.
I'm still struggling in A3 inferno, and have to continue to farm A2.
Maybe you get lucky on your drops, but I've found -3- legendaries since release, all of them low level.
I don't play the AH to flip items and max out on gold or anything, so the most I'll have on average is around 1 mil.
Sure makes the game a hell of a lot tougher
STFU. I farmed Act 1 prior to finishing the game and never ever ever have I ever sold anything for over 6.6 million, which was a BS plan for a legendary sword. I purchased wisely with small upgrades here and there and eventually I beat the game with mediocre to ok stats. Never have I flipped items or used the RMAH. My gear must be under 20 million right now. Even though the game is gear-oriented, it still takes some skill to beat it. Its been done with 200k gear, 1m gear and so on. And no, not only DH's did it. Check Newti's videos and go cry because you suck.
Now its been nerfed to the ground. Great fucking job.
Leveling to 99 is not "end-game." It's simply another grind. Stop using that word. It does not mean what you think it means.
Diablo 2 didn't have a sub, either, and they released content patches for that. Do you even think before you post?
Calm down, no need to answer like that.
I said "endgame", but it's clear it's a grind, as you just said. Indeed, Diablo 2's grind, in my opinion, took longer. What I'm saying is that Diablo 2 didn't have and endgame either, and I agreed with the poster that said taht we can't have raids or such here.
Diablo 2's "content" patches came further down the line (I think after the expansion, but I might be wrong), I don't think a Diablo 2 content patch was released 3-4 months after the game was released.
Do you even think before you bash other people? We're all on the same side here.
Rollback Post to RevisionRollBack
Imagination is the only weapon in the war against reality.
To post a comment, please login or register a new account.
Currently in inferno, every player you add to your group increases monster health by 115%, so with 4 players monster health is increased by 345% in inferno.
In normal monster health is only increased by 75% for every additional player, so in normal with 4 players the monster health is increased by 225%.
With patch 1.0.4, even in inferno, monster health will only go up by 75% per player, allowing for a max of 225% increase in health no matter what difficulty you're playing on.
Prior to release, it was great to hear them proclaim the game would be terribly difficult, but I think everyone knew this was coming. Especially after seeing so many people whine about how hard it was.
I'm still hoping they have some better ideas coming down to improve game-play. If not, these nerfs will push even more people away from the game.
Try saying that without the 200mil worth of gear you bought from the AH.
I was lucky enough to find a pair of boots that I got 8mil for. I spread that wealth to boost up the three 60's I have.
I'm still struggling in A3 inferno, and have to continue to farm A2.
Maybe you get lucky on your drops, but I've found -3- legendaries since release, all of them low level.
I don't play the AH to flip items and max out on gold or anything, so the most I'll have on average is around 1 mil.
Sure makes the game a hell of a lot tougher
Well.. I agree somewhat, but when you read between the lines, I think what they are actually saying is this:
"Look guys, inferno was a bad idea - we meant it to be a flat always hard difficutly, we found out that wouldn't work in testing, but we knew we couldn't remove it because people would have a fit if we removed ANOTHER feature. A side problem was our original intent for END GAME was inferno - well with inferno not working out how we wan't we no longer have an end game - but we're working on that. Here are some changes to make the game play more like it should with out the concept of inferno - stay tuned for more changes to totally fix the game"
Thats what I read. I think the part of me that wants to see a hard game is sad at how easy a time I'll have on my monk in Inferno - It will be face melting hilarity.. but then.. thats what D2 was and I loved it! I don't need 5 min champ pack fights - I need fun REWARDING demon melting fun. I think this all sounds like a good first step to that goal.
The Weapon Damage on i lvl 61-62 increase thing is AWESOME. Not only will it make finding weapons more exciting, it will make crafting weapons worthwhile.
So, this is a great first step - I feel like this hits the nail on the head as far as a "look the game is messed up, we can't make it perfect fast (ie in 1 patch) but we are doing these things to make it as good as possible in its current state"
Bravo imo - looking forward to playing again.
When you are properly geared in Inferno, the champion packs HAVE TOO MUCH HEALTH. It takes forever to kill packs in Act 3 before you outgear it. Once you hit a point of gear, Inferno SHOULD be easy. Your character SHOULD feel like a god. That's what made D2 fun (for me at least). D3 was pretty lame because even when you got better gear, you'd kill stuff faster but you wouldn't feel very powerful. I think the HP nerf will help quite a bit with this. Do you really expect the game to remain difficult after you have end game gear? What does that mean to people that are trying to progress with normal gear?
Simply reducing the HP won't make the game that much easier for people that aren't overgearing the content. Stop crying.
agree 100%
So I take it you've missed the hundreds of videos showing people beating the game despite spending only 1 million gold on gear?
But nerfing monsters and buffing skills/items/MF will just make the game too easy, isn't it?
Someone didn't read all of the patch notes. They're also nerfing affixes that are "too hard," and some monster damage.
Personally, I don't have a huge issue with these changes (although I think they may have gone a little heavy on some of them), but you should probably know what the $#&% you're talking about before you tell others to quit crying.
You're right. Thing is, it took longer to get to Diablo 2's "level 99" cap, so that's why I think the endgame seemed longer in Diablo 2.
Indeed, Titan Quest, Borderlands and such face the same thing in the endgame, although Torchlight has the "infinity dungeon" thing, but it's kinda the same, really.
I hope that, in the future, they release content patches. But I doubt it, it's not sub-based, so I don't think they've got the funds to develop new dungeons and bosses along the line, before the expansion comes out.
Also amusing is that he splits progression power between characters (read: gold), and wonders why any single one of them isn't powerful enough yet to beat the game.
Logic isn't their forte.
What in the, I don't even.
Leveling to 99 is not "end-game." It's simply another grind. Stop using that word. It does not mean what you think it means.
Diablo 2 didn't have a sub, either, and they released content patches for that. Do you even think before you post?
Hehe, perspective on what? The fact that the game isn't really that hard (save for a nasty champion pack)?
Then just fix the champion packs. It doesn't take awesome gear to make Act 1-4 of Inferno trivial with any class. With great gear, which is still easy to get, you DO feel like a god in Inferno.
Oh the drama...
STFU. I farmed Act 1 prior to finishing the game and never ever ever have I ever sold anything for over 6.6 million, which was a BS plan for a legendary sword. I purchased wisely with small upgrades here and there and eventually I beat the game with mediocre to ok stats. Never have I flipped items or used the RMAH. My gear must be under 20 million right now. Even though the game is gear-oriented, it still takes some skill to beat it. Its been done with 200k gear, 1m gear and so on. And no, not only DH's did it. Check Newti's videos and go cry because you suck.
Now its been nerfed to the ground. Great fucking job.
B - the 75% is from the base hp.
I said "endgame", but it's clear it's a grind, as you just said. Indeed, Diablo 2's grind, in my opinion, took longer. What I'm saying is that Diablo 2 didn't have and endgame either, and I agreed with the poster that said taht we can't have raids or such here.
Diablo 2's "content" patches came further down the line (I think after the expansion, but I might be wrong), I don't think a Diablo 2 content patch was released 3-4 months after the game was released.
Do you even think before you bash other people? We're all on the same side here.