I also tend to use "non-elemental damage". It's true that "physical damage" would be better than a description of what it's not, but non-elemental damage is a term that absolutely everyone understands and it's less likely to cause misunderstandings. In particular, if there's a user asking a question and he seems to be new to the DFans community I try to avoid using too much jargon. They'll pick it up eventually, but they're asking for help in the first place and not for a lesson in n3rdsp34k.
I don't like terms that seem to be completely made-up for no obvious reason and that only cause confusion, especially for newcomers. Just reminds me: I need to throw up when someone says "kk" for a million.
I'm actually a DH but since I hit plvl 100 I'm thinking of making a wiz so I was hoping someone would clarify this for me.
A black weapon is one that has only "white" damage i.e. does not have any +elemental damage, for example Echoing Fury's
The relevance of this is for damage from +% elemental damage properties on items, which only scale from the "white" damage on items
Just to add to this. It's called "black" because its tooltip background is black, instead of lightning, fiery or frosty.
Ha. Bagstone.
I always wondered why they call it a black weapon. I still hate the nickname.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
Agreed, every other game i've played refers to standard damage as "white" rather then black.
Still looking for friends to play (eu)
I don't like terms that seem to be completely made-up for no obvious reason and that only cause confusion, especially for newcomers. Just reminds me: I need to throw up when someone says "kk" for a million.