You are misinterpreting what is said in the diary. There are two parts to magic weapon that we need to check if they stack with spectral blade. The first is the actual skill, which increases weapon damage. This is the one that was confirmed in the diary. The weapon damage increase happens before the % weapon damage in the skill, so that's why that works. The second part is the effect in the rune that applies effects to melee attacks. This part could not have been tested because runes are not in the beta.
Honestly, I don't know whether this is going to work or not. No one does except those who work for Blizzard. However, I have played a lot of MTG and I tend to look at these things in a very literal context and in terms of phases and triggers. Spectral Blade is not a melee hit, so it should not trigger an ability for melee hits. However, if Blizzard decides that Spectral Blade is a melee attack, then obviously that will change things. Until they put that into the description or say something about it, I'm going to assume that the abilities triggered by melee hits do not affect spectral blade. You are free to believe otherwise, but you should say that it's been 100% proven, because it has not.
one effect of the ability works with spectral blade, and you think the runed version wont? thats pretty illogical to believe HALF of an ability will work with another but not the other part -_-. zero logic. it says it increases "melee dmg by 20%" so if the MELEE dmg stacks with spectral blade that means its reading spectral blade as MELEE, period. end of story. so OBVIOUSLY the life steal will work.
yes changing 2 skills "fixed" the entire build. your just butt hurt because of the troll fail on my other thread, rofl. gtfo kid
Changing 30 percent of the build? Yah, that seems pretty massive.
Also, rating every post you start at 5 stars is pretty childish. That's there for other people to rate YOU, not for you to do yourself.
you can rate your own threads? lol why would that even be possible?
and theres 3 passive skills so thats 22% of the build actually. and in my original unedited post i asked for an arcane spender and was going to use meteor in the first place. so really it was only 1. and not even one, it was a rune for one. lol... bla bla people butt hurt bla bla. get over it.
You are misinterpreting what is said in the diary. There are two parts to magic weapon that we need to check if they stack with spectral blade. The first is the actual skill, which increases weapon damage. This is the one that was confirmed in the diary. The weapon damage increase happens before the % weapon damage in the skill, so that's why that works. The second part is the effect in the rune that applies effects to melee attacks. This part could not have been tested because runes are not in the beta.
Honestly, I don't know whether this is going to work or not. No one does except those who work for Blizzard. However, I have played a lot of MTG and I tend to look at these things in a very literal context and in terms of phases and triggers. Spectral Blade is not a melee hit, so it should not trigger an ability for melee hits. However, if Blizzard decides that Spectral Blade is a melee attack, then obviously that will change things. Until they put that into the description or say something about it, I'm going to assume that the abilities triggered by melee hits do not affect spectral blade. You are free to believe otherwise, but you should say that it's been 100% proven, because it has not.
one effect of the ability works with spectral blade, and you think the runed version wont? thats pretty illogical to believe HALF of an ability will work with another but not the other part -_-. zero logic. it says it increases "melee dmg by 20%" so if the MELEE dmg stacks with spectral blade that means its reading spectral blade as MELEE, period. end of story. so OBVIOUSLY the life steal will work.
No, it says increase physical damage by 20% and it only affects melee weapons. Your physical damage might carry over from your weapon, but that is not the same as a melee hit. Bows can do physical damage too, but those are not melee hits. What is illogical is to think that a spell is going to register as a melee hit. If you think that because you are using a melee weapon, your skill will register as a melee hit, then you have to apply that to all the spells, which is not going to happen. If you use a wand, you are no longer doing physical damage. You will be doing arcane damage from the wand (or whatever type of damage wands do) and you would not expect spectral blade to count as a melee hit because it doesn't say anything about melee. The other part of this is that if you allow the runes to affect other skills, you leave no incentive for actually using your weapon as an attack.
No, it says increase physical damage by 20% and it only affects melee weapons. Your physical damage might carry over from your weapon, but that is not the same as a melee hit. Bows can do physical damage too, but those are not melee hits. What is illogical is to think that a spell is going to register as a melee hit. If you think that because you are using a melee weapon, your skill will register as a melee hit, then you have to apply that to all the spells, which is not going to happen. If you use a wand, you are no longer doing physical damage. You will be doing arcane damage from the wand (or whatever type of damage wands do) and you would not expect spectral blade to count as a melee hit because it doesn't say anything about melee. The other part of this is that if you allow the runes to affect other skills, you leave no incentive for actually using your weapon as an attack.
your incentive is if you get virtuoso to increase your wand attack by 100%. honestly if the life leech doesn't carry over then the entire build kind of falls apart. it needs very high crit to heal yourself so if you get mauled and you don't crit within a few seconds, your dead without the other life leech. also for the wizard to only use his melee regular attack to hit 1 target at a time for not that much dmg..., melee wizard WOULDNT be viable later in the game, at all. or viable period. so if that is the case then ANY wizard melee build will HAVE to get viruoso as a talent and spectral blade seems pretty pointless, which is why I'm banking on the melee hits life steal effecting spectral blade, in 3 months i will test this and post results.
considering blizzard said the melee wizard is viable end-game. this pretty much has to work for decent killing AND survivability.
your incentive is if you get virtuoso to increase your wand attack by 100%. honestly if the life leech doesn't carry over then the entire build kind of falls apart. it needs very high crit to heal yourself so if you get mauled and you don't crit within a few seconds, your dead without the other life leech. also for the wizard to only use his melee regular attack to hit 1 target at a time for not that much dmg..., melee wizard WOULDNT be viable later in the game, at all. or viable period. so if that is the case then ANY wizard melee build will HAVE to get viruoso as a talent and spectral blade seems pretty pointless, which is why I'm banking on the melee hits life steal effecting spectral blade, in 3 months i will test this and post results.
considering blizzard said the melee wizard is viable end-game. this pretty much has to work for decent killing AND survivability.
I agree and disagree with certain points. At this point I think we just agree to disagree. I think we are on the same page, just on opposite sides of the fence about it. Like I said earlier (and like you just said) we just have to wait 3 months to find out. They might even put melee in the text to make it blatantly obvious that these two skills have synergy. I'm just waiting until there is real proof of it to build around it, not that it makes a very big difference in the builds anyway.
No, it says increase physical damage by 20% and it only affects melee weapons. Your physical damage might carry over from your weapon, but that is not the same as a melee hit. Bows can do physical damage too, but those are not melee hits. What is illogical is to think that a spell is going to register as a melee hit. If you think that because you are using a melee weapon, your skill will register as a melee hit, then you have to apply that to all the spells, which is not going to happen. If you use a wand, you are no longer doing physical damage. You will be doing arcane damage from the wand (or whatever type of damage wands do) and you would not expect spectral blade to count as a melee hit because it doesn't say anything about melee. The other part of this is that if you allow the runes to affect other skills, you leave no incentive for actually using your weapon as an attack.
your incentive is if you get virtuoso to increase your wand attack by 100%. honestly if the life leech doesn't carry over then the entire build kind of falls apart. it needs very high crit to heal yourself so if you get mauled and you don't crit within a few seconds, your dead without the other life leech. also for the wizard to only use his melee regular attack to hit 1 target at a time for not that much dmg..., melee wizard WOULDNT be viable later in the game, at all. or viable period. so if that is the case then ANY wizard melee build will HAVE to get viruoso as a talent and spectral blade seems pretty pointless, which is why I'm banking on the melee hits life steal effecting spectral blade, in 3 months i will test this and post results.
considering blizzard said the melee wizard is viable end-game. this pretty much has to work for decent killing AND survivability.
one effect of the ability works with spectral blade, and you think the runed version wont? thats pretty illogical to believe HALF of an ability will work with another but not the other part -_-. zero logic. it says it increases "melee dmg by 20%" so if the MELEE dmg stacks with spectral blade that means its reading spectral blade as MELEE, period. end of story. so OBVIOUSLY the life steal will work.
Changing 30 percent of the build? Yah, that seems pretty massive.
Also, rating every post you start at 5 stars is pretty childish. That's there for other people to rate YOU, not for you to do yourself.
you can rate your own threads? lol why would that even be possible?
and theres 3 passive skills so thats 22% of the build actually. and in my original unedited post i asked for an arcane spender and was going to use meteor in the first place. so really it was only 1. and not even one, it was a rune for one. lol... bla bla people butt hurt bla bla. get over it.
No, it says increase physical damage by 20% and it only affects melee weapons. Your physical damage might carry over from your weapon, but that is not the same as a melee hit. Bows can do physical damage too, but those are not melee hits. What is illogical is to think that a spell is going to register as a melee hit. If you think that because you are using a melee weapon, your skill will register as a melee hit, then you have to apply that to all the spells, which is not going to happen. If you use a wand, you are no longer doing physical damage. You will be doing arcane damage from the wand (or whatever type of damage wands do) and you would not expect spectral blade to count as a melee hit because it doesn't say anything about melee. The other part of this is that if you allow the runes to affect other skills, you leave no incentive for actually using your weapon as an attack.
your incentive is if you get virtuoso to increase your wand attack by 100%. honestly if the life leech doesn't carry over then the entire build kind of falls apart. it needs very high crit to heal yourself so if you get mauled and you don't crit within a few seconds, your dead without the other life leech. also for the wizard to only use his melee regular attack to hit 1 target at a time for not that much dmg..., melee wizard WOULDNT be viable later in the game, at all. or viable period. so if that is the case then ANY wizard melee build will HAVE to get viruoso as a talent and spectral blade seems pretty pointless, which is why I'm banking on the melee hits life steal effecting spectral blade, in 3 months i will test this and post results.
considering blizzard said the melee wizard is viable end-game. this pretty much has to work for decent killing AND survivability.
I agree and disagree with certain points. At this point I think we just agree to disagree. I think we are on the same page, just on opposite sides of the fence about it. Like I said earlier (and like you just said) we just have to wait 3 months to find out. They might even put melee in the text to make it blatantly obvious that these two skills have synergy. I'm just waiting until there is real proof of it to build around it, not that it makes a very big difference in the builds anyway.
I will be making my first Hardcore female Wizard a melee one only using normal attack and only one damaging spell.
http://us.battle.net/d3/en/calculator/wizard#WbViOT!eVg!ZaacZa