So as we all know, Diablo 3 is suppose to be soloable and there is not going to be any "punishing game play mechanics"
Now the sorc was my favorite class in Diablo 2 and im gearing up to play the Wizard as my first class when D3 comes out. Judging from my experiences from D2 in hell mode, I just don't see how its not going to be almost unplayable in the later levels in D3. I know we are expected to use a wide range of skills as we play (more so than the one or two we used in D2) but there's always going to be the good skills you dump points into to beef up, get gear that adds to them and what not. What are we going to do when a huge group of immune to your element, damage resistant, extra strong mobs comes at us? Die? Or even worse, the dreaded immune to magic mobs of death?
Does anyone know how often these situations will come up in Diablo 3 yet, and if our support skills are going to be good enough to keep us alive? Or hell, if our wimpy Wizard HP and defense can tank more than a few hits wile we pray for a health globe to drop? Give me your thoughts
Can you link the source of that information? All I can find is a post by Bashiok saying resistances will not matter that much since you are expected to have (and use) more than just one attack (so good-bye single element builds) in your build.
That takes care of "Immune to X", sure hope thy won't bring back "Immune to Magic"
Haha. I was more of a Barbarian player, and it seemed like Immune to Magic was all over the place. Sucks for the casters. What I hated was the rare Immune to Physical. Wtfff.
Can you link the source of that information? All I can find is a post by Bashiok saying resistances will not matter that much since you are expected to have (and use) more than just one attack (so good-bye single element builds) in your build.
I still feel that even if we do have more than one attack, were still going to be dumping 80% of our points trying to make our main attack as strong as possible... I normally play with a party anyways, but every now and then i like to be alone and if its anything like D2 alone is a work a wizard will fear.
Immune to magic is easy to kill with any class. Bone Necros are the only class that rely on magic damage alone and you can kite then to corpse and use CE.
Immunities were never a problem to me in D2 and i'm a solo player. I allways try to use hybrid builds (2 elements sorcs, summon/poison necro, etc...). Every class has a alternative, no exceptions. In the worst case you can use your merc, conviction, facets, LR wands, etc...
Yeah, Wiz is gonna suck. And Monk is imba. Confirmed. :thumbsup:
I have no interest in the monk really, imba or not. For the most part, when I play games like this I go for the glass cannon casters types like the wiz and WD.
I have no doubts in a WD soloing hell because the summons will make anything hard to kill much less tedious or deathy... The wiz makes me nervous I guess. I can't wait to see what blizzard has in store
Yeah, Wiz is gonna suck. And Monk is imba. Confirmed. :thumbsup:
I have no interest in the monk really, imba or not. For the most part, when I play games like this I go for the glass cannon casters types like the wiz and WD.
I have no doubts in a WD soloing hell because the summons will make anything hard to kill much less tedious or deathy... The wiz makes me nervous I guess. I can't wait to see what blizzard has in store
It's funny you say "glass cannon". The wizard they are developing may have the ability to by a sort of "melee" wizard, which is pretty interesting to me.
From what we've seen so far, it seems like all of the characters have a lot of space-affecting skills.
The Monk is extremely fast so he can quickly get into the best position to deal damage and protect himself. He also has that shielding ability for when he needs to stop or reflect projectiles.
The Barbarian brute forces his way through walls of enemies that get in his way.
The witch doctor has more freedom to move around because his pets serve as good distractions for his enemies, and the wall of zombies can stop large groups of enemies from getting too close.
The wizard has the slow time spell which she can use to easily dodge projectiles, and teleport which makes her quite mobile as well.
My hope for hell mode is that the player will have to make safe decisions about where they move and which abilities they use in order to protect themselves from dying. Kinda like how it is in Diablo 2.
I recall that elemental immunities at least WILL be appearing. But this is not meant to punish solo characters as it did in D2, as for example the wizard is not an elemental tree specialist and will easily have various elemental skills at command.
I'm sure a simple rune in the skill will probably change the damage type. so it would be as simple as having a rune in your inventory to switch over to a different damage type. But yeh it was stated that there would be no full immunities.
will we be able to switch the runes in the skills?
Yes without penalty, http://www.diablowiki.com/Runestones. At least that is what we know from Blizzcon, but I bet we'll see some cost associated with that eventually.
Your forgetting we are going to have like 7 -8 ? skills maxed or at least at a useful level at our command
as well as previous said things. your not going to be SOL because of lack of skill types
as well as followers ( hey if they stay tf back and just buff they are still a useful tool in hell ^_^)
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Now the sorc was my favorite class in Diablo 2 and im gearing up to play the Wizard as my first class when D3 comes out. Judging from my experiences from D2 in hell mode, I just don't see how its not going to be almost unplayable in the later levels in D3. I know we are expected to use a wide range of skills as we play (more so than the one or two we used in D2) but there's always going to be the good skills you dump points into to beef up, get gear that adds to them and what not. What are we going to do when a huge group of immune to your element, damage resistant, extra strong mobs comes at us? Die? Or even worse, the dreaded immune to magic mobs of death?
Does anyone know how often these situations will come up in Diablo 3 yet, and if our support skills are going to be good enough to keep us alive? Or hell, if our wimpy Wizard HP and defense can tank more than a few hits wile we pray for a health globe to drop? Give me your thoughts
oh thank god.
I still feel that even if we do have more than one attack, were still going to be dumping 80% of our points trying to make our main attack as strong as possible... I normally play with a party anyways, but every now and then i like to be alone and if its anything like D2 alone is a work a wizard will fear.
Immunities were never a problem to me in D2 and i'm a solo player. I allways try to use hybrid builds (2 elements sorcs, summon/poison necro, etc...). Every class has a alternative, no exceptions. In the worst case you can use your merc, conviction, facets, LR wands, etc...
I have no interest in the monk really, imba or not. For the most part, when I play games like this I go for the glass cannon casters types like the wiz and WD.
I have no doubts in a WD soloing hell because the summons will make anything hard to kill much less tedious or deathy... The wiz makes me nervous I guess. I can't wait to see what blizzard has in store
The Monk is extremely fast so he can quickly get into the best position to deal damage and protect himself. He also has that shielding ability for when he needs to stop or reflect projectiles.
The Barbarian brute forces his way through walls of enemies that get in his way.
The witch doctor has more freedom to move around because his pets serve as good distractions for his enemies, and the wall of zombies can stop large groups of enemies from getting too close.
The wizard has the slow time spell which she can use to easily dodge projectiles, and teleport which makes her quite mobile as well.
My hope for hell mode is that the player will have to make safe decisions about where they move and which abilities they use in order to protect themselves from dying. Kinda like how it is in Diablo 2.
I don't want hell difficulty to be a cake walk for any class though. It should be, well, hard. But not Nintendo hard.
Yes without penalty, http://www.diablowiki.com/Runestones. At least that is what we know from Blizzcon, but I bet we'll see some cost associated with that eventually.
Full Immunities xD
since their fixing that then i suppose the wizard in diablo 3 will be able to solo hell way better =3
i think it would be more of a personal opinion and skill lvl than anything in diablo 3
rather than annoying and sometimes impossible (ancients)
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Your forgetting we are going to have like 7 -8 ? skills maxed or at least at a useful level at our command
as well as previous said things. your not going to be SOL because of lack of skill types
as well as followers ( hey if they stay tf back and just buff they are still a useful tool in hell ^_^)