Rating
+2

M6 nades push gr 105 plus

Seasonal
Solo
BBCode Link
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Skills

  • Cluster Arrow Cluster Bombs
  • Companion Wolf Companion
  • Vault Tumble
  • Vengeance Seethe
  • Evasive Fire Hardened
  • Sentry Guardian Turret
  • Grenadier
  • Cull the Weak
  • Leech
  • Custom Engineering

Items

More Details

Kanai's Cube

  • Manticore
  • Zoey's Secret
  • Elusive Ring

note: follower items should be as follows: ess of johan 80 percent pref. , occulus ring as close to 85 percent as possible (both very important), your choice of other ring unless using unity then unity, other ones such as obsidian ring with cooldown attack speed etc. are fine, a dont die token, and weapon either thunderfury or eun jang do (personal pref) i use thunderfury for less mob dmg and slows.


There are alterations you can make to this build according to preference but this is generally the core. 100 percent plus Area dmg is ideal.


(diamond in helm for vengeance uptime is a must average dmg rolls on rings are ok but as much area as possible is ideal, you can switch leech for numbing traps or play around with cold turrets instead of guardian if u want, there are minor tweaks u can make as well as if you are taking too much dmg u could use a cheat death instead or use dark heart instead of seethe rune on vengeance but you will have a lot less leeway for hatred so this is my ideal version but its up to the player to customize how they want).

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

you want just enough vit to survive, max movement speed as a given, and max hatred just for fire rotations on coe so you don't bottom out on hatred during a rotation. Other than that you just pump everything into dexterity.


YOU MUST wear All Resistance gems (diamonds in your pants and chest as DH has a lot of armor as is and lacks resistances so you benefit most from this on almost all DH builds especially for pushing). physical and fire resistance as secondary rolls are also very good for pushing or ranged reduction on pieces like bracers chest, Life Per Kill secondaries are also verrrrrrry gud if you can get them on pants chest rings etc. as they add to leech passive if you use it. (diamond in helm as well for vengeance uptime)


IMPORTANT: a few ppl have been asking, you either use manticore or dawn and cube the other that is why they are in both slots, cube and the required they are Interchangable just use whichever one u get that is better (dawn preferable), make Sure you have a compass rose and travellers pledge so u complete the set U NEED to complete it for dmg, and then elusive or unity or coe either wear or in the cube you just have a ton of options is the same reason they are listed as such you use whatever you get best and cube the other.


EX. I got a good COE and i want to use elusive for the xtra toughness I wear the good coe and cube the elusive ring. ex. 2 I got a great unity I wear the unity and cube the COE and have my follower wear a unity, ex. 3 i got a good elusive , I wear the elusive and cube the coe (other ring u wear ALWAYS being compass rose). hope this clarifies things. it is a very gear flex player preference build.

Build Guide

This build is a little tricky, it isn't as speedy as some of the other push builds, you have to be able to vault enough and walk around to group mobs and then be able to nuke them on fire rotations on coe (better if u can spawn an occulus circle for fire as well). It does a lot of damage off fire rotations but generally you want to make sure you have near full hatred for fire. you shoot evasive fire hardened enough to keep your wraps of clarity buff up as well as hardened wrath just for extra toughness. make sure you place (5) turrets as soon as possible for the damage buff from your marauders set, it is VERY important you do not let this drop off as you lose a ton of damage so make sure you replace the turrets frequently. Some notes you can use either hellcat or zoeys belt in cube but generally it is easier to find a (5) bounce well rolled hellcat than a perfect 2ndary zoeys belt because you want max toughness (yes it has to be 5 bounce for max dmg). Also manticore and dawn are interchangable for the one you wear however dawn will give you more damage on coe rotations because of its faster attacks per second (more grenades launched during fire and slightly higher top end weapon). your guardian turrets will also give you toughness so it is important to place them over the mobs you will be fighting enough that you will always have a spot inside the bubble. Other than that you can use elusive or unity for rings in the cube , or u can wear elusive if you find a gg one, elusive gives a bit more toughness than unity but is harder to keep the buff up so its personal preference. you MUST roll the sentry damage off of your quiver for cluster arrow because you are the one doing the damage not your turrets. every 2 percent cluster arrow damage equates to about 1 percent chc (crit hit chance) so try to get as close to perfect as possible everywhere. You need as much area damage as possible it is King for this build and enough CDR for no gaps in vengeance if possible, this means generally a 63 percent 2ndary or higher dawn and cdr on quiver, shoulders at least. (you can use vengeance dark heart if you feel too squishy or u can take off leech for a cheat death or numbing traps etc. , u could use cold turrets instead of guardian, lots of minor changes can be made but this is what i feel is optimum).


Appolgies For the length ;) and Enjoy


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