Build Guide
This build has been tested in patch 2.6.1 on PS4.
The build works on maximizing the damage potential of Tempest Rush, highlighting its lower Spirit costs and higher mobility while expanding its damage radius and piling on additional damage sources, for all basic purposes a "glass cannon" Monk that focuses entirely on shredding through mobs and elites alike without pause.
Tempest Rush with Electric Field grants a wide radius, constant heavy damage potential, making the initial blows Lightning elemental and granting a 20 yard radius Lightning damage aura hitting for 135% weapon damage per second. For all increase purposes, the damage aura itself is also recognized as Tempest Rush damage and thus receives the full 600% boost from Balance, the 800% boost from Cesar's Memento, and the maximum 10,000% 6 piece set bonus from Monkey King's Garb at 10 stacks of Sweeping Wind. This means the Monk has a rapid hitting main attack as well as a wide supplementary damage radius that not only increases the damage to directly targeted enemies, but can heavily damage and even outright kill additional lesser enemies around the Monk simultaneously.
Sweeping Wind with Inner Storm is the main keystone skill for the build's damage potential, the rune granting 8 Spirit per second when at 3 or more stacks for utility, but paired with Vengeful Wind granting a full 10 stacks it grants the full potential of the 6 piece set bonus. The direct attacks of the Tempest Rush overlap directly with Sweeping Wind's radius, and thanks to the set's 4 piece bonus, allows at least once per attack period generation of an exploding decoy of the Monk against enemies hit by Sweeping Wind, hitting for 1000% weapon damage per stack of Sweeping Wind for yet another 10,000% damage source atop the other two.
The 800% boost from Cesar's Memento is procced on demand via Blinding Flash, and with the Faith in the Light rune it grants another flat 29% damage increase to all enemies hit by the Blind effect as well. Paired with the Relentless Assault passive granting another 20% damage by the same parameters as Cesar's Memento, this allows an instantaneous damage increase against elites or boss enemies, and with Tempest Rush constantly expending Spirit to proc Obsidian Ring of the Zodiac in the Cube, the cooldown period between uses is incredibly short. In the instance of falling short on Spirit too often, the Replenishing Light rune would restore 10 Spirit for every enemy Blinded, working as more of a top off with the other skills. Laws of Seph could be Cubed if Cesar's Memento is worn to grant 165 Spirit when using Blinding Flash and making any of the other runes viable, but it can tend to be overkill.
Mystic Ally with the Air Ally rune grants passive supplementary Spirit generation at 4 Spirit per second, as well as an instant restoration of 100 Spirit when activating the skill. The summoned Ally hits for 130% Physical damage, but also has its own Sweeping Wind effect for another 45% damage per tick, and thanks to the Crudest Boots, two Allies are summoned for 8 Spirit per Second and 200 Spirit when activated. This allows the Monk additional damage support as well as Spirit generation utility at all times.
Epiphany with Desert Shroud is pure utility. The rune grants a 50% damage reduction effect, stacking with the 50% damage reduction from the 2 piece set bonus for high defensive value, while granting an additional 20 Spirit per second generation effect when active. The skill's teleport ability doesn't proc when using Tempest Rush directly against enemies within the 20 yard Electric Field radius, but against distantly targeted enemies the teleportation effect does occur, making it work as a mobility skill as well similar to Dashing Strike.
Mantra of Retribution works for another source of damage stacking, the Retaliation rune granting another 101% damage increase to the passive effect for 202% damage as Fire when hit by, dodging or blocking an enemy, with another 101% boost for 3 seconds when active for 303% damage total. This allows the Monk to dive headlong into mobs and actually use their swarming numbers to its advantage, proccing near constantly with just tanking or dodging enemy hits and adding backlash damage on top of the Electric Field radius.
The passives heavily supplement the damage focus, Beacon of Ytar adding a flat 20% cooldown reduction for more frequent use of Blinding Flash, Epiphany and Mystic Ally, Relentless Assault of course stacking with the effects of Cesar's Memento another 20%, Momentum adding another 20% increase for 6 seconds when moving every 25 yards, easy since Tempest Rush is constantly in motion, and Chant of Resonance cutting Mantra of Retribution activation cost by 50% as well as granting another 4 Spirit per second. Momentum could however be swapped with Harmony for better elemental resistances, or Guardian's Path for a 35% dodge chance effect for better defensive utility and proc potential for Mantra of Retribution.
The build's basic configuration as listed works to get the most out of the 200% damage boost from Convection of Elements, Sweeping Wind being Holy, Tempest Rush being Lightning, Mantra of Retribution as Fire and Mystic Ally as Physical. The damage of the 4 piece bonus exploding decoy takes from the build's highest elemental damage bonus for its damage type, so with a boost to Lightning it would be Lightning damage as shown in the equipment stat list, but its also viable to have Cold elemental damage bonuses instead. As the 4 piece bonus procs as a separate skill effect, it would not only gain damage from the Cold affixes themselves, but take the full 200% damage increase from Convection of Elements, letting the Monk get use out of all 5 of its elemental types.
There are some skill variations, though it means sacrificing some of the overall Convection of Elements damage potential. While Mantra of Retribution works for more damage, in higher Rifts there may be instances where Mantra of Healing with the Sustenance rune would be a better survivability option. Also for Sweeping Wind, if using Lightning damage percentage bonuses, would benefit from the 100% critical hit chance effect from Balance in the Cube against 3 or less enemies to use the Cyclone rune, making the skill deal Lightning damage and generating 95% damage cyclones constantly in the 20 yard damage radius around the Monk, boosted from said affixes and Convection of Elements, as well as the unique damage affix from Kyoshiro's Soul if using it as a Belt option and would overlap and grant even more proc chances for Fulminator's damage effects.
If using the Cold damage percentage affixes to affect the 4 piece bonus decoy and/or wearing a maxed Cesar's Memento directly, it would open up the use of Frostburn in the Cube to grant it more damage and a high Freeze chance, making the Rimeheart a very viable weapon option especially if the weapon itself had a high Freeze chance attached. It would also be yet another means to proc Cesar's Memento and Relentless Assault for their damage bonuses beyond the use of Blinding Flash. Azurewrath would be a last viable option with the Cold damage and Freeze chance affixes guaranteed, though its Holy damage aura only affects Demons and Undead.
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