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Inna's Chapter 2-3 Journey Build [Season 14]

Seasonal
Solo
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Skills

  • Way of the Hundred Fists Fists of Fury
  • Wave of Light Explosive Light
  • Dashing Strike Way of the Falling Star
  • Sweeping Wind Inner Storm
  • Mantra of Conviction Dishearten
  • Mystic Ally Air Ally
  • Resolve
  • Beacon of Ytar
  • Near Death Experience
  • Relentless Assault

Items

More Details

Kanai's Cube

  • Kyoshiro's Blade
  • The Crudest Boots
  • Kymbo's Gold

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Cooldown Reduction
Critical Hit Damage
Critical Hit Chance
Attack Speed

Defense

Resist All
Life
Life Regeneration
Armor

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Build Guide

More or less my setup prior to completing chapter 4. I'm no build guru, I usually just follow guides, but there seems to still be strong favor for Sunwuko for end-game, which is just fine. But since the season set is Inna, I needed something based on that in the meantime.

Prior to 70, I was just using Lashing Kick/Exploding palm leveling build on IV, which declined in usefulness after hitting max level. Ruby in helm while leveling obviously.

Here, I basically stacked damage on crowd controlling effects where I could. Drops being RNG as they are, I mostly had crap to work with. The top item in each section is what I was wearing. Other stuff is presumably acceptable in it's place; there are other choices I'm sure. Mix-n-match. I made no fuss over stat priorities at this stage. But for gems; Diamond for headpiece. Emerald for armor. And while I didn't have socket in weapon, diamond, emerald, ruby probably would have been fine.

Ah well, like I said, I'm not a build guru, I'm just sharing in case it helps someone. It did the job to help me finish Chapter 4. Good luck!