Build Guide
Try to have Thorns on all pieces of gear. Flail of the Charge cannot obtain it; however, do roll off its damage into one of the other recommended stats since Thorns is unaffected by it.
This build heavily relies on having a high block chance to stack up the 2pc from Invoker set to increase the damage done by thorns and skills that rely on it. as such, having max block chance on your shield (20%) plus the 11% block chance from stats, as well as 16% block chance from Justice Lantern, is highly recommended. Hold Your Ground passive there to further increase the block chance (up to 97% with Blood Brother, 92% with Punish skill) as well as increasing the damage reduction provided by Justice Lantern.
This is built with 5 pieces of Armor of Akkhan, 2 pieces of Thorns of the Invoker, and 2 pieces of Captain Crimson's with Ring of Royal Grandeur providing the extra piece for each, providing a substantial boost to survivability.
Over 56% CDR is highly recommended to maintain 100% uptime on Akkhan's Champion.
This is mostly played around high density mobs to keep the 2pc Invoker buff capped as often as possible, which will provide up to an 8750% 900% increase in thorns when at 2510 stacks. This damage is further increased thanks to Norvald's Fervor from the weapon set bonus, which increases damage done by 400% while Steed Charge is active and for 5 seconds after. Use Punish to gain the Hardened Senses and then use Steed Charge while standing in the middle of the pack.
It is highly recommended to use your skills in rotation with CoE: Physical when at max or (close to) Invoker stacks for best damage output.
Gems to use
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Helm:
Flawless Royal Diamond - Helps with achieving the 56% CDR
Weapon:
Flawless Royal Topaz - Thorns is your main source of damage so it is always a must
Armor:
Flawless Royal Ruby - More Damage
Flawless Royal Diamond - More Toughness
Boyarsky's Chip : Again, Thorns is your main damage
Bane of the Trapped : A solid damage increase. You will be right in the middle of the pack so this will always be active per se.
Bane of the Stricken : A must for Rift Guardian as well as certain high HP elites
Bane of the Powerful : An alternative for speeding through lower level GRs if Rift Guardian isn't a problem.
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