Rating
+5

GR150 Metas ZDPS Zephyr Monk

Seasonal
Group
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Skills

  • Crippling Wave Tsunami
  • Deadly Reach Piercing Trident
  • Inner Sanctuary Temple of Protection
  • Breath of Heaven Zephyr
  • Epiphany Soothing Mist
  • Mantra of Healing Heavenly Body
  • Beacon of Ytar
  • Chant of Resonance
  • Near Death Experience
  • Resolve

Items

More Details
  • Legendary Gems

    • Gogok of Swiftness
    • Gem of Efficacious Toxin
    • Iceblink

Kanai's Cube

  • Flying Dragon
  • Spirit Guards
  • The Star of Azkaranth

4 Man Meta


Legendary Gems:

Gem of Efficacious Toxin (Don't level higher than 25)

Iceblink (Max Lvl 25 easier for Barb to pull mobs)

Gogok of Swiftness


CDR:

You want your Cooldown reduction anywhere between 69%-72% to never drop Inner Sanctuary or Epiphany.

CDR can be rolled on:


  • Rings
  • Weapon/Shield
  • Gloves
  • Shoulders
  • Amulet

Attack Speed:

You need to have a 2.00 Attacks Per second on both Hands (This is important to have) When you have 2.00 AS and you proc the Flying dragon you will go up to 5 Hits per second and that mixed with Epiphany gives out a massive amount of healing.
You can roll AS on:


  • Gloves
  • Amulet
  • Rings (both)
  • Weapon

You should be able to hit 2.00 AS by having AS on 5 pieces of your gear each piece needs to have max AS which is 7%.


Resource Reduction Cost

Now with wearing Crimson's 3 piece you will get Dmg mitigation the more RCR you have.

Items that can roll RCR:


  • Amulet
  • Rings
  • Gloves
  • Shoulder
  • Rings
  • Weapon/Shield

Gems for Gear:


  • Helm- Diamond
  • Chest- Diamond
  • Pants- Diamond
  • Sword- Amethyst

Health Globes on Gear:


Health globes are needed on all your gear that can roll it, you want to have 200,000 Health globes or higher for you monk to put out enough healing for your group.


Health globes can be obtained on:


  • Chest
  • Shoulder
  • Amulet
  • Both rings
  • Boots
  • Shield

Health globes on non ancient gear can max to: Health Globes and Potions Grant +29,713 Life

On Primal Ancients and Ancients they can max to: Health Globes and Potions Grant +38,625 Life


To make you life easier you will probably need a couple of pieces ancient. It is important to have High Health globes but I have done well with low health globes as well. Its good to at least aim for 170K-200k to start. Later on try to get to 250K


Note for rolling Health globes on gear, Ring of Royal Grandeur will always roll with a Primary Stat (ie Dex, Int, or Str) depending one what class you get it on, Attack Speed and Life Per hit. Usually you'll roll Life per hit into CDR but it also needs to have health globes and a socket. So in other words this Ring can be a nightmare. GOODLUCK!

Potion:

Barb and RGK typically run a Kulle-Aid potion and the wizard runs a Potion of Amplification. Monk can uses Kulle-Aid but most of the time wont get it off because of to much healing output (So its not a big deal)


Info:

Hopefully with was helpful information if you have any questions come ask on my Twitch or Twitter account.

https://www.twitch.tv/cozer_88

https://twitter.com/CoZeR88


I would like to thank Phera for helping me Revamp this for season 18!


Me and Raxx made a Youtube video :D

Paragon Priorities

Core

Movement Speed
Maximum Resource
Vitality
Primary Stat

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Life on Hit
Resource Cost Reduction
Gold Find
Area Damage

Build Guide