Build Guide
Experimental build with an attempt to make Rimeheart the core stuff of the entire build.
Cost: 16 Arcane Power
Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location.
Arcane Torrent damage is increased by 305% weapon damage every second, up to a maximum total of 1010% weapon damage as Arcane.
Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning.
Cost: 40 Arcane Power
Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds.
Unleash a volley of 7 small Meteors that each strike for 277% weapon damage as Fire.
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.
Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
Cost: 15 Arcane Power
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire.
Only one Hydra may be active at a time.
Summon a Frost Hydra that breathes a short range cone of frost, causing 255% weapon damage as Cold to all enemies in the cone.
Cost: 25 Arcane Power
Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes.
Only one Armor may be active at a time.
When you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect stacks up to 3 times.
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.
When you perform an attack, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.
Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.
Elemental damage from your weapon contributes to Elemental Exposure.
Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze.
You deal 30% additional damage to enemies within 15 yards.
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.
When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+(79 - 184) Physical Damage
+(79 - 184) Fire Damage
+(79 - 184) Lightning Damage
+(79 - 184) Cold Damage
+(79 - 184) Poison Damage
+(79 - 184) Arcane Damage
+(79 - 184) Holy Damage
+(132 - 308) Physical Damage
+(132 - 308) Fire Damage
+(132 - 308) Lightning Damage
+(132 - 308) Cold Damage
+(132 - 308) Poison Damage
+(132 - 308) Arcane Damage
+(132 - 308) Holy Damage
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Critical Hit Damage |
Critical Hit Chance |
Cooldown Reduction |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Life on Hit |
Resource Cost Reduction |
Gold Find |
Experimental build with an attempt to make Rimeheart the core stuff of the entire build.
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