Rating
+3

S13 Inarius Necromancer t60+ speed

Seasonal
Solo
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Skills

  • Frailty Aura of Frailty
  • Bone Spirit Panic Attack
  • Blood Rush Hemostasis
  • Bone Armor Dislocation
  • Army of the Dead Blighted Grasp
  • Land of the Dead Plaguelands
  • Final Service
  • Stand Alone
  • Spreading Malediction
  • Eternal Torment

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Gem of Efficacious Toxin
    • Bane of the Powerful

Kanai's Cube

  • Trag'Oul's Corroded Fang
  • Aquila Cuirass
  • Ring of Royal Grandeur

https://us.diablo3.com/en/profile/Lettuce-1911/hero/98594332


Inarius 6p bonus is required.


Aquila can be changed out; the 50% damage reduction isnt essencial; you could opt for more damge.

An option would be to put Steuarts greaves in the cube; and additionally Krysbin's sentence; substituting Inarius boots.


I havent tested this; but as I play hardcore; I opt for the additional damage reduction, although it might not be neccesary.


I feel no concern about this builds survivability up to gr65.

you have to work around your cooldowns, this isnt to say, that you cannot kill anything without your cooldowns though.


In solo GR with your merc, you can easily kill all mobs without using AOTD/LOTD


if you find it hard; run around and curse everyone; then go target the elite.

very easy to pull mobs together with briggs, and the added bonus of adding curse effect (+1%dmg per curse).


Stacking 4 poison spells +400%damage

Trag'ouls +200%

CoE cycling +200%

Kysbins + 100%


BoTT +40% (depending on level)

BoTP +20% (addition qualities too)

GoET Effectively +100% (additionally good damage)


I haven't messed around with bracers; potencially something to do; but since you are so fast; i dont think you can beat nems.


Amulet, pretty neat; potencially could be subbed out; havent had a good look yet.


Let me know if there is anything i could reconsider!

hope to push this to a next level.


dont want to go play corpse lance..

This build also could be played as singularity quite easily...

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Damage
Critical Hit Chance
Attack Speed

Defense

Life Regeneration
Armor
Life
Resist All

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Pretty straight forward; nothing special; paragons do not have much affect on this build

Build Guide

This build will cruise any content below t60; i have personally pushed t65 with this build, but need a few tweeks before pushing further.

This build consists of, running around - super fast; not getting hurt, and nuking mobs.


Stacking RCR is beneficially, you have plenty of damage reduction, so don't be concerned about dieing.


You need to time your cool downs, you should 1 hit RG, and white mobs die from your cyclone just keep cursing!