Greater Rift 20 - 4-Piece Invokers Crusader | Season 13 Starter Guide
Skills
Items
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Head
- Crown of the Invoker
- Stat Priority: None
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Shoulders
- Burden of the Invoker
- Stat Priority: None
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Amulet
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Torso
-
Wrists
-
Hands
- Pride of the Invoker
- Stat Priority: None
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Waist
-
Legs
-
Feet
- Zeal of the Invoker
- Stat Priority: None
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Rings
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Weapon
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Offhand
Introduction
This is the setup that I used to clear Greater Rift 20 solo, which is a benchmark to pass to earn your third Haedrig's Gift bag in Chapter 4 of the Seasonal Journey. The third bag will complete your 6-piece set. This is specifically focused on the beginning of a new Season when Thorns of the Invoker is the Haedrig's Gift for Crusaders.
Testing Circumstance for Minimum Luck
I used 0 paragon, which you would likely have a few levels of by the time you go for your GR20 and I also did not use a Follower. I crafted exactly one piece of Rare gear for each slot that didn't have an Inovker piece and did not roll a single affix on any piece at the Enchantress. I did not have any useful items in Kanai's Cube to simulate having zero cubed items at the start of a season.
Typical/Suggested Improvements
I easily cleared the GR20 and most players could and should make a ton of improvement on the gear by cubing useful Legendaries, finding other useful Legendaries to wear or craft along the way, including getting the Sanguinary Vambraces from Act 1 Bounty Caches (especially if you're looking for a Ring of Royal Grandeur at the same time). Keep an eye out for the Omnislash and Belt of the Trove, as both belts will further assist your 4-piece setup. You can even do a Greater Rift below 20 and get a Bane of the Powerful, since it's always the guaranteed first Legendary gem and use that to help assist you in clearing the GR20.
However, if you're super unlucky, you can do it with this bare bones setup, as seen in the video below.
Paragon Priorities
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Cooldown Reduction |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Resist All |
Armor |
Life |
Life Regeneration |
Area Damage |
Life on Hit |
Resource Cost Reduction |
Gold Find |
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