Greater Rift 20 - 4-Piece Shadows Demon Hunter | Season 13 Starter Build

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  • Bolas Thunder Ball
  • Chakram Twin Chakrams
  • Vault Tumble
  • Shadow Power
  • Companion Wolf Companion
  • Vengeance Dark Heart
  • Awareness
  • Ambush
  • Thrill of the Hunt
  • Cull the Weak


More Details
  • Head

  • Shoulders

  • Amulet

    • Stat Priority: None
  • Torso

    • Stat Priority: None
  • Wrists

    • Stat Priority: None
  • Hands

  • Waist

    • Stat Priority: None
  • Legs

    • Stat Priority: None
  • Feet

  • Rings

    • Stat Priority: None
  • Weapon

    • Stat Priority: None
  • Offhand

    • Stat Priority: None


This is the setup that I used to clear Greater Rift 20 solo, which is a benchmark to pass to earn your third Haedrig's Gift bag in Chapter 4 of the Seasonal Journey. The third bag will complete your 6-piece set. This is specifically focused on the beginning of a new Season when Shadow's Mantle is the Haedrig's Gift for Demon Hunters.

Testing Circumstance for Minimum Luck

I used 0 paragon, which you would likely have a few levels of by the time you go for your GR20 and I also did not use a Follower. I crafted exactly one piece of Rare gear for each slot that didn't have a Shadow's piece and did not roll a single affix on any piece at the Enchantress. I did not have any useful items in Kanai's Cube to simulate having zero cubed items at the start of a season.

Typical/Suggested Improvements

I easily cleared the GR20 and most players could and should make a ton of improvement on the gear by cubing useful Legendaries, finding other useful Legendaries to wear or craft along the way, including converting Rare Daggers in the cube to get either a Karlei's Point or especially a Lord Greenstone's Fan. You can even do a Greater Rift below 20 and get a Bane of the Powerful, since it's always the guaranteed first Legendary gem and use that to help assist you in clearing the GR20.

However, if you're super unlucky, you can do it with this bare bones setup, as seen in the video below.

Paragon Priorities


Movement Speed
Primary Stat
Maximum Resource


Cooldown Reduction
Critical Hit Damage
Critical Hit Chance
Attack Speed


Resist All
Life Regeneration


Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

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