Rating
+1

[2.6.1] Trag'Oul Twin Aura Blood Mages (tanky with no cooldowns, only CoE)

Seasonal
Hybrid
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Skills

  • Siphon Blood Blood Sucker
  • Skeletal Mage Life Support
  • Blood Rush
  • Frailty Aura of Frailty
  • Devour Devouring Aura
  • Bone Armor Thy Flesh Sustained
  • Life from Death
  • Blood for Blood
  • Overwhelming Essence
  • Extended Servitude

Items

More Details
  • Legendary Gems

    • Enforcer
    • Zei's Stone of Vengeance
    • Bane of the Trapped

Kanai's Cube

  • Reilena's Shadowhook
  • Tasker and Theo
  • Circle of Nailuj's Evol

Set priorities:

  • Helm: Sock, CHC, Int, Vit;
  • Shoulder: Int, Vit, Life%, Life Regen;
  • Armor: Sock, Int, Vit, Life;
  • Gloves: CHD, CHC, Int, Vit;
  • Pants: Sock, Int, Vit, Life Regen;
  • Boots: Skill(Mage), Int, Vit, Life Regen;

Amulet and rings priorities:

  • Amulet: Physical%, CHD, Sock, Int;
  • CoE: Sock, CHD, CHC, Int;
  • Nailuj / Krysbin (equip which one is better, cube the other): Sock, CHD, Int, Raw Damage (No CHC here);
  • (If Krysbin isn't found use a) SoJ: Sock, Physical%, CHD, Max Essence, Elite%;

Weapon, shield and bracers priorities:

  • Scythe: Sock, Max Essence, Damage Range, Damage%, Int, Vit OR Area Damage OR Elite Damage%;
  • Shield: Physical%, CHC, Max Essence, Int, Vit OR Life% OR Elite Damage% (OR Sock with Topaz, no Amethyst for the love of Rathma);
  • Bracer: Physical%, CHC, Int, Vit;

Paragon Priorities

Core

Maximum Resource
Primary Stat
Vitality
Movement Speed

Offense

Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed

Defense

Life
Life Regeneration
Armor
Resist All

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Max Resource all the way > Int for damage AND toughness

CHD > CHC > CDR > AS

Life > Life Regen > Armor > AR

RCR > Area > LoH > Gold

Build Guide

https://www.d3planner.com/468455429


Playstyle:

  • Get at least 1 stack from Bone Armor BEFORE summoning mages;
  • Also summon mages only when fighting (use the Blood for Blood passive);
  • SPAM BLOOD RUSH WHEN POSSIBLE;
  • Re-cast Bone Armor to increase (or maintain) the 15 stacks (45% damage reduction plus great Life Regen);
  • Stack the 4-piece-set-bonus with Siphon Blood, keep it at 100 always (INSANE 100% life bonus) to get wild healing (2% + 2% from the double of max health per tick);
  • On close range the Frailty Aura procs the Dayntee's Binding (+50% damage reduction), increasing the toughness;
  • Bane of the Trapped procs itself plus Krysbin's 100% bonus, with a Fear potion the mages should deal some decent area of effect from triple Krisbin in groups;
  • Zei's 25th level passive is perfect to deal with elites and rift guardians (great damage bonus from afar is just insane for this build, IMPORTANT NOTE: pets can't proc the stun, only the necromancer can do);
  • Life from Death + Blood for Blood + Devouring Aura + Reaper's Wraps = infiite essence, endless free life mage casts and health never goes down;