Rating
+5

[2.6.1] (TXIII) Lightning Meteor

Seasonal
Hybrid
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Skills

  • Teleport Calamity
  • Energy Twister Mistral Breeze
  • Familiar Arcanot
  • Meteor Thunder Crash
  • Magic Weapon Conduit
  • Explosive Blast Chain Reaction
  • Audacity
  • Illusionist
  • Astral Presence
  • Unstable Anomaly

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Powerful
    • Boon of the Hoarder

Kanai's Cube

  • The Grand Vizier
  • Nemesis Bracers
  • Avarice Band

https://www.d3planner.com/416395622


  • Head: INT / Meteor% or VIT / CHC / Socket (Topaz)
  • Shoulder: INT / VIT / Life% or AD / RCR
  • Amulet: Lightning% or AS / CHC / CHD / Socket
  • Chest: INT / VIT / AS / %Life or +Armor or EliteDmgReduction% / Sockets (Topaz)
  • Gloves: INT / AS / CHC / CHD
  • Bracer: Lightning% / INT / VIT / CHC
  • Belt: INT / VIT / Life% / +AR or +Armor
  • Legs: INT / VIT / +Armor / Sockets (Topaz or Amethyst)
  • Feet: INT / VIT / +AR / Meteor%
  • Ring1: AS / CHC / CHD / Socket
  • Ring2: AS / CHC / CHD / Socket
  • Weapon: INT or %Dmg / AS / RCR / Socket (Emerald)
  • Offhand: INT / RCR / CHC / APoC / Meteor% (Default Stat)

** secondary affixes:

  • +CC% resistance (very good to have)
  • %Ranged or Melee Reduction (nice to have, not required)
  • Either: Gold Find% or +Single Resist (your choice)

Attack Speed is very important. AS on Weapon, Rings, Gloves, Chest, and from Paragon. I recommend 2.01 AS on sheet or higher.

RCR: I recommend 40%. This would be from RCR on shoulder, topaz in helm, source, and weapon. 33.3% RCR will work (missing weapon RCR for example), but it's not as fluid. There are some alternate skill options as well that can help with resource management as well. I will list these below.

Nemesis Bracer or Ranslor's can be worn. The damage multiplier on Ranslor's is not important in this build. I've listed the Ranslor's as being worn since the pull is the more crucial legendary effect to have with the build.

Amethyst gems in pants are an option for more VIT.

Same for VIT on helm, in place of Meteor% (lowers damage though).

D3planner also has listing for possible high paragon swaps. These include %Dmg on weapon, AD on shoulder, PE instead of Powerful gem, and even AS on amulet instead of Lightning %.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Build Guide

Lightning Meteor Torment build for S13. 2-4m T13 capable build. Video shows 2m run, gear, skills, and Video guide. More runs after guide (to show longer rifts as well). Timestamps below:

Time Stamps:

  • 00:00 - Fast Rift #1 - Cave + Plains (~2m clear)
  • 03:00 - Intro and Skills
  • 06:37 - Gear / Items
  • 10:26 - About Tal2, Goblin Packs
  • 12:00 - Multipliers and F&R
  • 15:00 - Test Setup and T13 Entrance Recommendations
  • 16:43 - Affixes: Attack Speed
  • 17:51 - Affixes: RCR (Resource Cost Reduction)
  • 18:44 - Affixes: Other (Damage, Defense, and Utility)
  • 21:59 - Alternate Items
  • 28:39 - Alternate Skills
  • 30:47 - Scalability and Outro
  • 31:49 - Fast Rift #2 - Open plains (~2.25m clear)
  • 34:13 - Medium Rift #1 - Woodsy (~2.5m clear)
  • 36:38 - Long Rift #1 - Shrouded Moors (~3m clear)
  • 39:39 - Long Rift #2 - Green Cave (~3.25m clear)

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Lightning Meteor (Non-Channel, no sage set).

High AS to spam Meteor (Thunder Crash). Use Ranslor enhanced Twisters to group enemies.

Aether Walker and Illusionist for mobility. Nilfurs and The Grand Vizier for the multipliers on Meteor. Tal6 as our main set damage bonus.

F&R, Trapped, Powerful, and Audacity are placed for the additional multipliers. Note that only half of your F&R bonus will be active, this is as expected, since I've opted for no signature in the build.

Nemesis bracer for more elites. Goldwrap for defense.

Boon of the Hoarder provides extra movement, and allows for massive gold drops and Avarice band lets us scoop up Gold and Progress orbs with ease.

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The idea here is a melee setup.

  1. We post up, teleporting in. Calamity will stun mobs and allow you to get in position. Use Calamity rune on teleport to stun mobs, and stay alive.
  2. Then cast Twister to group up density into one little spot.
  3. After that lay into them with Meteor, dealing massive damage. Elites get drained pretty quick, especially if they get singled out due to the secondary effect of the Nilfurs. It's a very efficient setup for rift clearing.
  4. Illusionist run speed helps to dodge attacks, pick up items quickly, and continue movement in between casting Teleport.

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AS breakpoint is as follows:

  • I recommend a minimum of 2.01 APS on your character sheet. This will put you at the 29 FPA (Frames per attack) breakpoint.
  • If at max rolls on gear, and using the enchantress (an extra 3% AS from her ability: Focused Mind), you can reach 28 FPA. If not at max rolls however, I recommend Templar for his Inspire and Healing Abilities.
  • High Paragon Swap: Roll AS on amulet instead of Lightning %. This lets you hit the 27 FPA breakpoint (assuming near perfect rolls and without enchantress - one item can be at 6%, others must be 7%).
  • If you want even more AS, consider swapping Bane of the Powerful for Pain Enhancer.

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To be able to maintain the AP costs here (even with having The Grand Vizier reducing meteor cost) we need to slot significant RCR. I've listed the recommended levels above in the affixes section.

We also slot many abilities that help reduce AP cost, or give AP regen:

Keep EB on autocast. Use numlock or scripting.

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Quick note: RoRG and Avarice Band are acquired through bounties. RoRG from Act1 bounties. Avarice from Act3. However, random chance to get either from Act 4.

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Alternate Setups Include:

  • Swap EB for a Fire Signature (of your choosing). This grants the second half of F&R for a total 125% multi. However, it does take longer to set up the full multiplier, as you now have to cast both your signature and (typically) Twister to pull before being able to damage with Meteor. Tal6 is harder to manage, and picking up gold for defense as quickly can be more challenging.
  • Endless Walk (Cube RoRG, wear Avarice)
  • Stone of Jordan + Orb of Infinite Depth (Cube RoRG, wear Avarice)

Alternate Passive Skills (Replace Magic Weapon: Conduit):


Other Alternate Items:

  • Pain Enhancer - Higher AS, great with density and higher CHC.
  • Halo of Karini - More consistent Defense, but would have to gear for pickup radius, most likely drop Avarice Band.

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Lightning Meteor GR Speed: