Taunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds.
Hit Me
Gain 50% increased Block Chance for 4 seconds after casting Provoke.
Active: Empower the Law, surrounding you and your allies in a shield for 5 seconds that absorbs up to 124128 damage.
Passive: Recite the Law, healing you and your allies for 10728 Life per second.
Only one Law may be active at a time.
Wings of Angels
Active: Empowering the Law also increases movement speed for you and your allies by 50%, and allows everyone affected to run through enemies unimpeded.
Akarat's Champion gains the effects of the Prophet and Embodiment of Power runes.
One of 2 Magic Properties (varies)
+66 - 132 Minimum Damage
+88 - 176 Maximum Damage
+ 3 Random Magic Properties
Akkhan's Addendum
Strongarm Bracers
Legendary Bracers
200 - 220 Armor
Primary Stats
Critical Hit Chance Increased by 1%
+201 - 230 Vitality
Secondary Stats
Enemies hit by knockbacks suffer 20 - 30% increased damage for 6 seconds.
+ 2 Random Magic Properties
Strongarm Bracers
Convention of Elements
Legendary Ring
Primary Stats
Critical Hit Chance Increased by 3.5%
Sockets (1)
Secondary Stats
Gain 150 - 200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
made a few adjustments and I’m trucking with this build and I don’t even have hexing equipped. It shortened my times by 1.5 min!!
on a separate but related note, do you know if a way to town portal without numlocking off every run? This has been a rather unappealing annoyance of the Numlock trick
So, I've been running the standard condemn build as it was the most interesting and this season was the first time I actually have tried Crusader {never really seemed to get into them before}. Anyways, Switching from the furnace to an ancient Akkhan's Addendum and cubing the blade of pro. The only other change i made was to put a unity in the cube in place of the COE. Its great for trash, I love the flash rune as its up a lot thanks to the rally rune. However my first 90 run was completed with only 3m left, and near perfect stats rolled on my gear. Now im not fully augmented. but The RG just took forever to kill without a furnace. is that normal? clear trash quickly so you can spend 1.5-2 minutes on RG.
So this build is all about speedfarming based on what you can currently handle. I was only farming 85s in 3-4 minutes based on my gear, the higher the gear and paragons, the higher the rift. If it's taking you 12 minutes to do a 90, step it down to whatever you can farm in 3-5 minutes until you get better gear and augments.
made a few adjustments and I’m trucking with this build and I don’t even have hexing equipped. It shortened my times by 1.5 min!!
on a separate but related note, do you know if a way to town portal without numlocking off every run? This has been a rather unappealing annoyance of the Numlock trick
If you press enter to open chat it will pause the auto cast and that way you can still interact with vendors, cube, the town portal button on the bottom bar (or any other button on that bar), etc. However, you need to remember to press enter again to close the chat box before you get back into the fight or you will die.
I have set all 1-4 skills to autocast, and I hold down right mouse. So all I actually need to do other then that is left click eftery few seconds to keep fnr up and never stop moving. I did change a few things but not much. 1st i switched the cube armor power over to leorics crown so its more forgiving about cdr but I swap between wearing nemesis and strongarm (nems for rift or low lvl gr strongarm for high lvl gr). I swapped the weapons you have shown between the cube and the 1 I use so blade of prophecy is cubed because its legendary power changes but we want it at max while the power of the flail is always the same (so its easier to find perfect flail then it is to find the other 1). Anyway, I was able to clear gr 80 solo quickly and quite easy (died a few times but still) but that was with imperfect gear and no ancients/augments.
I finallu got all the stuff to run this duild and it has been really fun, maybe the most fun I've had with any build thus far. Im still too squishy to push 90 but 70+ has been great fun. I'm findinv the numlock trick to sort of be a waste of time because it only works when you stop moving and you dont stop moving much with this kit. Am i doing something wrong? Anyway its a great build, great fun and thanks for sharing it.
I actually did the same as above since I had a better AA than BoP, only really speeding 80's in around 4 minutes which isn't anything to write home about (but I'm only 774 paragon and most of my gear isn't ancient, none is primal and there aren't any augs so theres a lot of room to push) but that's a lot faster than my pushing variant and my other speed variant uses Sages so it's a bit pointless in a GR. Anyway this version is a lot of fun with all the speed buffs and even though I thought my sheet damage was a bit low, I guess with all of the modifiers plus bane of the powerful it's the first time I've felt like an elite hunter with a condemn build, everything gets 1 or 2 shotted so thanks very much for this man.
Also just to note I'm playing this build a lot on Switch instead of my PC so I dont have the benefit of Num locking and it still works amazingly.
you should edit/update the build so it shows that it works with the new season (cuz it does and it makes a nice/fun t16 speed farming build). You also may want to look into the newer set and item powers just in case 1 of those would work better in the build. I was actually thinking about changing the ring in the cube to rorg, swapping the belt + boots for Captain Crimson's Trimmings set. The damage you lose from not having coe gets replaced by the set bonus using your cdr so long as you have cdr maxed on paragon and at least 3 pieces of gear. The set also gives you cdr so you do not lose the cdr you got from the old belt, it reduces the cost of condemn, and it makes you tougher. I figure I would give you time to update the build yourself so that it shows for the new season before I repost the version I made using the changes I mentioned above.
EDIT/UPDATE: I waited at least a week but the op does not seem to be willing to update the build so it shows as working in the new season. I have had a few people ask about the build though having to send them to this page and then tell them the changes I made to get it viable for the new season is tiring. I did some testing with it after I made my changes and I was able to get through gr100 despite not having perfect gear, any augments, and being a somewhat low paragon. So, I guess I will just have to post it myself. To see the newer version look here https://www.diablofans.com/builds/105208-juggernaut-condemn-v2-speedfarm-gr100
Got a video too?
https://www.youtube.com/watch?v=fNTWusXi-8s
made a few adjustments and I’m trucking with this build and I don’t even have hexing equipped. It shortened my times by 1.5 min!!
on a separate but related note, do you know if a way to town portal without numlocking off every run? This has been a rather unappealing annoyance of the Numlock trick
Checked your guide on numlock. I see the workaround. Excellent. Appreciate the common sense advice, brotha.
For anyone :
https://youtu.be/IkfnEJAZIOc
How high have you gone with this? Laws of justice - decaying strength would add some tankiness at the cost of speed.
I can't find a belt with CDR, is it only this Vigilante Belt who have it?
So, I've been running the standard condemn build as it was the most interesting and this season was the first time I actually have tried Crusader {never really seemed to get into them before}. Anyways, Switching from the furnace to an ancient Akkhan's Addendum and cubing the blade of pro. The only other change i made was to put a unity in the cube in place of the COE. Its great for trash, I love the flash rune as its up a lot thanks to the rally rune. However my first 90 run was completed with only 3m left, and near perfect stats rolled on my gear. Now im not fully augmented. but The RG just took forever to kill without a furnace. is that normal? clear trash quickly so you can spend 1.5-2 minutes on RG.
So this build is all about speedfarming based on what you can currently handle. I was only farming 85s in 3-4 minutes based on my gear, the higher the gear and paragons, the higher the rift. If it's taking you 12 minutes to do a 90, step it down to whatever you can farm in 3-5 minutes until you get better gear and augments.
If you press enter to open chat it will pause the auto cast and that way you can still interact with vendors, cube, the town portal button on the bottom bar (or any other button on that bar), etc. However, you need to remember to press enter again to close the chat box before you get back into the fight or you will die.
I have set all 1-4 skills to autocast, and I hold down right mouse. So all I actually need to do other then that is left click eftery few seconds to keep fnr up and never stop moving. I did change a few things but not much. 1st i switched the cube armor power over to leorics crown so its more forgiving about cdr but I swap between wearing nemesis and strongarm (nems for rift or low lvl gr strongarm for high lvl gr). I swapped the weapons you have shown between the cube and the 1 I use so blade of prophecy is cubed because its legendary power changes but we want it at max while the power of the flail is always the same (so its easier to find perfect flail then it is to find the other 1). Anyway, I was able to clear gr 80 solo quickly and quite easy (died a few times but still) but that was with imperfect gear and no ancients/augments.
I finallu got all the stuff to run this duild and it has been really fun, maybe the most fun I've had with any build thus far. Im still too squishy to push 90 but 70+ has been great fun. I'm findinv the numlock trick to sort of be a waste of time because it only works when you stop moving and you dont stop moving much with this kit. Am i doing something wrong? Anyway its a great build, great fun and thanks for sharing it.
change force move to mouse wheel up and down. if you're holding down left click to move it stops num lock
edit: he talks about that at 14:30 in the vid
I actually did the same as above since I had a better AA than BoP, only really speeding 80's in around 4 minutes which isn't anything to write home about (but I'm only 774 paragon and most of my gear isn't ancient, none is primal and there aren't any augs so theres a lot of room to push) but that's a lot faster than my pushing variant and my other speed variant uses Sages so it's a bit pointless in a GR. Anyway this version is a lot of fun with all the speed buffs and even though I thought my sheet damage was a bit low, I guess with all of the modifiers plus bane of the powerful it's the first time I've felt like an elite hunter with a condemn build, everything gets 1 or 2 shotted so thanks very much for this man.
Also just to note I'm playing this build a lot on Switch instead of my PC so I dont have the benefit of Num locking and it still works amazingly.
you should edit/update the build so it shows that it works with the new season (cuz it does and it makes a nice/fun t16 speed farming build). You also may want to look into the newer set and item powers just in case 1 of those would work better in the build. I was actually thinking about changing the ring in the cube to rorg, swapping the belt + boots for Captain Crimson's Trimmings set. The damage you lose from not having coe gets replaced by the set bonus using your cdr so long as you have cdr maxed on paragon and at least 3 pieces of gear. The set also gives you cdr so you do not lose the cdr you got from the old belt, it reduces the cost of condemn, and it makes you tougher. I figure I would give you time to update the build yourself so that it shows for the new season before I repost the version I made using the changes I mentioned above.
EDIT/UPDATE: I waited at least a week but the op does not seem to be willing to update the build so it shows as working in the new season. I have had a few people ask about the build though having to send them to this page and then tell them the changes I made to get it viable for the new season is tiring. I did some testing with it after I made my changes and I was able to get through gr100 despite not having perfect gear, any augments, and being a somewhat low paragon. So, I guess I will just have to post it myself. To see the newer version look here https://www.diablofans.com/builds/105208-juggernaut-condemn-v2-speedfarm-gr100