Cost: 10 EssenceA crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
Becomes an aura that curses all enemies within 15 yards.The range of this effect is increased by 50% of your gold pickup radius.
Cost: 5% HealthCooldown: 5 secondsShed your mortal flesh and reappear up to 50 yards away.
Increases your armor by 100% for 2 seconds after casting.
Consume corpses within 60 yards to restore 10 Essence per corpse.
Each corpse consumed also restores 3% health.
Launch a Bone Spirit that will seek enemies. Deals 4000% weapon damage as Physical on impact.You gain a charge every 15 seconds and can store up to 3 charges. Recharge time is reduced by 1 second for each corpse you consume.
Bone Spirit will now charm the target for 10 seconds at the cost of 5% health.
Cooldown: 10 secondsRip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
Enemies hit are also stunned for 2 seconds.Bone Armor's damage is turned into Poison.
Cost: 10 EssenceA crippling curse that reduces the enemy units' movement speed by 75% and reduces damage of affected enemies by 30% for 30 seconds.
Gain a 3% movement speed increase for every enemy cursed, up to a maximum of 30%.
Receive a 1% damage bonus for each enemy afflicted by one of your curses.
When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you consume minions to heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds.
Increase your maximum Essence by 40.
Increase armor by 100%, reduced by 10% for each active minion.
+(132 - 308) Physical Damage
+(132 - 308) Fire Damage
+(132 - 308) Lightning Damage
+(132 - 308) Cold Damage
+(132 - 308) Poison Damage
+(132 - 308) Arcane Damage
+(132 - 308) Holy Damage
idk just the Lazystorm build with corrupted ashbringer not much going for it.