When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you consume minions to heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds.
Increase damage against enemies under the effects of control-impairing effects by 15%.
Legendary Two-Handed Scythe
1687.4 Damage Per Second
Every point of Maximum Essence increases your damage by 0.5% and Bone Spikes generates 2 - 5 additional Essence for each enemy hit.
One of 2 Magic Properties (varies)
+66 - 132 Minimum Damage
+88 - 176 Maximum Damage
+ 3 Random Magic Properties
59 - 68 Armor
Corpse Lance damage is increased by 25 - 30% for 3 seconds when you consume a corpse. Max 20 stacks.
+ 5 Random Magic Properties
Convention of Elements
Critical Hit Chance Increased by 3.5%
Gain 150 - 200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.