Tanking ZDH

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  • Bolas Freezing Strike
  • Entangling Shot Chain Gang
  • Preparation Invigoration
  • Smoke Screen Special Recipe
  • Marked for Death Valley of Death
  • Companion Wolf Companion
  • Brooding
  • Perfectionist
  • Leech
  • Tactical Advantage


More Details
  • Legendary Gems

    • Esoteric Alteration
    • Gem of Efficacious Toxin
    • Mutilation Guard

Kanai's Cube

  • Leonine Bow of Hashir
  • Hunter's Wrath
  • Elusive Ring

What this build do:

-Tanking : almost unkillable no matter the GR level.

-Packing every mobs and bosses : Leonin Bow + the Ess of Johan.

-Add dmg from all sources: 30% Strongarm Bracer ( proc by Leonin Bow + Ess of Johan) + 10% Gem of Efficacious Toxin + 15% Marked for Death-Valley of Death + 25% Odyssey's End while Entangling Shot.

-Crowd Control: 50% chance to Frozen on hit from Bolas-Freezing Strike + 50% chance to Frozen on hit from Frostburn Gauntlets + 40% chance to blind on hit from Blind Faith+ 4 sec Big AoE Slow+Blind from Cord of the Sherma ( the proc have an inner cooldown estimated to 5-6 sec and start at the end of the previous one)

-Group Dmg boost: 15% from Wolf Companion or AoE Taunt from Boar Companion

Smoke Screen is used as Movement Speed boost and Toughness boost

Preparation to refill Discipline when needed

Paragon Priorities


Movement Speed
Maximum Resource
Primary Stat


Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage


Resist All
Life Regeneration


Area Damage
Resource Cost Reduction
Life on Hit
Gold Find


Movement Speed Cap @ 25%

Full Vitality

Build Guide

This build will easily reach 3-4 Billions Toughness on its own, 4-8 billions and more in a pickup group.

The rotation is simple.

Start with Smoke Screen for boost your speed and activate Elusive Ring's Toughness boost. Use Bolas to start to pack all mobs around and regroup them in the middle of the Cord of the Sherma's AoE, apply Marked for Death on the pack and start to shot with Entangling Shot. Alternate with Bolas and Entangling Shot to pack all incoming mobs and keep Odyssey's End debuff.

The build have many variations:

Wraps of Clarity (equipped)+ Unity (cubed) for 2 players Group (you can easily endure it) or Occulus Ring (cubed).

Iceblink Legendary Gem instead of Mutilation Guard if you have enough Toughness

Boar Companion instead of Wolf Companion: for AoE taunt

Nemesis Bracer instead of Strongarm Bracer

About the Group Composition for efficient Push, it still in test, but with no surprise, AoE classes and AD classes seems to be the best.

Anyway it's fun to play.

PS: sry for my english...