S12 Inarius' serial killer scythe GR100+
Skills
Items
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Head
- Inarius's Understanding
- Stat Priority: Int Vit CHC
-
Shoulders
- Inarius's Martyrdom
- Stat Priority: Int Vit Armor + CDR
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Amulet
- The Traveler's Pledge
- Stat Priority: Poison % Int Vit CHC
-
Torso
- Inarius's Conviction
- Stat Priority: Int Vit Reduced Elite Dmg
-
Wrists
- Strongarm Bracers
- Stat Priority: Poison % Int Vit CHC
-
Hands
- Inarius's Will
- Stat Priority: AS CHC CHD CDR
-
Waist
- Dayntee's Binding
- Stat Priority: Int Vit Armor + Skill: Grim Scythe
-
Legs
- Inarius's Reticence
- Stat Priority: Int Vit Skill: Grim Scythe
-
Feet
- Inarius's Perseverance
- Stat Priority: Int Vit Armor + AR
-
Rings
- The Compass Rose
- Briggs' Wrath
- Krysbin's Sentence
- Stat Priority: AS CHC CHD
-
Weapon
- Trag'Oul's Corroded Fang
- Stat Priority: Dmg % AS CDR
-
Offhand
- Leger's Disdain
- Stat Priority: Dmg range CHC CDR Skill: Grim Scythe
-
Legendary Gems
Kanai's Cube
The main damage deal skill of the build is the grim scythe.
Activate bone armor for %50 damage reduction then use skeletal mage to empty your essence and keep casting it when your essence almost full to maximise the bonus of leger's disdain with every use of grim scythe up to %52800 (depends on your maximum essence) and 6 piece bonus %3750 from inarius. When you get closer to mobs with the aura of frality, briggs' wrath keeps gathering the mobs around you with knockback effect and activates the %30 bonus from strongarm bracers, bane of trapped and triple bonus of krysbin's sentence also the %50 damage reduction from dayntee's binding.
For solo runs you can change pain enhancer to molten and spreading malediction to draw life for more survivabilty.
For group runs you can use pain enhancer or stricken, depends on you go for trash or boss killer.
With simulacrum active you generally one shot the mobs at gr100+
This build fails on juggernaut affix elites like many other builds so stay away from juggernauts.
Build reference: https://www.d3planner.com/109324627
Paragon Priorities
Maximum Resource |
Movement Speed |
Primary Stat |
Vitality |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Cooldown Reduction |
Armor |
Resist All |
Life |
Life Regeneration |
Life on Hit |
Area Damage |
Resource Cost Reduction |
Gold Find |
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