GR 100+ Rathma Singularity Mage
Skills
Items
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Head
- Rathma's Skull Helm
- Stat Priority: Socket Int CHC Skill: Skeletal Mage
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Shoulders
- Rathma's Spikes
- Stat Priority: CDR AD Int Vit
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Amulet
- Haunted Visions
- Stat Priority: Physical % CHD CHC Socket
-
Torso
- Rathma's Ribcage Plate
- Stat Priority: Int Vit Armor + Socket
-
Wrists
- Nemesis Bracers
- Reaper's Wraps
- Stat Priority: Physical % CHC Int Vit
-
Hands
- Rathma's Macabre Vambraces
- Stat Priority: CDR CHC CHD AS
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Waist
- The Witching Hour
- Vigilante Belt
- Stat Priority: CHD AS Int Vit
-
Legs
- Rathma's Skeletal Legplates
- Stat Priority: Socket Int Vit Armor +
-
Feet
- Rathma's Ossified Sabatons
- Stat Priority: Skill: Skeletal Mage Int Vit Armor +
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Rings
- Circle of Nailuj's Evol
- Convention of Elements
- Krysbin's Sentence
- Stat Priority: Socket CHC CHD CDR
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Weapon
- Scythe of the Cycle
- Jesseth Skullscythe
- Stat Priority: Socket Dmg % CDR AS
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Offhand
- Lost Time
- Jesseth Skullscythe
- Stat Priority: CDR CHC Skill: Skeletal Mage
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Legendary Gems
Kanai's Cube
Its a build i have been toying with in season 12.
Managed to clear a gr 95 in just over 11 mins with 860 paragon, no augments,level 85 gems and some ancients missing
You want to aim for 700K hp, you can survive most one hit kills with the esoteric and around 48-50% CDR.
50% CDR means your combo of LotD and Simulacrum will be up every minute.
The jesseth set is optional but also functions well, overall a good rolled Scythe of the Cycle will outperform it. The damage is more constant and no need to recast skeletons, making your mages more powerful since you have more essence, in season 12 the essence cost of Bone Armour was also removed making it that much stronger.
You want to wear the best rings and cube the worst one, which will more than likely be Krysbin's Sentence due to the default attack speed roll making them very hard to roll properly.
General play style revolves around hanging back and casting mages on priority targets. Your combo, while powerful to burst elites should not be saved specifically for this purpose, the damage is very high if you have max essence on your gear and will give you a better overall clear time.
Make sure to get + max essence on Weapon and offhand, it really boosts the damage of your mages and gets doubled with simulacrum.
The gloves, helm and offhand are the hardest to roll, having said that, the offhand can be any offhand with those stats since we do not require the legendary effect.
If you do not want to run nemesis bracers , you can swap to reapers wraps and swap the Dark reaping passive for life from Death. I personally prefer the nemesis setup and the heal with the Dark reaping passive.
If you want to push higher, you can swap esoteric for zei to go full glass.
Gems in gear : helm = diamond , torso and legs = topaz or amethyst if you need to reach 700K hp, Weapon = emerald.
Build was made for personal reference, there are similar builds out there, this is just the one i like to play with.
Paragon Priorities
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Cooldown Reduction |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Armor |
Life |
Life Regeneration |
Resist All |
Life on Hit |
Area Damage |
Resource Cost Reduction |
Gold Find |
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