Fastest Solo/Group T13 WD Build Patch 2.6.1
Skills
Items
-
Head
- Quetzalcoatl
- Jade Harvester's Wisdom
- Stat Priority: Int Vit CHC
-
Shoulders
- Jade Harvester's Joy
- Stat Priority: Int Vit AD Life
-
Amulet
- Hellfire Amulet
- The Traveler's Pledge
- Stat Priority: Cold % CHD CHC
-
Torso
- Jade Harvester's Peace
- Stat Priority: Int Vit Skill: Haunt Life
-
Wrists
- Nemesis Bracers
- Lakumba's Ornament
- Stat Priority: Cold % Int Vit CHC
-
Hands
- Jade Harvester's Mercy
- Stat Priority: Int CHD CHC AD
-
Waist
-
Legs
- Jade Harvester's Courage
- Stat Priority: Int Vit Armor +
-
Feet
- Jade Harvester's Swiftness
- Stat Priority: Int Vit Armor + MS
-
Rings
- Stone of Jordan
- Rechel's Ring of Larceny
- Ring of Emptiness
- Stat Priority: CHD CHC AD
-
Weapon
-
Offhand
- Thing of the Deep
- Stat Priority: Int CHC AD Skill: Haunt
-
Legendary Gems
Kanai's Cube
Weapon in cube = Wormwood staff
Welcome to witchdoctors fastest T13 Group / solo build!
if your new to the jade playstyle always go low torment just to learn how rotation should be before going into
higher rifts, i have play this now during PTR + start of this season "atm paragon 730" and it works very well.
I dont have ancient wepond and i one hit/two hit mobs in full group and never die, specialy thanks to goldwrap
+ boon of horder gem ofc but if you dont have that buff up it can be easy to die if you are having loads of mobs
around you. But saying that, most classes can die easy if you mess up with the skill roation etc.
Rotation For The Gameplay:
1. Use Sprint until you see monsters, then use hex on the mobs to get 60% increased movement and RUSH to elite.
2. Now you found mobs/elite throw HEX to confuse them, use Piranou to group them, you throw some Haunt dots " max 5, 2-3 dots can be enough if high dmg"
3. Now the monsters got both procc of Haunt & locust swarm so time to kill it with Soul Harvest "can spam it if have ingeom procc"
4. Now the elite or trash should be dead so again, Sprint + Hex on mobs until you find what you want to kill then repeat everything.
Fast Explanation For The Gameplay:
1. Sprint + Use hex on mobs
2. Hex to confuse + Piranho to group
3. Haunt dots 5 " or 2-3 if high dmg " into the pack
4. Soul Harvest on pack 1-2 times until all dies and move on
Now move on with the same rotation to next elite / trash monsters to get gold and 100% immune
before reaching next elite, over & over again. Understand that this is the correct order for the playstyle BUT
if you have cooldown pylon / 10 elite packs nearby you most likely can spam all your skills all over the place
and just run around immune and kill packs with 2-3 Haunt dots and Soul Harvest.
Vote this badass build up to the top now since it is better and funnier and faster then garg with both movement + dmg :-) MEEP MEEP WrroooOooooM.
Paragon Priorities
Primary Stat |
Movement Speed |
Vitality |
Maximum Resource |
Critical Hit Damage |
Critical Hit Chance |
Attack Speed |
Cooldown Reduction |
Armor |
Life |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Why use Lakumba's with Goldwrap? Ditch them, equip Nemesis, and put something like Haunting Girdle in the cube. The Endless Walk set also doesn't make much sense - since one is moving around a lot from elite to elite, the damage bonus can't be taken advantage of. I would use a RoRG and Quetzalcotal with a Hellfire.