Rating
+14

S12 Arachyrs Firebats 4man Group Push

Seasonal
Group
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Skills

  • Hex Jinx
  • Locust Swarm Cloud of Insects
  • Firebats Cloud of Bats
  • Soul Harvest Languish
  • Spirit Walk Severance
  • Haunt Draining Spirit
  • Creeping Death
  • Gruesome Feast
  • Confidence Ritual
  • Pierce the Veil

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Taeguk
    • Pain Enhancer

Kanai's Cube

  • Staff of Chiroptera
  • Mantle of Channeling
  • Ring of Emptiness

This is the current meta for 4man group push. Firebats is soooooo strong. If you get the right stats on everything and with a little practice it is amazing. There is another way to run this replacing Pierce the Veil with Rush of essense, then swapping Haunt draining spirits for Poison spirit. If you follow the build, you should be moving to more density when not enough mana.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Damage
Critical Hit Chance
Attack Speed
Cooldown Reduction

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide

So with the correct supports this build is a beast. Given you have a fair amount of density this will carry your RGK to the Boss. Make sure you spam haunt to get your spirit up enough to cast locust twice in opposite directions and your rotation should start on 1st second of cold to cast jinx. You want to be channeling before fire since firebats is a channeling skill and doesn't hit max damage until 3 seconds.