Rating
+4

Starpact Meteor (Group DD or RGK?)

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Skills

  • Electrocute Forked Lightning
  • Arcane Torrent Flame Ward
  • Meteor Star Pact
  • Magic Weapon Ignite
  • Teleport Safe Passage
  • Storm Armor Power of the Storm
  • Power Hungry
  • Arcane Dynamo
  • Astral Presence
  • Illusionist

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Taeguk
    • Zei's Stone of Vengeance

Kanai's Cube

  • The Grand Vizier
  • Nilfur's Boast
  • Halo of Karini

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide

This is a build in progress. Maximizing Meteor dmg for group play.


4 ApoC on Source and Hergbrashs Binding are mandatory to fill your ressource completely at least every 16 seconds.


Gameplay:

like any other channel Meteor build, but you get a ~12-13 times stronger (depending on your max AP, Arcane Dynamo still double dipping into Starpact) selfcast every 16 seconds on a CoE Arcane rotation. Due to this 1 Meteor cast every 16 seconds your overall dmg increases alot. It's more than all accumulated 16 autocasts of Meteor. You MUST however channel right after your selfcast.


solo this build feels too squishy to me. however did clear a 105 on PTR, and I already one shotted elites on 107 solo with the selfcast Meteor. extremely difficult to set up though solo. (paragon 2,6k)


very potent RG Killer where Meteor builds probably excel more than in killing the rift. (Taeguk -> Stricken for high end)