Rating
+2

(PTR) Monk - Wave of Light (Lighting) GR110+

Seasonal
Solo
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Skills

  • Fists of Thunder Quickening
  • Wave of Light Pillar of the Ancients
  • Dashing Strike Blinding Speed
  • Sweeping Wind Inner Storm
  • Mantra of Salvation Agility
  • Mystic Ally Air Ally
  • The Guardian's Path
  • Beacon of Ytar
  • Seize the Initiative
  • Harmony

Items

More Details
  • Legendary Gems

    • Esoteric Alteration
    • Bane of the Trapped
    • Bane of the Stricken

Kanai's Cube

  • Incense Torch of the Grand Temple
  • Spirit Guards
  • Ring of Royal Grandeur

This is one of the strongest PTR build for solo monk, I am only 2300 paragon, with great gear and augment I finished 108 with little effort - and spent only around 30 keys to clear 109.


I am not sure if fire is stronger, but one player cleared 116 already with 4800 paragon and perfect gear, with explosive light (fire). But this one clearly keeps up, I copied my build to d3planner.com (w/o augment) and the numbers show:


- 585B bell dmg & 723B DoT dmg (lighting)

- 802B bell dmg & 992B DoT dmg (lighting) with 3 or fewer enemies hit.


while explosive light shows me,


- 741B (fire)

- 1T (fire) with 3 or fewer enemies)


Explosive light has a better direct damage as you can see and it spreads 8 mini bells before the bell hit the ground, which makes it a pretty nice area of effect skill. But for me, pillar of the ancients (lighting) is more fun to play, and if you spam it well enough you can have almost all your mob pack in DoT at the same time, it's a decent AoE spell also. Oculus spawn is really nice because of you'r ability to move. The way I see it, if the fire setup is stronger it has to hit the same enemy twice with one cast. If not, it might be a better AoE spell & even better AD trigger.

Well, let's get down to gearing and stats next. There are variations between F/R and CoE + Unity but, F/R brings you 100% damage all the time while CoE brings 200% every 16 seconds, but don't worry about Unity, this build is squishy with bad mob types, bogans, beasts, spear mobs and bad elite affixes especially, but just make sure you have LoH on 1 weapon, physical resistances, around 800k life, diamond gems (all res) and maintain the reduction from Spirit Guard's in big action (60% for 3 seconds). Beacon of Ytar is the passive for your dashing strike, I feel no need to stack CDR on my gear though some of the players roll 1-2 items. I found the sweet spot for spirit cost reduction, that's Topaz on head, and 2 RCR 8% stats on your gear.


Area Damage is a huge factor also, I have 137% If I can remember correctly, and remember.. Life per _Kill_ is a good stat along with LoH. I was lucky to find pants that I could roll a secondary stat.

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide