Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Fate of the Fell
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Aquila Cuirass
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Obsidian Ring of the Zodiac
RCR is your friend. While Akhan 2 set bonus gives you 50% RCR and also the Laws of Valor gives you another 50% since your only generator is Provoke, you still want a Topaz in the helm and RCR on shoulders.
*With embodiment of power anymore than 2 piece RCR is absolutely uneccesary.
Why Insurmountable as a passive and not something like Holy Cause?
Holy Cause is a 10% additive damage which is very small in the pool of additive buffs while in a 4 man composition but that is not the entire reason. Many bosses have affixes that have a very high tick rate (Proc coefficient just for the sake of the argument) like Blighter, Choker with the Poison Nova or Agnidox, Mancarver with the Fire Rune and many others with similar effects like Rime, Orlash, Voracity, Tethris and Hamlin. Since in Diablo 3 much like the original Diablo every single element can be blocked therefore by having 50% block chance from provoke and base block chance we have a very high chance to proc Insurmountable and gain fury. For pushes i recommend indestructible since death on RG drops your stacks of Shield of fury just like Bone ringer.
The main damage dealer is the Shield of fury and the most amount of damage is being dealt during Holy rotation where you want the target to be Blind (Zmonk/Shield Glare), immobilized (Remember bosses are immune to this cc effect) or stunned (Zbarb/Zmonk).
The play-style is simple. Stand as close as possible so all 3 beams of heaven's fury hits the boss and hold down heaven's fury while using Laws of Valor and Provoke on cooldown. Also maintain 100% Akarat's Champion's buff by using it before the duration ends. You can use Shield Glare just before every holy rotation for the extra 20% damage buff but remember that all mobs and bosses can become immune to cc effects and although the 20% damage increase last 4 sec regardless of the target remains blinded or not having the Bracer of Fury's effects is in a much higher priority that the 20% damage buff. The Judgment/Shield Glare is there for a boost of damage during the rift.
Update: The weapon slot can be filled with "Golden scourge" which is a 1 handed flail or "skycutter" the one handed sword with high attack speed and most importantly 25% holy damage which both are maxed with 1940 weapon damage compare to 1700 weapon damage on daggers (Pigsticker). duo to the change to the embodiment of power rune instead of prophet and using aquila in the cube there is no need for much RCR in the build.
There is another variation where we can drop obsidian and get over 45% cdr that guarantees up time on our skills. The ring slot can be filled with SOJ for elite damage. Thanks to "Softbreeze" for helping with this new update to the build.
Paragon Priorities
Core
Maximum Resource
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Primary Stat
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Vitality
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Movement Speed
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Offense
Critical Hit Chance
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Critical Hit Damage
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Attack Speed
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Cooldown Reduction
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Defense
Life
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Armor
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Resist All
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Life Regeneration
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Utility
Resource Cost Reduction
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Life on Hit
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Gold Find
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Area Damage
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Build Guide
This is an RGK for post 2.6.1. The damage ramp up is similar to Boneringer but it pulls ahead of the Necro RGK slightly.
The build is fun over all and even if not part of S12 meta it is still a strong contender for inarious RGK with the groups running it.
Please ask away if you have any questions.
Thanks to Bear and Zhanji, there are some videos available now.
120 Kill - https://go.twitch.tv/videos/180568677
126 Kill - https://go.twitch.tv/videos/180569726
Two comments:
1) Sunkeeper is worse than Pigsticker for an optimized setup.
You get triple benefit from attack speed in this build. Going from 24 FPA (SK) to 19 FPA (PS) is a (24/19)^3 = 2.01x theoretical dps on an endless battle and about ~95% of that on a regular fight. So you're doing about 95% more dps due to attack speed alone. Factor in that Maces have 25% more damage and you're doing 56% more dps with a Pigsticker.
30% Elite dmg on SK does not make up for this, not to mention it costs you a primary, while PS has an additional primary with an extra perk of doing more damage to some bosses.
All that said, the more your attack speed goes up, the more demanding your Wrath needs are, so alternatives can be used in the meantime while you get your RCR/CDR in a good spot. With that said...
2) Wrath regen is better than RCR, and RCR is better than CDR.
You get more bang for your buck this way. CDR only helps to funnel Zodiac procs towards Provoke, which is a lot smaller of an effect on your wrath maintenance than the other two. That's also why you need Topaz in Helm and Leoric's at these attack speed levels.
-Landy, guy from official forums who designed the PS version
Thank you for the feedback but the information you provided here is not all accurate.
1- Pig Sticker is faster because of natural dagger attack speed but "(24/19)^3 = 2.01x theoretical dps" is not correct since only 1 beam stacks the shield of fury and therefore attack speed give you the benefit of stacking faster not triple faster.
2- You are correct you sacrifice 1000 STR which is 200 paragon for having attack speed and DMG% on the weapon. However "30% Elite dmg on SK does not make up for this" is not true since Elite DMG increase is a standalone multiplier and it out-values attack speed by a mile.
3- I am fairly certain Rift Guardians are upgraded version of Elites across ACT I-V and have their own mob type and its being a "Boss" and pig sticker has no extra effect on them (have to test again just to be sure).
4- As you mentioned while both CDR and RCR are good for this build, the more of either of them you get the less valuable they become due to them being additive. Also the natural 50% RCR from Akhan's 2 set bonus and also 50% RCR from the Laws of Valor makes CDR a much better choice for both Wrath regen (Provoke, Laws of valor 100% uptime) and Akarat's champion uptime.
P.s I appreciate your comment but i am fairly certain I solely created this build and other variations are derived from this build ;).
Achilles
1 - First, if you read my comments from the initial thread, I understand the mechanics of how it works. Second, it gets triple benefit from attack speed because you a) attack faster, stack stricken, and c) stack SoF, not because you shoot three beams (lol?). I thought that much was clear.
If you build optimally, the PS will have 19 FPA versus 24 for the SK, so my math is accurate.
2 - 30% elite damage doesn't make up for the 56% lower fight DPS
3 - Hamelin and Agdinox are beasts.
4 - First, CDR and RCR are not additive. They are both calculated (1-x1)*(1-x2)*...*(1-xn). Second, I modeled it and tested it, and it's not even close. You wouldn't reply otherwise if you had gone out and tried both setups. There is a reason that I put an RCR gem in the helm with Leorics in cube.
P.S. Your build was actually quite bad and I made it much better, to the point where you can compete with a Bone Ringer. Take credit for it for all I care, I just think you should put out the better version and not stuff you made up without a proper understanding of the math/mechanics behind it or without proper testing.
I got my word in there for anyone who might read this later. I'm not expecting too much from any more back-and-forth, but I will read your reply if you write one.
My build was bad and you made it better? by switching out Sunkeeper for Pig sticker? Huge balance changes, THANK YOU.
LOL i created the build, how can i not understand the mechanics behind it?! just be a little more supportive and less arrogant.
Your original build had FotF in your main hand and Furnace in cube.
> i created the build, how can i not understand the mechanics behind it?!
Anyone can make a build without understanding the mechanics behind it.
What if we wear either fate of the fell or akkhan addendum, and take akkarat champion hasteful? That way you get both toughness, wrath, and ias.
You lose cdr and ias, which is big, but I think you can build a decent setup. https://www.d3planner.com/527970353