Rating
+4

2.6.1 Crusader RGK

Seasonal
Group
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Skills

  • Provoke Hit Me
  • Heaven's Fury Fires of Heaven
  • Judgment Resolved
  • Laws of Valor Unstoppable Force
  • Steed Charge Draw and Quarter
  • Akarat's Champion Embodiment of Power
  • Fervor
  • Finery
  • Indestructible
  • Long Arm of the Law

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Gogok of Swiftness
    • Bane of the Stricken

Kanai's Cube

  • Fate of the Fell
  • Aquila Cuirass
  • Obsidian Ring of the Zodiac

RCR is your friend. While Akhan 2 set bonus gives you 50% RCR and also the Laws of Valor gives you another 50% since your only generator is Provoke, you still want a Topaz in the helm and RCR on shoulders.

*With embodiment of power anymore than 2 piece RCR is absolutely uneccesary.


Why Insurmountable as a passive and not something like Holy Cause?

Holy Cause is a 10% additive damage which is very small in the pool of additive buffs while in a 4 man composition but that is not the entire reason. Many bosses have affixes that have a very high tick rate (Proc coefficient just for the sake of the argument) like Blighter, Choker with the Poison Nova or Agnidox, Mancarver with the Fire Rune and many others with similar effects like Rime, Orlash, Voracity, Tethris and Hamlin. Since in Diablo 3 much like the original Diablo every single element can be blocked therefore by having 50% block chance from provoke and base block chance we have a very high chance to proc Insurmountable and gain fury. For pushes i recommend indestructible since death on RG drops your stacks of Shield of fury just like Bone ringer.


The main damage dealer is the Shield of fury and the most amount of damage is being dealt during Holy rotation where you want the target to be Blind (Zmonk/Shield Glare), immobilized (Remember bosses are immune to this cc effect) or stunned (Zbarb/Zmonk).


The play-style is simple. Stand as close as possible so all 3 beams of heaven's fury hits the boss and hold down heaven's fury while using Laws of Valor and Provoke on cooldown. Also maintain 100% Akarat's Champion's buff by using it before the duration ends. You can use Shield Glare just before every holy rotation for the extra 20% damage buff but remember that all mobs and bosses can become immune to cc effects and although the 20% damage increase last 4 sec regardless of the target remains blinded or not having the Bracer of Fury's effects is in a much higher priority that the 20% damage buff. The Judgment/Shield Glare is there for a boost of damage during the rift.


Update: The weapon slot can be filled with "Golden scourge" which is a 1 handed flail or "skycutter" the one handed sword with high attack speed and most importantly 25% holy damage which both are maxed with 1940 weapon damage compare to 1700 weapon damage on daggers (Pigsticker). duo to the change to the embodiment of power rune instead of prophet and using aquila in the cube there is no need for much RCR in the build.


There is another variation where we can drop obsidian and get over 45% cdr that guarantees up time on our skills. The ring slot can be filled with SOJ for elite damage. Thanks to "Softbreeze" for helping with this new update to the build.

Paragon Priorities

Core

Maximum Resource
Primary Stat
Vitality
Movement Speed

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

Build Guide

This is an RGK for post 2.6.1. The damage ramp up is similar to Boneringer but it pulls ahead of the Necro RGK slightly.

The build is fun over all and even if not part of S12 meta it is still a strong contender for inarious RGK with the groups running it.


Please ask away if you have any questions.

Thanks to Bear and Zhanji, there are some videos available now.


120 Kill - https://go.twitch.tv/videos/180568677

126 Kill - https://go.twitch.tv/videos/180569726