Build Guide
Frozen orb bounty build. I have to say I don't like doing bounties, but this build certainly makes the idea of doing them less painful.
-----
Highly mobile, High damage build. Frozen orb is our main damage dealer. We buff this up with Triumvirate. Stacks for this item come from casting Shock Pulse. F&R for the multiplier, but keep in mind you have to HIT enemies with your signature if you want to keep the second half of this bonus.
Other multipliers include: Trapped, Zei, Powerful, Tal6, Unstable Scepter.
Power Hungry is a nice damage passive, as most bosses you'll be hitting with the frozen orb explosion damage, past 30 yards.
Use Teleport with Aether Walker to move around at will, and Illusionist to re position or continue moving in between teleports. Illusory boots help to continue movement without hinderance. The calamity rune on teleport helps by stunning monsters as well, giving you an opening to deal damage in.
Keep EB on autocast. You can use Numlock or Scripting. Having this skill is great because it allows you to move and keep up your Tal6 and Tal4 bonuses much easier than you otherwise would be able to.
Homing Pads have nice placement in the build, letting you get back to town more readily.
Piercing Orb is the best signature option in my opinion for proccing F&R. It pierces, can travel farther than most signatures, and covers a wide area.
Video shows 15 bounty runs completed in about 17 minutes time, solo T13. I tried to pick a variety of different bounty types.
-----
For TX or TXI bounties:
If grinding at a difficulty lower than T13, You can consider running Krelm's buff belt in place of Pride's Fall, with both Arcanot and Astral Presence swapped in (get rid of Power Hungry and Force Armor). This will get you higher mobility at the cost of defense and damage, which you might not need quite as much of at those lower tiers.
-----
Shame of Delsere will make our signature spells quick, which is great when having to build up the Triumvirate Stacks. Shame also restores AP on demand.
RCR in this build is provided through a few different mechanisms. Topaz in helm, RCR on shoulder, paragon, weapon, source, and RCR from Pride's Fall supply us with 40% RCR (58% including Pride's). Note that Pride's Fall is a bounty drop.
-----
Shielding is a large part of the defense in this build. We place the Ashnagarr's Blood Bracer to double the shielding effects from GW and Deflection.
Galvanizing Ward will regenerate after not getting hit, and Deflection is used for active shield generation as you attack. Note that the Calamity rune on Teleport counts as an attack, and will give deflection stacks.
Force Armor is placed to be able to survive some of the heavier hitting attacks from ranged monsters and bosses. The armor boost from this spell is also very nice for defense.
Even with these, the build is fairly glassy, so take good care to dodge / avoid attacks. All else fails, you still have Unstable Anomaly for the second life. UA has great synergy with Galvanizing ward, since it will refresh by the time your UA proc wears off.
-----
Alternate Items / Skills:
- Astral Presence: Another great way to make up resource, or give more leeway in resource. Swap out Power hungry.
- Arcanot: Familiar arcanot can be swapped in place of Force armor (a big loss to defense). But if grinding lower than T13 difficulty, this is an option. I would also swap in the below:
- Krelm's buff belt: Great belt option for run speed. Either wear or place in the cube (interchangeable with Shame). Swap out Pride's Fall. Will likely require both Arcanot and Astral presence to make up the resource, however, the run speed is really nice if you're grinding TX or TXI bounties instead of TXIII.
- Gizzard is a good alternate defensive gem option. Shielding and recovery is nice here.
- Moratorium: Good additional defensive gem option. Good combination with the molten wildebeest's gizzard for T13.
- Blur: Good defensive passive skill option. Swap out Power Hungry.
-----
See also:
In the process of editing the build a bit. Will update when it's reworked. It's good, but not as good as it could be.
Updated build. Now using Bane of the Powerful for the additional multiplier. The reduced damage from elites is really good here too. Replaces Gizzard.
Also using Illusory Boots for even easier time getting through crowded hallways and caverns. Better option I think since we're on the move so often with bounties.
Now recommending higher RCR. Placed on both weapon and source, though with source I replaced APoC, since we don't proc APoC near as often on the bounty build.
I tested using Karini and Power of the storm in place of force armor. While the resource from Storm armor is nice, the problem occurs where you don't get the DR from Karini because storm armor was out of range, and doesn't hit enemies quick enough while teleporting around monsters.
Not a bad choice, I just find Force armor much more consistent defensively, and the RCR from Pride's fall much more beneficial. I was not able to drop shielding even with having placed Karini, which makes Karini not worth going for I'm thinking.
It would be great if you showed T13 4 man split bounties. Since thats where 99% of the people are doing their bounties.
I think this will be one of my favorite wiz builds next season. This is just my 2 cents but just wanted your opinion but why the need for explosive blast? black hole event horizon, maybe frost nova or diamond skin rcr or more life % shield. i just feel like eb is useless without orb. with aether walker and rcr illusory boots seem like over kill. Im also messing around with tals belt and possibly using frostburn gloves or like a leorics or mepho. thank you for our efforts in creating builds you have some of the best here.
Fire rune is fairly optional, you could run a fire signature, or black hole supermassive and the fire signature, for example. I just find EB the easiest to keep up Tal4 and Tal6 with, without having to think much. It is true this may drain AP slightly more, but worth doing I think.
On the illusory boots, you will notice the difference in mobility (even with aether walker) if you swap them out. Being able to pass through those mobs that are blocking caves or keeps without having to engage them is really nice.
Hi tolbllord, If I recall, I wasn't satisfied with the amount of RCR Leoric's provided with this build. The shielding also feels nice defensively for the bounty setup.
Feel free to test it out though, and see if it works for you.