Build Guide
HellFire Amulet: Nerves of Steel
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Cooldown Reduction |
Critical Hit Damage |
Critical Hit Chance |
Attack Speed |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Life on Hit |
Resource Cost Reduction |
Gold Find |
HellFire Amulet: Nerves of Steel
just a suggestion for those wanting to use this for T13 death breath farming--run in-geom in the cube. it makes it so that you'll rarely have instances where you don't have charge available on those few stretches where you don't have a mob to hit with charge. shaves a bit of time off the runs. Probably worth running up to GR75ish. you don't need the damage from the furnace before that.
Thanks for posting this awesome guide. I have one question about the play style. When fighting elites in the video you charge away from mobs before using Seismic Slam then immediately charge back in. Shouldn't you use Slam in close range then charge through the elites? Here is my reasoning: Zei's increases your damage based on distance when damage is dealt, and the majority of your Seismic Slam damage comes from the damage-over-time from the Rumble rune. Rumble damage occurs after the initial damage from the slam. By using Slam in close range then charging through the elites you simultaneously stun them for Bane of the Trapped and create distance to maximize the bonus from Zei's during the Rumble effect.
I feel that there's something I'm missing. Thanks again for the build and the video guide. In S14 I randomly got a great Fury of the Vanquished Peak really early on, so this build has helped me a ton.
The dream is one shot elites and move on, so hopefully you don't even have to charge back in.